diff --git a/client/Assets/Scripts/Campaign/CampaignLevelsManager.cs b/client/Assets/Scripts/Campaign/CampaignLevelsManager.cs index 92f5fa16..9616574f 100644 --- a/client/Assets/Scripts/Campaign/CampaignLevelsManager.cs +++ b/client/Assets/Scripts/Campaign/CampaignLevelsManager.cs @@ -18,8 +18,6 @@ public void LevelSelected() public void AssignLevelsData(List levelsData, SceneNavigator sceneNavigator) { - Debug.Log(levelsData.Count); - Debug.Log(levelIndicators.Count); // The campaign prefabs need to match the number of levels with the levels brought with the backend, if not this will break. if (levelsData.Count != levelIndicators.Count) {