VRR run at half the refresh rate when moving the mouse with no_break_fs_vrr
in Wayland games only
#8582
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bug
Something isn't working
Already reported ? *
Regression?
No
System Info and Version
System/Version info
Description
When running a Wayland native game with VRR (
vrr=1
orvrr=2
) and withno_break_fs_vrr=true
andno_hardware_cursors=true
(sw cursors are required for the first option), moving the mouse causes the refresh rate drop down the about half of the display's refresh rate, even though the framerate is much higher.I tested this with Minecraft by unsetting
DISPLAY
and Half-Life 2 by settingSDL_VIDEODRIVER=wayland
.Notes:
no_break_fs_vrr=false
will instead make the refresh rate jump back to the maximum everytime the mouse is moved.How to reproduce
no_break_fs_vrr=true
andno_hardware_cursors=true
.Crash reports, logs, images, videos
No response
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