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Enable a different ULAplus palette for each map screen, which will be activated and deactivated when entering/exiting screen.
Also, add needed flow rules/checks so that a given palette can be activated/deactivated in response to certain events: item grabbed, random events (e.g. lightning), etc.
Tasks:
Add DATAGEN support for definition of ULAplus palettes
A global table of palettes which can be used anywhere with C functions and the ID of the palette, which indexes into the palette table
Extend Map screen data struct with the ID od the associated palette for each screen
Enhance map drawing code to take this palette info into account
Add FLOW actions to change ULAplus palette
Document everything
The text was updated successfully, but these errors were encountered:
Enable a different ULAplus palette for each map screen, which will be activated and deactivated when entering/exiting screen.
Also, add needed flow rules/checks so that a given palette can be activated/deactivated in response to certain events: item grabbed, random events (e.g. lightning), etc.
Tasks:
The text was updated successfully, but these errors were encountered: