-
Notifications
You must be signed in to change notification settings - Fork 1
/
mainwindow.cpp
83 lines (70 loc) · 2.19 KB
/
mainwindow.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
/*
* Copyright (C) 2018 Wiebe Cazemier <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* version 2 as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* https://www.gnu.org/licenses/gpl-2.0.html
*/
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <threadview.h>
#include <numberworker.h>
#include <QProgressBar>
MainWindow::MainWindow(Controller &c, QWidget *parent) :
QMainWindow(parent),
mController(c),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
foreach(NumberWorker *numWorker, c.getWorkers())
{
ThreadView * tView = new ThreadView(numWorker, this);
ui->threadsView->addWidget(tView);
}
connect(&c, &Controller::started, this, &MainWindow::onControllerStarted);
connect(&c, &Controller::stopped, this, &MainWindow::onControllerStopped);
connect(&c, SIGNAL(verifyProgress(int)), ui->prgVerify, SLOT(setValue(int)));
connect(&c, SIGNAL(sortProgress(int)), ui->prgSort, SLOT(setValue(int)));
connect(&c, SIGNAL(shuffleProgress(int)), ui->prgShuffle, SLOT(setValue(int)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::updateInterfaceMode()
{
bool buttonsEnabled = true;
if (mController.isRunning())
{
buttonsEnabled = false;
}
ui->actionGenerate->setEnabled(buttonsEnabled);
ui->actionSave->setEnabled(buttonsEnabled);
}
void MainWindow::onControllerStarted()
{
updateInterfaceMode();
}
void MainWindow::onControllerStopped()
{
updateInterfaceMode();
}
void MainWindow::on_actionGenerate_triggered()
{
mController.start();
}
void MainWindow::on_actionSave_triggered()
{
mController.saveList("/tmp/manyrandom.txt");
}