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m_GameObject: {fileID: 2117596307} + m_GameObject: {fileID: 2074001792} m_CullTransparentMesh: 1 diff --git a/client/Assets/Scripts/BackendConnection/SocketConnection.cs b/client/Assets/Scripts/BackendConnection/SocketConnection.cs index bf10f3f3..c2bdadb3 100644 --- a/client/Assets/Scripts/BackendConnection/SocketConnection.cs +++ b/client/Assets/Scripts/BackendConnection/SocketConnection.cs @@ -1004,4 +1004,41 @@ private void AwaitLevelUpDungeonSettlementResponse(byte[] data, Action onL } } -} + public void GetDungeonUpgrades(string userId, Action onLeveledUpUserReceived, Action onError = null) + { + GetDungeonUpgrades getDungeonUpgrades = new GetDungeonUpgrades + { + UserId = userId + }; + WebSocketRequest request = new WebSocketRequest + { + GetDungeonUpgrades = getDungeonUpgrades + }; + currentMessageHandler = (data) => AwaitGetDungeonUpgradesResponse(data, onLeveledUpUserReceived, onError); + ws.OnMessage += currentMessageHandler; + ws.OnMessage -= OnWebSocketMessage; + SendWebSocketMessage(request); + } + + private void AwaitGetDungeonUpgradesResponse(byte[] data, Action onLeveledUpUserReceived, Action onError = null) + { + try + { + ws.OnMessage -= currentMessageHandler; + ws.OnMessage += OnWebSocketMessage; + WebSocketResponse webSocketResponse = WebSocketResponse.Parser.ParseFrom(data); + if (webSocketResponse.ResponseTypeCase == WebSocketResponse.ResponseTypeOneofCase.Upgrades) + { + GlobalUserData.Instance.AvailableUpgrades = webSocketResponse.Upgrades.Upgrades_.Select(upgrade => new Upgrade + { + id = upgrade.Id, + name = upgrade.Name, + description = upgrade.Description, + cost = upgrade.Cost.ToDictionary(cost => cost.Currency.Name, cost => (int)cost.Amount), + level = (int)upgrade.Level, + maxLevel = (int)upgrade.MaxLevel, + type = upgrade.Type, + value = upgrade.Value + }).ToList(); + + } diff --git a/client/Assets/Scripts/Buff.cs b/client/Assets/Scripts/Buff.cs new file mode 100644 index 00000000..7e0f223d --- /dev/null +++ b/client/Assets/Scripts/Buff.cs @@ -0,0 +1,7 @@ + +public class Buff +{ + string attribute; + float value; + string operation; +} diff --git a/client/Assets/Scripts/Dungeon/DungeonUpgradeDetailPopUp.cs b/client/Assets/Scripts/Dungeon/DungeonUpgradeDetailPopUp.cs new file mode 100644 index 00000000..8b21b87d --- /dev/null +++ b/client/Assets/Scripts/Dungeon/DungeonUpgradeDetailPopUp.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class DungeonUpgradeDetailPopup : MonoBehaviour +{ + [SerializeField] + Image icon; + [SerializeField] + new TMP_Text name; + [SerializeField] + TMP_Text rarity; + [SerializeField] + TMP_Text level; + [SerializeField] + TMP_Text type; + [SerializeField] + TMP_Text attributes; + public void ShowItem(Item item) + { + icon.sprite = item.template.icon; + name.text = item.template.name; + rarity.text = "Common"; // Hardcoded, don't currently get attributes from the backend. + level.text = $"Level: {item.level}"; + type.text = $"Type: {item.template.type}"; + attributes.text = "+50hp"; // Hardcoded, don't currently get attributes from the backend. + gameObject.SetActive(true); + } +} diff --git a/client/Assets/Scripts/Dungeon/DungeonUpgradeDetailPopUp.cs.meta b/client/Assets/Scripts/Dungeon/DungeonUpgradeDetailPopUp.cs.meta new file mode 100644 index 00000000..8cb55286 --- /dev/null +++ b/client/Assets/Scripts/Dungeon/DungeonUpgradeDetailPopUp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 27603fe8fe0aa476d86d2d597127a3f1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/client/Assets/Scripts/Dungeon/DungeonUpgradesManager.cs b/client/Assets/Scripts/Dungeon/DungeonUpgradesManager.cs new file mode 100644 index 00000000..13df9615 --- /dev/null +++ b/client/Assets/Scripts/Dungeon/DungeonUpgradesManager.cs @@ -0,0 +1,36 @@ +using System.Collections.Generic; +using System.Linq; +using TMPro; +using UnityEngine; + +public class DungeonUpgradesManager : MonoBehaviour +{ + [SerializeField] + GameObject upgradePrefab; + [SerializeField] + GameObject upgradesContainer; + [SerializeField] + ItemDetailPopup upgradeDetailPopup; + + + void Start() + { + User user = GlobalUserData.Instance.User; + + SocketConnection.Instance.GetDungeonUpgrades(user.id, (upgrades) => + { + foreach (var group in upgrades.GroupBy(upgrade => upgrade.template.name)) + { + GameObject upgradeUIObject = Instantiate(upgradePrefab, upgradesContainer.transform); + upgradeUIObject.GetComponent().SetUpUpgrade(group.First(), group.Count()); + Button unitUpgradeButton = upgradeUIObject.GetComponent