Gorillaz is an artillery-style game with procedural map generation, it's a remake of the classical [DOS Game] (https://en.wikipedia.org/wiki/Gorillas_(video_game)) Gorillaz was the final project for the Intro To Computer science class (GDI1) in the Winter Semester 2014 (WS2014) at Tu Darmstadt
- Procedural Map Generation
- Destructible Environment
- Dynamic Action Cam (Zoom, Movement, SlowMo)
- SQL Based Highscore System
- Animations, Sounds, Different Projectiles and more...
We went for an hybrid entity component based implementation, with a small inheritance chain.
- [Slick2D] (http://slick.ninjacave.com/)
- [LwJGL] (http://www.lwjgl.org/)
- [SQLite JDBC Driver] (https://github.com/xerial/sqlite-jdbc)
- [EEA Framework] (https://www.linkedin.com/in/guidoroessling)
Published under the MIT License.