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verbs.diffs
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verbs.diffs
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;COMPARISON OF SS:<ZORK2>GVERBS.ZIL.426 AND SS:<ZORK3>VERBS.ZIL.103
;OPTIONS ARE /3
**** FILE SS:<ZORK2>GVERBS.ZIL.426, 1-1 (0)
"Generic VERBS file for
The ZORK Trilogy
started on 7/25/83 by SEM"
^L
"Verb Functions for Game Commands"
**** FILE SS:<ZORK3>VERBS.ZIL.103, 1-1 (0)
"VERBS3 for
ZORK III: The Dungeon Master
Copyright 1982 Infocom, Inc. All Rights Reserved.
"
"SUBTITLE DESCRIBE THE UNIVERSE"
"SUBTITLE SETTINGS FOR VARIOUS LEVELS OF DESCRIPTION"
***************
**** FILE SS:<ZORK2>GVERBS.ZIL.426, 1-27 (537)
;"V-DIAGNOSE is in ACTIONS.ZIL"
<ROUTINE V-INVENTORY ()
<COND (<FIRST? ,WINNER> <PRINT-CONT ,WINNER>)
(T <TELL "You are empty-handed." CR>)>>
<ROUTINE FINISH ("AUX" WRD)
<V-SCORE>
<REPEAT ()
<CRLF>
<TELL
"Would you like to restart the game from the beginning, restore a saved
game position, or end this session of the game?|
(Type RESTART, RESTORE, or QUIT):|
>">
<READ ,P-INBUF ,P-LEXV>
<SET WRD <GET ,P-LEXV 1>>
<COND (<EQUAL? .WRD ,W?RESTART>
<RESTART>
<TELL "Failed." CR>)
(<EQUAL? .WRD ,W?RESTORE>
<COND (<RESTORE>
<TELL "Ok." CR>)
(T
<TELL "Failed." CR>)>)
(<EQUAL? .WRD ,W?QUIT ,W?Q>
<QUIT>)>>>
<ROUTINE V-QUIT ("AUX" SCOR)
<V-SCORE>
<TELL
"Do you wish to leave the game? (Y is affirmative): ">
<COND (<YES?>
<QUIT>)
(ELSE <TELL "Ok." CR>)>>
<ROUTINE V-RESTART ()
<V-SCORE T>
<TELL "Do you wish to restart? (Y is affirmative): ">
<COND (<YES?>
<TELL "Restarting." CR>
<RESTART>
<TELL "Failed." CR>)>>
<ROUTINE V-RESTORE ()
<COND (<RESTORE>
<TELL "Ok." CR>
<V-FIRST-LOOK>)
(T
<TELL "Failed." CR>)>>
<ROUTINE V-SAVE ()
<COND (<SAVE>
<TELL "Ok." CR>)
(T
<TELL "Failed." CR>)>>
;"V-SCORE is in ACTIONS.ZIL"
<ROUTINE V-SCRIPT ()
<PUT 0 8 <BOR <GET 0 8> 1>>
<TELL "Here begins a transcript of interaction with" CR>
<V-VERSION>
<RTRUE>>
<ROUTINE V-UNSCRIPT ()
<TELL "Here ends a transcript of interaction with" CR>
<V-VERSION>
<PUT 0 8 <BAND <GET 0 8> -2>>
<RTRUE>>
<ROUTINE V-VERSION ("AUX" (CNT 17))
%<COND (<==? ,ZORK-NUMBER 1>
'<TELL "ZORK I: The Great Underground Empire|
Infocom interactive fiction - a fantasy story|
Copyright (c) 1981, 1982, 1983, 1984, 1985, 1986 Infocom, Inc. ">)
(<==? ,ZORK-NUMBER 2>
'<TELL "ZORK II: The Wizard of Frobozz|
Infocom interactive fiction - a fantasy story|
Copyright (c) 1981, 1982, 1983, 1986 Infocom, Inc. ">)
(T
'<TELL "ZORK III: The Dungeon Master|
Infocom interactive fiction - a fantasy story|
Copyright (c) 1982, 1983 Infocom, Inc. ">)>
<TELL "All rights reserved." CR>
;<COND (<NOT <==? <BAND <GETB 0 1> 8> 0>>
<TELL "Licensed to Tandy Corporation." CR>)>
<TELL "ZORK is a registered trademark of Infocom, Inc.|
Release ">
<PRINTN <BAND <GET 0 1> *3777*>>
<TELL " / Serial number ">
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> 23>
<RETURN>)
(T
<PRINTC <GETB 0 .CNT>>)>>
<CRLF>>
<ROUTINE V-VERIFY ()
<TELL "Verifying disk..." CR>
<COND (<VERIFY>
<TELL "The disk is correct." CR>)
(T
<TELL CR "** Disk Failure **" CR>)>>
<ROUTINE V-COMMAND-FILE ()
<DIRIN 1>
<RTRUE>>
<ROUTINE V-RANDOM ()
<COND (<NOT <EQUAL? ,PRSO ,INTNUM>>
<TELL "Illegal call to #RND." CR>)
(T
<RANDOM <- 0 ,P-NUMBER>>
<RTRUE>)>>
<ROUTINE V-RECORD ()
<DIROUT 4>
<RTRUE>>
<ROUTINE V-UNRECORD ()
<DIROUT -4>
<RTRUE>>
^L
"Real Verb Functions"
<ROUTINE V-ADVENT ()
<TELL "A hollow voice says \"Fool.\"" CR>>
<ROUTINE V-AGAIN ("AUX" (OBJ <>))
<COND (<EQUAL? ,L-PRSA ,V?WALK>
<DO-WALK ,L-PRSO>)
(T
<COND (,L-PRSO
<COND (<OR <NOT <LOC ,L-PRSO>>
<FSET? ,L-PRSO ,INVISIBLE>>
<SET OBJ ,L-PRSO>)>)>
<COND (,L-PRSI
<COND (<OR <NOT <LOC ,L-PRSI>>
<FSET? ,L-PRSI ,INVISIBLE>>
<SET OBJ ,L-PRSI>)>)>
<COND (<AND .OBJ
<NOT <EQUAL? .OBJ ,PSEUDO-OBJECT ,ROOMS>>>
<TELL "You can't see the " D .OBJ " anymore." CR>
**** FILE SS:<ZORK3>VERBS.ZIL.103, 1-28 (598)
\
"SUBTITLE DESCRIBERS"
;<ROUTINE V-RNAME ()
<TELL D ,HERE CR>>
;<ROUTINE V-OBJECTS ()
<DESCRIBE-OBJECTS T>>
;<ROUTINE V-ROOM ()
<DESCRIBE-ROOM T>>
<ROUTINE V-LOOK ()
<COND (<DESCRIBE-ROOM T>
<DESCRIBE-OBJECTS T>)>>
<ROUTINE V-FIRST-LOOK ()
<COND (<DESCRIBE-ROOM>
<COND (<NOT ,SUPER-BRIEF> <DESCRIBE-OBJECTS>)>)>>
<ROUTINE V-EXAMINE ()
<COND (<GETP ,PRSO ,P?TEXT>
<TELL <GETP ,PRSO ,P?TEXT> CR>)
(<OR <FSET? ,PRSO ,CONTBIT>
<FSET? ,PRSO ,DOORBIT>>
<V-LOOK-INSIDE>)
(ELSE
<TELL "I see nothing special about the "
D ,PRSO "." CR>)>>
<GLOBAL LIT <>>
<ROUTINE DESCRIBE-ROOM ("OPTIONAL" (LOOK? <>) "AUX" V? STR AV)
<SET V? <OR .LOOK? ,VERBOSE>>
<COND (<NOT ,LIT>
<TELL
"It is pitch black.">
<COND (<NOT ,SPRAYED?>
<TELL " You are likely to be eaten by a grue.">)>
<CRLF>
<COND (<==? ,HERE ,DARK-2>
<TELL
"The ground continues to slope upwards away from the lake. You can barely
detect a dim light from the east." CR>)>
<RETURN <>>)>
<COND (<NOT <FSET? ,HERE ,TOUCHBIT>>
<FSET ,HERE ,TOUCHBIT>
<SET V? T>)>
<COND (<IN? ,HERE ,ROOMS> <TELL D ,HERE CR>)>
<COND (<OR .LOOK? <NOT ,SUPER-BRIEF>>
<SET AV <LOC ,WINNER>>
<COND (<FSET? .AV ,VEHBIT>
<TELL "(You are in the " D .AV ".)" CR>)>
<COND (<AND .V? <APPLY <GETP ,HERE ,P?ACTION> ,M-LOOK>>
<RTRUE>)
(<AND .V? <SET STR <GETP ,HERE ,P?LDESC>>>
<TELL .STR CR>)
(T <APPLY <GETP ,HERE ,P?ACTION> ,M-FLASH>)>
<COND (<AND <NOT <==? ,HERE .AV>> <FSET .AV ,VEHBIT>>
<APPLY <GETP .AV ,P?ACTION> ,M-LOOK>)>)>
T>
<ROUTINE DESCRIBE-OBJECTS ("OPTIONAL" (V? <>))
<COND (,LIT
<COND (<FIRST? ,HERE>
<PRINT-CONT ,HERE <SET V? <OR .V? ,VERBOSE>> -1>)>)
(ELSE
<TELL "I can't see anything in the dark." CR>)>>
"DESCRIBE-OBJECT -- takes object and flag. if flag is true will print a
long description (fdesc or ldesc), otherwise will print short."
<GLOBAL DESC-OBJECT <>>
<ROUTINE DESCRIBE-OBJECT (OBJ V? LEVEL "AUX" (STR <>) AV)
<SETG DESC-OBJECT .OBJ>
<COND (<AND <0? .LEVEL>
<APPLY <GETP .OBJ ,P?DESCFCN> ,M-OBJDESC>>
<RTRUE>)
(<AND <0? .LEVEL>
<OR <AND <NOT <FSET? .OBJ ,TOUCHBIT>>
<SET STR <GETP .OBJ ,P?FDESC>>>
<SET STR <GETP .OBJ ,P?LDESC>>>>
<TELL .STR>)
(<0? .LEVEL>
<TELL "There is a " D .OBJ " here.">)
(ELSE
<TELL <GET ,INDENTS .LEVEL>>
<TELL "A " D .OBJ>
<COND (<FSET? .OBJ ,WEARBIT> <TELL " (being worn)">)>)>
<COND (<AND <0? .LEVEL>
<SET AV <LOC ,WINNER>>
<FSET? .AV ,VEHBIT>>
<TELL " (outside the " D .AV ")">)>
<CRLF>
<COND (<AND <SEE-INSIDE? .OBJ> <FIRST? .OBJ>>
<PRINT-CONT .OBJ .V? .LEVEL>)>>
<ROUTINE PRINT-CONT (OBJ "OPTIONAL" (V? <>) (LEVEL 0)
"AUX" Y 1ST? AV STR (PV? <>) (INV? <>))
#DECL ((OBJ) OBJECT (LEVEL) FIX)
<COND (<NOT <SET Y <FIRST? .OBJ>>> <RTRUE>)>
<COND (<AND <SET AV <LOC ,WINNER>> <FSET? .AV ,VEHBIT>>
T)
(ELSE <SET AV <>>)>
<SET 1ST? T>
<COND (<EQUAL? ,WINNER .OBJ <LOC .OBJ>>
<SET INV? T>)
(ELSE
<REPEAT ()
<COND (<NOT .Y> <RETURN <NOT .1ST?>>)
(<==? .Y .AV> <SET PV? T>)
(<==? .Y ,WINNER>)
(<AND <NOT <FSET? .Y ,INVISIBLE>>
<NOT <FSET? .Y ,TOUCHBIT>>
<SET STR <GETP .Y ,P?FDESC>>>
<COND (<NOT <FSET? .Y ,NDESCBIT>>
<TELL .STR CR>)>
<COND (<AND <SEE-INSIDE? .Y>
<NOT <GETP <LOC .Y> ,P?DESCFCN>>
<FIRST? .Y>>
<PRINT-CONT .Y .V? 0>)>)>
<SET Y <NEXT? .Y>>>)>
<SET Y <FIRST? .OBJ>>
<REPEAT ()
<COND (<NOT .Y>
<COND (<AND .PV? .AV <FIRST? .AV>>
<PRINT-CONT .AV .V? .LEVEL>)>
<RETURN <NOT .1ST?>>)
(<EQUAL? .Y .AV ,ADVENTURER>)
(<AND <NOT <FSET? .Y ,INVISIBLE>>
<OR .INV?
<FSET? .Y ,TOUCHBIT>
<NOT <GETP .Y ,P?FDESC>>>>
<COND (<NOT <FSET? .Y ,NDESCBIT>>
<COND (.1ST?
<COND (<FIRSTER .OBJ .LEVEL>
<COND (<L? .LEVEL 0>
<SET LEVEL 0>)>)>
<SET LEVEL <+ 1 .LEVEL>>
<SET 1ST? <>>)>
<DESCRIBE-OBJECT .Y .V? .LEVEL>)
(<AND <FIRST? .Y> <SEE-INSIDE? .Y>>
<PRINT-CONT .Y .V? .LEVEL>)>)>
<SET Y <NEXT? .Y>>>>
<ROUTINE FIRSTER (OBJ LEVEL)
<COND (<==? .OBJ ,WINNER>
<TELL "You are carrying:" CR>)
(<NOT <IN? .OBJ ,ROOMS>>
<COND (<G? .LEVEL 0>
<TELL <GET ,INDENTS .LEVEL>>)>
<COND (<FSET? .OBJ ,SURFACEBIT>
<TELL "Sitting on the " D .OBJ
" is:" CR>)
(ELSE
<TELL "The " D .OBJ
" contains:" CR>)>)>>
\
"SUBTITLE SCORING"
<GLOBAL MOVES 0>
<GLOBAL SCORE 0>
<GLOBAL BASE-SCORE 0>
<GLOBAL WON-FLAG <>>
<GLOBAL SCORE-MAX 7>
<ROUTINE V-SCORE ("OPTIONAL" (ASK? T))
#DECL ((ASK?) <OR ATOM FALSE>)
<TELL "Your potential is " N ,SCORE>
<TELL " of a possible " N ,SCORE-MAX ", in ">
<TELL N ,MOVES>
<COND (<1? ,MOVES> <TELL " move.">) (ELSE <TELL " moves.">)>
<CRLF>
,SCORE>
<ROUTINE FINISH ()
<V-SCORE>
<QUIT>>
<ROUTINE V-QUIT ("OPTIONAL" (ASK? T) "AUX" SCOR)
#DECL ((ASK?) <OR ATOM <PRIMTYPE LIST>> (SCOR) FIX)
<V-SCORE>
<COND (<OR <AND .ASK?
<TELL
"Do you wish to leave the game? (Y is affirmative): ">
<YES?>>
<NOT .ASK?>>
<QUIT>)
(ELSE <TELL "Ok." CR>)>>
<ROUTINE YES? ()
<PRINTI ">">
<READ ,P-INBUF ,P-LEXV>
<COND (<EQUAL? <GET ,P-LEXV 1> ,W?YES ,W?Y>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE V-VERSION ("AUX" (CNT 17))
<TELL
"ZORK III: The Dungeon Master|
Infocom interactive fiction - a fantasy story|
Copyright 1982, 1983, 1984 by Infocom, Inc. All rights reserved.|
ZORK is a registered trademark of Infocom, Inc.|
Release ">
<PRINTN <BAND <GET 0 1> *3777*>>
<TELL " / Serial number ">
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> 23>
<RETURN>)
(T
<PRINTC <GETB 0 .CNT>>)>>
<CRLF>>
<ROUTINE IN-HERE? (OBJ)
<OR <IN? .OBJ ,HERE>
<GLOBAL-IN? .OBJ ,HERE>>>
<ROUTINE V-AGAIN ("AUX" OBJ)
<COND (<==? ,L-PRSA ,V?WALK>
<PERFORM ,L-PRSA ,L-PRSO>)
(T
<SET OBJ
<COND (<AND ,L-PRSO <NOT <LOC ,L-PRSO>>>
,L-PRSO)
(<AND ,L-PRSI <NOT <LOC ,L-PRSO>>>
,L-PRSI)>>
<COND (.OBJ
<TELL "I can't see the " D .OBJ " anymore." CR>
***************
**** FILE SS:<ZORK2>GVERBS.ZIL.426, 1-177 (4252)
<ROUTINE V-ALARM ()
<COND (<FSET? ,PRSO ,ACTORBIT>
<COND %<COND (<==? ,ZORK-NUMBER 1>
'(<L? <GETP ,PRSO ,P?STRENGTH> 0>
<TELL "The " D ,PRSO " is rudely awakened." CR>
<AWAKEN ,PRSO>))
(T
'(<NULL-F> <RTRUE>))>
(T
<TELL
"He's wide awake, or haven't you noticed..." CR>)>)
(T
<TELL "The " D ,PRSO " isn't sleeping." CR>)>>
<ROUTINE V-ANSWER ()
<TELL "Nobody seems to be awaiting your answer." CR>
<SETG P-CONT <>>
<SETG QUOTE-FLAG <>>
<RTRUE>>
<ROUTINE V-ATTACK ()
<COND (<NOT <FSET? ,PRSO ,ACTORBIT>>
<TELL
"I've known strange people, but fighting a " D ,PRSO "?" CR>)
(<OR <NOT ,PRSI>
<EQUAL? ,PRSI ,HANDS>>
<TELL
"Trying to attack a " D ,PRSO " with your bare hands is suicidal." CR>)
(<NOT <IN? ,PRSI ,WINNER>>
<TELL "You aren't even holding the " D ,PRSI "." CR>)
(<NOT <FSET? ,PRSI ,WEAPONBIT>>
<TELL
"Trying to attack the " D ,PRSO " with a " D ,PRSI " is suicidal." CR>)
(T
%<COND (<==? ,ZORK-NUMBER 1>
'<HERO-BLOW>)
(T
'<TELL "You can't." CR>)>)>>
<ROUTINE V-BACK ()
<TELL "Sorry, my memory is poor. Please give a direction." CR>>
<ROUTINE V-BLAST ()
<TELL "You can't blast anything by using words." CR>>
<ROUTINE PRE-BOARD ("AUX" AV)
<SET AV <LOC ,WINNER>>
<COND %<COND (<==? ,ZORK-NUMBER 3>
'(<EQUAL? ,PRSO ,WATER-CHANNEL>
<RFALSE>))
(T
'(<NULL-F> <RTRUE>))>
(<FSET? ,PRSO ,VEHBIT>
<COND (<NOT <IN? ,PRSO ,HERE>>
<TELL
"The " D ,PRSO " must be on the ground to be boarded." CR>)
(<FSET? .AV ,VEHBIT>
<TELL "You are already in the " D .AV "!" CR>)
(T
<RFALSE>)>)
(<EQUAL? ,PRSO ,WATER ,GLOBAL-WATER>
<PERFORM ,V?SWIM ,PRSO>
<RTRUE>)
(T
<TELL
"You have a theory on how to board a " D ,PRSO ", perhaps?" CR>)>
<RFATAL>>
<ROUTINE V-BOARD ("AUX" AV)
**** FILE SS:<ZORK3>VERBS.ZIL.103, 3-80 (7170)
\
"SUBTITLE DEATH AND TRANSFIGURATION"
<GLOBAL DEAD <>>
<GLOBAL DEATHS 0>
<GLOBAL LUCKY 1>
<ROUTINE JIGS-UP (DESC "OPTIONAL" (PLAYER? <>))
#DECL ((DESC) STRING (PLAYER?) <OR ATOM FALSE>)
<SETG SWORD-STATE 0>
<SETG P-STRENGTH 5>
<SETG S-STRENGTH 5>
<TELL .DESC CR>
<COND (<NOT <==? ,YEAR ,YEAR-PRESENT>> <QUIT>)>
<COND (<NOT <==? ,ADVENTURER ,WINNER>>
<TELL "
| **** The " D ,WINNER " has died ****
|
|">
<REMOVE ,WINNER>
<SETG WINNER ,ADVENTURER>
<SETG HERE <LOC ,WINNER>>
<RFATAL>)>
<TELL "
| **** You have died ****
|
|">
<COND (<G? <SETG DEATHS <+ ,DEATHS 1>> 3>
<TELL
"You feel yourself disembodied in a deep blackness. A voice from the void
speaks: \"I have waited a long age for you, my friend, but perhaps it has been
another that I have been seeking. Good night, oh worthy adventurer!\" It is
the last you hear." CR>
<QUIT>)
(T
<TELL
"You find yourself deep within the earth in a barren prison cell.
Outside the iron-barred window, you can see a great, fiery pit. Flames
leap up and very nearly sear your flesh. After a while, footfalls can
be heard in the distance, then closer and closer.... The door swings
open, and in walks an old man.|
|
He is dressed simply in a hood and cloak,
wearing a few simple jewels, carrying something under one arm, and
leaning on a wooden staff. A single key, as if to a massive prison cell,
hangs from his belt.|
|
He raises the staff toward you and you hear
him speak, as if in a dream: \"I await you, though your journey be long
and full of peril. Go then, and let me not wait long!\" You feel some
great power well up inside you and you fall to the floor. The next
moment, you are awakening, as if from a deep slumber." CR>)>
<MOVE ,CURRENT-LAMP ,ZORK2-STAIR>
<COND (<AND <IN? ,KEY ,WINNER>
<OR <EQUAL? ,HERE ,DARK-1 ,DARK-2 ,KEY-ROOM>
<EQUAL? ,HERE ,AQ-1 ,AQ-2>>>
<MOVE ,KEY ,KEY-ROOM>)>
<CRLF>
<GOTO ,ZORK2-STAIR>
<SETG P-CONT <>>
<RANDOMIZE-OBJECTS>
<KILL-INTERRUPTS>
<RFATAL>>
<ROUTINE RANDOMIZE-OBJECTS ("AUX" (R <>) F N L)
<SET N <FIRST? ,WINNER>>
<REPEAT ()
<SET F .N>
<COND (<NOT .F> <RETURN>)>
<SET N <NEXT? .F>>
<MOVE .F <RANDOM-ELEMENT ,DEAD-OBJ-LOCS>>>>
<GLOBAL DEAD-OBJ-LOCS
<LTABLE JUNCTION CLEARING DAMP-PASSAGE CREEPY-CRAWL TIGHT-SQUEEZE
FOGGY-ROOM DEAD-END>>
<ROUTINE KILL-INTERRUPTS ()
<DISABLE <INT I-MAN-LEAVES>>
<DISABLE <INT I-MAN-RETURNS>>
<DISABLE <INT I-VIEW-SNAP>>
<DISABLE <INT I-FOLIN>>
<RTRUE>>
<ROUTINE V-RESTORE ()
<COND (<RESTORE>
<TELL "Ok." CR>
<V-FIRST-LOOK>)
(T
<TELL "Failed." CR>)>>
<ROUTINE V-SAVE ()
<COND (<SAVE>
<TELL "Ok." CR>)
(T
<TELL "Failed." CR>)>>
<ROUTINE V-RESTART ()
<V-SCORE T>
<TELL "Do you wish to restart? (Y is affirmative): ">
<COND (<YES?>
<TELL "Restarting." CR>
<RESTART>
<TELL "Failed." CR>)>>
<CONSTANT REXIT 0>
<CONSTANT UEXIT 1>
<CONSTANT NEXIT 2>
<CONSTANT FEXIT 3>
<CONSTANT CEXIT 4>
<CONSTANT DEXIT 5>
<CONSTANT NEXITSTR 0>
<CONSTANT FEXITFCN 0>
<CONSTANT CEXITFLAG 1>
<CONSTANT CEXITSTR 1>
<CONSTANT DEXITOBJ 1>
<CONSTANT DEXITSTR 1>
<ROUTINE V-WALK-AROUND ()
<TELL "Use directions for movement here." CR>>
<ROUTINE V-LAUNCH ()
<COND (<FSET? ,PRSO ,VEHBIT>
<TELL "You can't launch that by saying \"launch\"!" CR>)
(T <TELL "How in blazes does one launch that?" CR>)>>
<ROUTINE GO-NEXT (TBL "AUX" VAL)
#DECL ((TBL) TABLE (VAL) ANY)
<COND (<SET VAL <LKP ,HERE .TBL>>
<GOTO .VAL>)>>
<ROUTINE LKP (ITM TBL "AUX" (CNT 0) (LEN <GET .TBL 0>))
#DECL ((ITM) ANY (TBL) TABLE (CNT LEN) FIX)
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> .LEN>
<RFALSE>)
(<==? <GET .TBL .CNT> .ITM>
<COND (<==? .CNT .LEN> <RFALSE>)
(T
<RETURN <GET .TBL <+ .CNT 1>>>)>)>>>
<ROUTINE V-WALK ("AUX" PT PTS STR OBJ RM)
#DECL ((PT) <OR FALSE TABLE> (PTS) FIX (STR) <OR STRING FALSE>
(OBJ) OBJECT (RM) <OR FALSE OBJECT>)
<COND (<NOT ,P-WALK-DIR>
<PERFORM ,V?WALK-TO ,PRSO>
<RTRUE>)
(<SET PT <GETPT ,HERE ,PRSO>>
<COND (<==? <SET PTS <PTSIZE .PT>> ,UEXIT>
<GOTO <GETB .PT ,REXIT>>)
(<==? .PTS ,NEXIT>
<TELL <GET .PT ,NEXITSTR> CR>
<RFATAL>)
(<==? .PTS ,FEXIT>
<COND (<SET RM <APPLY <GET .PT ,FEXITFCN>>>
<GOTO .RM>)
(<AND <==? ,HERE ,CP> ,CP-MOVED> <RTRUE>)
(T
<RFATAL>)>)
(<==? .PTS ,CEXIT>
<COND (<VALUE <GETB .PT ,CEXITFLAG>>
<GOTO <GETB .PT ,REXIT>>)
(<SET STR <GET .PT ,CEXITSTR>>
<TELL .STR CR>
<RFATAL>)
(T
<TELL "You can't go that way." CR>
<RFATAL>)>)
(<==? .PTS ,DEXIT>
<COND (<FSET? <SET OBJ <GETB .PT ,DEXITOBJ>> ,OPENBIT>
<GOTO <GETB .PT ,REXIT>>)
(<SET STR <GET .PT ,DEXITSTR>>
<TELL .STR CR>
<RFATAL>)
(T
<TELL "The " D .OBJ " is closed." CR>
<THIS-IS-IT .OBJ>
<RFATAL>)>)>)
(<AND <NOT ,LIT> <PROB 90>>
<COND (,SPRAYED?
<TELL
"There are odd noises in the darkness, and there is no exit in that
direction." CR>
<RFATAL>)
(<EQUAL? ,HERE ,DARK-1 ,DARK-2>
<JIGS-UP
"Oh, no! You have walked into a den of hungry grues and it's dinner time!">)
(T
<JIGS-UP
"Oh, no! You have walked into the slavering fangs of a lurking grue!">)>)
(T
<TELL "You can't go that way." CR>
<RFATAL>)>>
<ROUTINE THIS-IS-IT (OBJ)
<SETG P-IT-OBJECT .OBJ>
<SETG P-IT-LOC ,HERE>>
<ROUTINE V-INVENTORY ()
<COND (<FIRST? ,WINNER> <PRINT-CONT ,WINNER>)
(T <TELL "You are empty-handed." CR>)>>
<GLOBAL INDENTS
<TABLE ""
" "
" "
" "
" "
" ">>
\
<ROUTINE PRE-TAKE ()
<COND (<IN? ,PRSO ,WINNER>
<COND (<FSET? ,PRSO ,WEARBIT>
<TELL "You are already wearing it." CR>)
(T <TELL "You already have it." CR>)>)
(<AND <FSET? <LOC ,PRSO> ,CONTBIT>
<NOT <FSET? <LOC ,PRSO> ,OPENBIT>>>
<TELL "You can't reach that." CR>
<RTRUE>)
(,PRSI
<COND (<NOT <==? ,PRSI <LOC ,PRSO>>>
<TELL "The " D ,PRSO " isn't in the " D ,PRSI "." CR>)
(T
<SETG PRSI <>>
<RFALSE>)>)
(<==? ,PRSO <LOC ,WINNER>> <TELL "You are in it, loser!" CR>)>>
<ROUTINE V-TAKE ()
<COND (<==? <ITAKE> T>
<COND (<FSET? ,PRSO ,WEARBIT>
<TELL "You are now wearing the " D ,PRSO "." CR>)
(T <TELL "Taken." CR>)>)>>
<GLOBAL FUMBLE-NUMBER 7>
<GLOBAL FUMBLE-PROB 8>
<ROUTINE ITAKE ("OPTIONAL" (VB T) "AUX" CNT OBJ)
#DECL ((VB) <OR ATOM FALSE> (CNT) FIX (OBJ) OBJECT)
<COND (<NOT <FSET? ,PRSO ,TAKEBIT>>
<COND (.VB
<TELL <RANDOM-ELEMENT ,YUKS> CR>)>
<RFALSE>)
(<AND <NOT <IN? <LOC ,PRSO> ,WINNER>>
<G? <+ <WEIGHT ,PRSO> <WEIGHT ,WINNER>> ,LOAD-ALLOWED>>
<COND (.VB
<TELL "Your load is too heavy">
<COND (<L? ,LOAD-ALLOWED ,LOAD-MAX>
<TELL
", especially in light of your condition.">)
(ELSE <TELL ".">)>
<CRLF>)>
<RFATAL>)
(<AND <G? <SET CNT <CCOUNT ,WINNER>> ,FUMBLE-NUMBER>
<PROB <* .CNT ,FUMBLE-PROB>>>
<SET OBJ <FIRST? ,WINNER>>
<REPEAT ()
<SET OBJ <NEXT? .OBJ>>
<COND (<NOT <FSET? .OBJ ,WEARBIT>>
<RETURN>)>>
;"This must go! Chomping compiler strikes again"
<TELL "Oh, no. The " D .OBJ
" slips from your arms while taking the "
D ,PRSO "
and both tumble to the ground." CR>
<PERFORM ,V?DROP .OBJ>
<RFATAL>)
(T
<MOVE ,PRSO ,WINNER>
<FSET ,PRSO ,TOUCHBIT>
<RTRUE>)>>
<ROUTINE V-PUT-ON ()
<COND (<FSET? ,PRSI ,SURFACEBIT>
<V-PUT>)
(T <TELL "There's no good surface on the " D ,PRSI "." CR>)>>
<ROUTINE PRE-PUT ()
<COND (<==? ,PRSO ,SHORT-POLE> <RFALSE>)
(<OR <IN? ,PRSO ,GLOBAL-OBJECTS>
<NOT <FSET? ,PRSO ,TAKEBIT>>>
<TELL "Nice try." CR>)>>
<ROUTINE V-PUT ()
<COND (<OR <FSET? ,PRSI ,OPENBIT>
<OPENABLE? ,PRSI>
<FSET? ,PRSI ,VEHBIT>>)
(T
<TELL "I can't do that." CR>
<RTRUE>)>
<COND (<NOT <FSET? ,PRSI ,OPENBIT>>
<TELL "The " D ,PRSI " isn't open." CR>)
(<==? ,PRSI ,PRSO>
<TELL "How can you do that?" CR>)
(<IN? ,PRSO ,PRSI>
<TELL "The " D ,PRSO " is already in the " D ,PRSI "." CR>)
(<G? <- <+ <WEIGHT ,PRSI> <WEIGHT ,PRSO>>
<GETP ,PRSI ,P?SIZE>>
<GETP ,PRSI ,P?CAPACITY>>
<TELL "There's no room." CR>)
(<AND <NOT <HELD? ,PRSO>>
<NOT <ITAKE>>>
<RTRUE>)
(T
<MOVE ,PRSO ,PRSI>
<FSET ,PRSO ,TOUCHBIT>
<TELL "Done." CR>)>>
<ROUTINE PRE-DROP ()
<COND (<==? ,PRSO <LOC ,WINNER>>
<PERFORM ,V?DISEMBARK ,PRSO>
<RTRUE>)>>
<ROUTINE PRE-GIVE ()
<COND (<NOT <HELD? ,PRSO>>
<TELL
"That's easy for you to say since you don't even have it." CR>)>>
<ROUTINE PRE-SGIVE ()
<PERFORM ,V?GIVE ,PRSI ,PRSO>
<RTRUE>>
<ROUTINE HELD? (OBJ)
<COND (<IN? .OBJ ,WINNER> <RTRUE>)
(<IN? .OBJ ,ROOMS> <RFALSE>)
(<IN? .OBJ ,GLOBAL-OBJECTS> <RFALSE>)
(<EQUAL? .OBJ 0> <RFALSE>)
(T <HELD? <LOC .OBJ>>)>>
<ROUTINE V-GIVE ()
<COND (<NOT <FSET? ,PRSI ,VICBIT>>
<TELL "You can't give a " D ,PRSO " to a " D ,PRSI "!" CR>)
(T <TELL "The " D ,PRSI " refuses it politely." CR>)>>
<ROUTINE V-SGIVE ()
<TELL "Foo!" CR>>
<ROUTINE V-DROP () <COND (<IDROP> <TELL "Dropped." CR>)>>
<ROUTINE V-THROW () <COND (<IDROP> <TELL "Thrown." CR>)>>
<ROUTINE IDROP
()
<COND (<AND <NOT <IN? ,PRSO ,WINNER>> <NOT <IN? <LOC ,PRSO> ,WINNER>>>
<TELL "You're not carrying the " D ,PRSO "." CR>
<RFALSE>)
(<AND <NOT <IN? ,PRSO ,WINNER>>
<NOT <FSET? <LOC ,PRSO> ,OPENBIT>>>
<TELL "The " D ,PRSO " is closed." CR>
<RFALSE>)
(T
<MOVE ,PRSO <LOC ,WINNER>>
<RTRUE>)>>
\
<ROUTINE V-OPEN ("AUX" F STR)
<COND (<NOT <FSET? ,PRSO ,CONTBIT>>
<TELL "You must tell me how to do that to a " D ,PRSO "." CR>)
(<NOT <==? <GETP ,PRSO ,P?CAPACITY> 0>>
<COND (<FSET? ,PRSO ,OPENBIT> <TELL "It is already open." CR>)
(T
<FSET ,PRSO ,OPENBIT>
<COND (<OR <NOT <FIRST? ,PRSO>> <FSET? ,PRSO ,TRANSBIT>>
<TELL "Opened." CR>)
(<AND <SET F <FIRST? ,PRSO>>
<NOT <NEXT? .F>>
<SET STR <GETP .F ,P?FDESC>>>
<TELL "The " D ,PRSO " opens." CR>
<TELL .STR CR>)
(T
<TELL "Opening the " D ,PRSO " reveals ">
<PRINT-CONTENTS ,PRSO>
<TELL "." CR>)>)>)
(<FSET? ,PRSO ,DOORBIT>
<COND (<FSET? ,PRSO ,OPENBIT>
<TELL "It is already open." CR>)
(T
<TELL "The " D ,PRSO " opens." CR>
<FSET ,PRSO ,OPENBIT>)>)
(T <TELL "The " D ,PRSO " fails to open." CR>)>>
<ROUTINE PRINT-CONTENTS (OBJ "AUX" F N (1ST? T))
#DECL ((OBJ) OBJECT (F N) <OR FALSE OBJECT>)
<COND (<SET F <FIRST? .OBJ>>
<REPEAT ()
<SET N <NEXT? .F>>
<COND (.1ST? <SET 1ST? <>>)
(ELSE
<TELL ", ">
<COND (<NOT .N> <TELL "and ">)>)>
<TELL "a " D .F>
<SET F .N>
<COND (<NOT .F> <RETURN>)>>)>>
<ROUTINE V-CLOSE ()
<COND (<NOT <FSET? ,PRSO ,CONTBIT>>
<TELL "You must tell me how to do that to a " D ,PRSO "." CR>)
(<AND <NOT <FSET? ,PRSO ,SURFACEBIT>>
<NOT <==? <GETP ,PRSO ,P?CAPACITY> 0>>>
<COND (<FSET? ,PRSO ,OPENBIT>
<FCLEAR ,PRSO ,OPENBIT>
<TELL "Closed." CR>)
(T <TELL "It is already closed." CR>)>)
(<FSET? ,PRSO ,DOORBIT>
<COND (<FSET? ,PRSO ,OPENBIT>
<TELL "The " D ,PRSO " is now closed." CR>
<FCLEAR ,PRSO ,OPENBIT>)
(T <TELL "It is already closed." CR>)>)
(ELSE
<TELL "You cannot close that." CR>)>>
<ROUTINE CCOUNT (OBJ "AUX" (CNT 0) X)
<COND (<SET X <FIRST? .OBJ>>
<REPEAT ()
<COND (<NOT <FSET? .X ,WEARBIT>>
<SET CNT <+ .CNT 1>>)>
<COND (<NOT <SET X <NEXT? .X>>>
<RETURN>)>>)>
.CNT>
"WEIGHT: Get sum of SIZEs of supplied object, recursing to the nth level."
<ROUTINE WEIGHT
(OBJ "AUX" CONT (WT 0))
#DECL ((OBJ) OBJECT (CONT) <OR FALSE OBJECT> (WT) FIX)
<COND (<SET CONT <FIRST? .OBJ>>
<REPEAT ()
<COND (<AND <==? .OBJ ,PLAYER> <FSET? .CONT ,WEARBIT>>
<SET WT <+ .WT 1>>)
(T <SET WT <+ .WT <WEIGHT .CONT>>>)>
<COND (<NOT <SET CONT <NEXT? .CONT>>> <RETURN>)>>)>
<+ .WT <GETP .OBJ ,P?SIZE>>>
<ROUTINE V-BUG ()
<TELL
"If there is a problem here, it is unintentional. You may report
your problem to the address provided in your documentation." CR>>
<GLOBAL COPR-NOTICE
" a transcript of interaction with ZORK III.|
ZORK is a trademark of Infocom, Inc.|
Copyright (c) 1982 Infocom, Inc. All rights reserved.|">
<ROUTINE V-SCRIPT ()
<PUT 0 8 <BOR <GET 0 8> 1>>
<TELL "Here begins" ,COPR-NOTICE CR>>
<ROUTINE V-UNSCRIPT ()
<TELL "Here ends" ,COPR-NOTICE CR>
<PUT 0 8 <BAND <GET 0 8> -2>>
<RTRUE>>
<ROUTINE PRE-MOVE
()
<COND (<HELD? ,PRSO> <TELL "I don't juggle objects!" CR>)>>
<ROUTINE V-MOVE ()
<COND (<FSET? ,PRSO ,TAKEBIT>
<TELL "Moving the " D ,PRSO " reveals nothing." CR>)
(T <TELL "You can't move the " D ,PRSO "." CR>)>>
<ROUTINE V-LAMP-ON
()
<COND (<FSET? ,PRSO ,LIGHTBIT>
<COND (<FSET? ,PRSO ,ONBIT> <TELL "It is already on." CR>)
(ELSE
<FSET ,PRSO ,ONBIT>
<TELL "The " D ,PRSO " is now on." CR>
<COND (<NOT ,LIT>
<SETG LIT <LIT? ,HERE>>
<CRLF>
<V-LOOK>)>)>)
(T
<TELL "You can't turn that on." CR>)>
<RTRUE>>
<ROUTINE V-LAMP-OFF
()
<COND (<FSET? ,PRSO ,LIGHTBIT>
<COND (<NOT <FSET? ,PRSO ,ONBIT>>
<TELL "It is already off." CR>)
(ELSE
<FCLEAR ,PRSO ,ONBIT>
<COND (,LIT
<SETG LIT <LIT? ,HERE>>)>
<TELL "The " D ,PRSO " is now off." CR>
<COND (<NOT <SETG LIT <LIT? ,HERE>>>
<TELL "It is now pitch black." CR>)>)>)
(ELSE <TELL "You can't turn that off." CR>)>
<RTRUE>>
<ROUTINE V-$WAIT ()
<COND (<==? ,PRSO ,INTNUM> <V-WAIT <- ,P-NUMBER 1>>)
(T <TELL "No." CR>)>>
<ROUTINE V-WAIT ("OPTIONAL" (NUM 3))
#DECL ((NUM) FIX)
<TELL "Time passes..." CR>
<REPEAT ()
<COND (<L? <SET NUM <- .NUM 1>> 0> <RETURN>)
(<CLOCKER> <RETURN>)>
<SETG MOVES <+ ,MOVES 1>>>
<SETG CLOCK-WAIT T>>
<ROUTINE PRE-BOARD
("AUX" AV)
<SET AV <LOC ,WINNER>>
<COND (<==? ,PRSO ,WATER-CHANNEL> <RFALSE>)
(<FSET? ,PRSO ,VEHBIT>
<COND (<FSET? .AV ,VEHBIT>
<TELL "You are already in the " D .AV "!" CR>)
(T <RFALSE>)>)
(T
<TELL "I suppose you have a theory on boarding a "
D
,PRSO
"." CR>)>
<RFATAL>>
<ROUTINE V-BOARD
("AUX" AV)
#DECL ((AV) OBJECT)
***************
**** FILE SS:<ZORK2>GVERBS.ZIL.426, 1-251 (6404)
<ROUTINE V-BREATHE ()
<PERFORM ,V?INFLATE ,PRSO ,LUNGS>>
<ROUTINE V-BRUSH ()
<TELL "If you wish, but heaven only knows why." CR>>
<ROUTINE V-BUG ()
<TELL
"Bug? Not in a flawless program like this! (Cough, cough)." CR>>
<ROUTINE TELL-NO-PRSI ()
<TELL "You didn't say with what!" CR>>
<ROUTINE PRE-BURN ()
<COND (<NOT ,PRSI>
<TELL-NO-PRSI>)
(<FLAMING? ,PRSI>
<RFALSE>)
(T
<TELL "With a " D ,PRSI "??!?" CR>)>>
<ROUTINE V-BURN ()
<COND %<COND (<==? ,ZORK-NUMBER 2>
'(<EQUAL? <LOC ,PRSO> ,RECEPTACLE>
<BALLOON-BURN>
<RTRUE>))
(T
'(<NULL-F> <RFALSE>))>
(<FSET? ,PRSO ,BURNBIT>
<COND (<OR <IN? ,PRSO ,WINNER>
<IN? ,WINNER ,PRSO>>
<REMOVE-CAREFULLY ,PRSO>
<TELL "The " D ,PRSO>
<TELL
" catches fire. Unfortunately, you were ">
<COND (<IN? ,WINNER ,PRSO>
<TELL "in">)
(T <TELL "holding">)>
<JIGS-UP " it at the time.">)
(T
<REMOVE-CAREFULLY ,PRSO>
<TELL
"The " D ,PRSO " catches fire and is consumed." CR>)>)
(T
<TELL "You can't burn a " D ,PRSO "." CR>)>>
<ROUTINE V-CHOMP ()
<TELL "Preposterous!" CR>>
<ROUTINE V-CLIMB-DOWN () <V-CLIMB-UP ,P?DOWN ,PRSO>>
<ROUTINE V-CLIMB-FOO ()
<V-CLIMB-UP ,P?UP ,PRSO>>
<ROUTINE V-CLIMB-ON ()
<COND (<FSET? ,PRSO ,VEHBIT>
<PERFORM ,V?BOARD ,PRSO>
<RTRUE>)
(T
<TELL "You can't climb onto the " D ,PRSO "." CR>)>>
<ROUTINE V-CLIMB-UP ("OPTIONAL" (DIR ,P?UP) (OBJ <>) "AUX" X TX)
<COND (<AND <NOT .OBJ> <NOT <EQUAL? ,PRSO ,ROOMS>>>
<SET OBJ ,PRSO>)>
<COND (<SET TX <GETPT ,HERE .DIR>>
<COND (.OBJ
<SET X <PTSIZE .TX>>
<COND (<OR <EQUAL? .X ,NEXIT>
<AND <EQUAL? .X ,CEXIT ,DEXIT ,UEXIT>
<NOT <GLOBAL-IN? ,PRSO <GETB .TX 0>>>>>
<TELL "The " D .OBJ " do">
<COND (<NOT <EQUAL? .OBJ ,STAIRS>>
<TELL "es">)>
<TELL "n't lead ">
<COND (<==? .DIR ,P?UP>
<TELL "up">)
(T <TELL "down">)>
<TELL "ward." CR>
<RTRUE>)>)>
<DO-WALK .DIR>
<RTRUE>)
(<AND .OBJ
<ZMEMQ ,W?WALL
<SET X <GETPT ,PRSO ,P?SYNONYM>> <PTSIZE .X>>>
<TELL "Climbing the walls is to no avail." CR>)
(%<COND (<==? ,ZORK-NUMBER 1>
'<OR <EQUAL? .OBJ ,TREE>
<AND <NOT .OBJ>
<GLOBAL-IN? ,TREE ,HERE>>>)
(ELSE '<NULL-F>)>
<TELL "There are no climbable trees here." CR>
<RTRUE>)
(<NOT .OBJ>
<TELL "You can't go that way." CR>)
(T
<TELL "You can't do that!" CR>)>>
<ROUTINE V-CLOSE ()
<COND (<AND <NOT <FSET? ,PRSO ,CONTBIT>>
<NOT <FSET? ,PRSO ,DOORBIT>>>
<TELL "You must tell me how to do that to a " D ,PRSO "." CR>)
(<AND <NOT <FSET? ,PRSO ,SURFACEBIT>>
<NOT <EQUAL? <GETP ,PRSO ,P?CAPACITY> 0>>>
<COND (<FSET? ,PRSO ,OPENBIT>
<FCLEAR ,PRSO ,OPENBIT>
<TELL "Closed." CR>
<COND (<AND ,LIT <NOT <SETG LIT <LIT? ,HERE>>>>
<TELL "It is now pitch black." CR>)>
<RTRUE>)
(T
<TELL "It is already closed." CR>)>)
(<FSET? ,PRSO ,DOORBIT>
<COND (<FSET? ,PRSO ,OPENBIT>
<FCLEAR ,PRSO ,OPENBIT>
<TELL "The " D ,PRSO " is now closed." CR>)