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compile error in ue5.4.3 #139
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UATHelper: Packaging (Windows): BootstrapPackagedGame: Using Visual Studio 2022 14.34.31948 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). |
Could you please provide additional details:
|
when i try build linux version
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UATHelper: Packaging (Linux): In file included from G:/Uzuron/Plugins/unreal-immutable-sdk/Source/Immutable/Private/Immutable/Actions/ImtblBlueprintAsyncAction.cpp:1:
UATHelper: Packaging (Linux): In file included from G:\Uzuron\Intermediate\Build\Linux\x64\UzuronServer\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
UATHelper: Packaging (Linux): In file included from H:\UES-543\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h:143:
UATHelper: Packaging (Linux): H:\UES-543\Engine\Source\Runtime\Engine\Classes\Engine\GameInstance.h(464,60): error: incomplete type 'UImmutableSubsystem' named in nested name specifier
UATHelper: Packaging (Linux): return SubsystemCollection.GetSubsystem(TSubsystemClass::StaticClass());
UATHelper: Packaging (Linux): ^~~~~~~~~~~~~~~~~
UATHelper: Packaging (Linux): G:\Uzuron\Plugins\unreal-immutable-sdk\Source\Immutable\Private\Immutable\Actions\ImtblBlueprintAsyncAction.cpp(11,60): note: in instantiation of function template specialization 'UGameInstance::GetSubsystem' requested here
UATHelper: Packaging (Linux): return WorldContextObject->GetWorld()->GetGameInstance()->GetSubsystem();
UATHelper: Packaging (Linux): ^
UATHelper: Packaging (Linux): G:\Uzuron\Plugins\unreal-immutable-sdk\Source\Immutable\Public\Immutable\Actions\ImtblBlueprintAsyncAction.h(23,8): note: forward declaration of 'UImmutableSubsystem'
UATHelper: Packaging (Linux): class UImmutableSubsystem* GetSubsystem() const;
UATHelper: Packaging (Linux): ^
UATHelper: Packaging (Linux): In file included from G:/Uzuron/Plugins/unreal-immutable-sdk/Source/Immutable/Private/Immutable/Actions/ImtblBlueprintAsyncAction.cpp:1:
UATHelper: Packaging (Linux): In file included from G:\Uzuron\Intermediate\Build\Linux\x64\UzuronServer\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
UATHelper: Packaging (Linux): In file included from H:\UES-543\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h:143:
UATHelper: Packaging (Linux): H:\UES-543\Engine\Source\Runtime\Engine\Classes\Engine\GameInstance.h(464,75): error: incomplete definition of type 'UImmutableSubsystem'
UATHelper: Packaging (Linux): return SubsystemCollection.GetSubsystem(TSubsystemClass::StaticClass());
UATHelper: Packaging (Linux): ~~~~~~~~~~~~~~~^~
UATHelper: Packaging (Linux): 2 errors generated.
PackagingResults: Error: incomplete type 'UImmutableSubsystem' named in nested name specifier
PackagingResults: Error: incomplete definition of type 'UImmutableSubsystem'
UATHelper: Packaging (Linux): Error executing H:\v22_clang-16.0.6-centos7\x86_64-unknown-linux-gnu\bin\clang++.exe (tool returned code: 1)
UATHelper: Packaging (Linux): [3/37] Compile ImmutableSaveGame.cpp (0:02.79 at +0:39)
UATHelper: Packaging (Linux): [4/37] Compile ImtblLogging.cpp (0:02.75 at +0:39)
UATHelper: Packaging (Linux): [5/37] Compile ImmutableUtilities.cpp (0:03.34 at +0:39)
UATHelper: Packaging (Linux): [6/37] Compile ImmutableBlueprintLibrary.cpp (0:03.45 at +0:39)
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