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0015.cpp
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0015.cpp
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// I think this solution is very beauty so l write it.
// class Solution
// {
// public:
// vector<vector<int>> threeSum(vector<int>& nums)
// {
// unordered_map<int, int> nums_map;
// for (int i = 0; i < nums.size(); i++)
// nums_map[nums[i]] ++;
// vector<vector<int>> result;
// if (nums_map[0] >= 3)
// result.push_back({ 0, 0, 0 });
// // remove duplitation
// sort(nums.begin(), nums.end());
// auto iter = unique(nums.begin(), nums.end());
// nums.erase(iter, nums.end());
// for (auto& i : nums) cout << i << endl;
// vector<int> neq;
// vector<int> pos;
// copy_if(nums.begin(), nums.end(), back_inserter(neq), [](int i) { return i < 0; });
// copy_if(nums.begin(), nums.end(), back_inserter(pos), [](int i) { return i >= 0; });
// for (auto& i : neq)
// {
// for (auto& j : pos)
// {
// int dif = 0 - i - j;
// if (nums_map.count(dif))
// {
// if ((dif == i || dif == j) && nums_map[dif] >= 2)
// {
// result.push_back({ i, j, dif });
// }
// if (dif < i || dif > j)
// {
// result.push_back({ i, j, dif });
// }
// }
// }
// }
// return result;
// }
// };
#include <iostream>
#include <algorithm>
#include <vector>
using namespace std;
static int x = []() {std::ios::sync_with_stdio(false); cin.tie(0); return 0; }();
class Solution
{
public:
vector<vector<int>> threeSum(vector<int>& nums)
{
vector<vector<int>> result;
int nums_len = nums.size();
int left, right, dif;
sort(nums.begin(), nums.end());
for (int i = 0; i < nums_len - 2; i++)
{
if (nums[i] > 0) break;
if (i > 0 && nums[i - 1] == nums[i]) continue;
left = i + 1;
right = nums_len - 1;
dif = -nums[i];
while (left < right)
{
if (nums[left] + nums[right] == dif)
{
result.push_back({ nums[i], nums[left], nums[right] });
++left;
while (left < right && nums[left - 1] == nums[left]) ++left;
--right;
}
else if (nums[left] + nums[right] < dif)
{
++left;
}
else
{
--right;
}
}
}
return result;
}
};
int main()
{
vector<int> s = { -1, 0, 1, 2, -1, -4 };
for (auto& i : Solution().threeSum(s))
{
for (auto& j : i)
{
cout << j << " ";
}
cout << endl;
}
return 0;
}