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DelayedInput.cs
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DelayedInput.cs
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using System;
namespace Hacknet
{
// Token: 0x02000181 RID: 385
public struct DelayedInput
{
// Token: 0x1700002D RID: 45
// (get) Token: 0x06000991 RID: 2449 RVA: 0x0009D500 File Offset: 0x0009B700
// (set) Token: 0x06000992 RID: 2450 RVA: 0x0009D517 File Offset: 0x0009B717
public double Delay { get; set; }
// Token: 0x1700002E RID: 46
// (get) Token: 0x06000993 RID: 2451 RVA: 0x0009D520 File Offset: 0x0009B720
// (set) Token: 0x06000994 RID: 2452 RVA: 0x0009D537 File Offset: 0x0009B737
public InputMap inputs { get; set; }
// Token: 0x1700002F RID: 47
// (get) Token: 0x06000995 RID: 2453 RVA: 0x0009D540 File Offset: 0x0009B740
// (set) Token: 0x06000996 RID: 2454 RVA: 0x0009D557 File Offset: 0x0009B757
public float xPos { get; set; }
// Token: 0x17000030 RID: 48
// (get) Token: 0x06000997 RID: 2455 RVA: 0x0009D560 File Offset: 0x0009B760
// (set) Token: 0x06000998 RID: 2456 RVA: 0x0009D577 File Offset: 0x0009B777
public float yPos { get; set; }
}
}