Greetings, one and all. Today we shall explore how to build and
deploy a ggez
game for every possible platform. For platforms like
Linux it's pretty darn simple, but sometimes you have to jump through a
couple hoops. The purpose of this is to document the hoops and give you
a cookbook on the best jumping methods and trajectories. We will
progress generally from the easiest to hardest jumps.
We will use the 02_hello_world
example program from ggez for all these
examples. To do the initial setup, assuming you have cargo installed:
cargo init --bin hello_world
cd hello_world
Now copy-paste the contents of
https://raw.githubusercontent.com/ggez/ggez/master/examples/02_hello_world.rs
into hello_world/src/main.rs
, or if you are on Linux, just wget it:
wget https://raw.githubusercontent.com/ggez/ggez/master/examples/02_hello_world.rs -O src/main.rs
You'll need a font to print "Hello world!" with, so we need to fetch one and
put it in a subdirectory called resources
in your project root:
mkdir resources
cd resources
wget https://raw.githubusercontent.com/ggez/ggez/master/resources/LiberationMono-Regular.ttf
Then edit your Cargo.toml
with your favorite super duper editor and under [dependencies]
add:
ggez = "0.9.3"
glam = { version = "0.21", features = ["mint"] }
Now run cargo run
and it should build
and run! ...maybe. It depends on what platform you're on and what
libraries you have installed. To make super-duper sure you have all
the bits and pieces in the right places to make this always work, read
on!
Very easy, just install the required dev packages:
apt install libasound2-dev libudev-dev pkg-config
Then you should be able to build with cargo run
Same libraries as Debian, slightly different names. On CentOS 7 at least you can install them with:
yum install alsa-lib-devel
dnf install rust-libudev-devel rust-libudev-sys-devel alsa-lib-devel pkgconf-pkg-config
You should be able to just copy-paste the executable file and the resources
directory to wherever you want.
Should just build. We recommend using the MSVC toolchain whenever possible, the MinGW one can be pretty jank and difficult to set up.
Just copy-paste the exe and resource directory to the destination computer.
At the moment we unfortunately cannot provide support for developing on
mac (none of the developers have hardware). While ggez
tries not to do
anything that would make it not work on Mac, it is a DIY target. If
you find any issues feel free to open a PR.
Not officially supported yet. ;_; See ggez#70
You might be able to use good-web-game
though to run your ggez
app on Android.
Not officially supported yet. ;_; See ggez#71
You might be able to use good-web-game
though to run your ggez
app on wasm.