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find out why models with two armatures are not exporting correctly #66

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kcoley opened this issue Sep 29, 2018 · 3 comments
Open

find out why models with two armatures are not exporting correctly #66

kcoley opened this issue Sep 29, 2018 · 3 comments
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@kcoley
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kcoley commented Sep 29, 2018

#63

@kcoley kcoley added the bug Something isn't working label Sep 29, 2018
@kcoley kcoley self-assigned this Sep 29, 2018
@wave-electron
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@kcoley Did you hit a dead end on this issue? I've noticed Mixamo.com uses multiple armature for their animation sequence... getting this resolved would potentially open up a great workflow for creating character animations very quickly. I've had partial success merging the armatures and rebinding the mesh using maximo assets... but still not there yet.

@wave-electron
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wave-electron commented Dec 24, 2018

@kcoley don’t worry I worked out that issue with model... was a uv map issue

@kcoley
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kcoley commented Dec 27, 2018

@wave-electron nice find. I hit some walls with this one as I was not able to get it to generate properly without some work in terms of merging glTF skins that may have share joints and mapping this to a referenced usd skeleton that would be instanced across multiple meshes. At the moment, it seems to be easier to work this out at authoring time, though I plan on making some updates to the skeleton export from the new set of glTF-asset-generator models

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