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Flutter ConstraintLayout

English

我开发了世界上最快的通用排序算法,它平均比快速排序快 3 倍,最多快 20 倍ChenSort

一个超级强大的 Stack,使用约束构建极为灵活的布局,和 Android 下的 ConstraintLayout 和 iOS 下的 AutoLayout 类似。但代码实现却高效得多,它具有 O(n) 的布局时间复杂度,无需线性方程求解。

它在性能、灵活性、开发速度、可维护性方面全面超越传统嵌套写法。它几乎否定了固有特性测量这种 O(2n) 的布局算法。

它是一个布局,也是一个更现代化的通用布局框架。

大幅提高 Flutter 的开发体验和效率,并提升应用性能

不管布局有多复杂,约束有多深,它始终有媲美单一 Flex 或 Stack 的性能,在面对复杂的布局时,它能提供更好的性能,更大的灵活性,更少的代码,以及非常扁平的代码层次结构,大大提升代码的可维护性。对”嵌套地狱“说不。

总之一句话,用了就回不去了。

改善”嵌套地狱“是我开发 Flutter ConstraintLayout 的初衷之一,但我不推崇极致地追求一层嵌套,这是不必要的。因此像链这种特性,Flex 本身已经很好的支持了,因此 ConstraintLayout 不会积极支持它。

查看 Flutter Web 在线示例

Flutter ConstraintLayout 有极高的布局性能。它不基于 Cassowary 算法,无需线性方程求解。 任何时候,每一个子元素都只会被 layout 一次,当自身的宽或高被设置为 wrapContent 时,部分子元素可能会计算两次 offset。约束布局的布局过程包含以下三个步骤:

  1. 约束计算
  2. 布局
  3. 绘制

其中布局和绘制的性能几乎与单一 Flex 或 Stack 相当,约束计算的性能大致为 0.01 毫秒(一般复杂度的布局,20 个子元素)。只有在约束变化后才会重新计算约束。

约束布局自身可以被任意嵌套而不带来性能问题,渲染树中的每个子元素都只会被 layout 一次,时间复杂度为 O(n),而不是 O(2n) 或更糟糕的复杂度。

更小的 Widget 树带来了更少的 build 耗时和更小的 Element 树。非常扁平的布局结构带来了更小的 RenderObject 树和更少的渲染耗时。大多数人容易忽略的事情是复杂嵌套导致 build 耗时有时甚至超过渲染耗时。

推荐在顶层使用 ConstraintLayout。对于极端复杂的布局(1000 个子元素,2000 个约束),非首帧布局和绘制的总耗时在 5 毫秒内(在 Windows 10 调试模式下,发布模式耗时更少),理论上首帧优势会更明显。对于常规复杂布局(50 个子元素,100 个约束),帧率可轻松达到 200 fps。

如非必要,尽量相对于 parent 布局,这样可以定义更少的 id,或者使用相对 id。

警告: 为了布局性能的考虑,约束总是单向的,不允许存在两个子元素相互约束对方(比如 A 的右边约束在 B 的左边,而 B 的左边又反过来约束在 A 的右边)。每一个约束都应该确切的描述子元素是如何定位的。尽管约束只能单向,但你仍然能更好的处理以前双向约束才能做到的事情,比如链(暂时还未支持,请结合 Flex 使用)。

特性

  1. 基本约束
    1. left
      1. toLeft
      2. toCenter(默认偏移量为 0.5,代表中心)
      3. toRight
    2. right
      1. toLeft
      2. toCenter(默认偏移量为 0.5,代表中心)
      3. toRight
    3. top
      1. toTop
      2. toCenter(默认偏移量为 0.5,代表中心)
      3. toBottom
    4. bottom
      1. toTop
      2. toCenter(默认偏移量为 0.5,代表中心)
      3. toBottom
    5. baseline
      1. toTop
      2. toCenter(默认偏移量为 0.5,代表中心)
      3. toBaseline
      4. toBottom
  2. margin and goneMargin(当依赖的元素的可见性为 gone 或者其某一边的实际大小为 0 时,goneMargin 就会生效,否则 margin 会生效,即便其自身的可见性为 gone)
  3. clickPadding( 快速扩大子元素的点击区域而无需改变子元素的实际大小。这意味着你可以完全遵照视觉稿来布局,而不用为了考虑点击区域而做额外的事情,这会提升一定的开发效率。这也意味着子元素之间可以在不增加嵌套的情况下共享点击区域,有时可能需要结合 e-index 使用)
  4. 可见性控制
    1. visible
    2. invisible
    3. gone(有时更好的做法是使用条件表达式来避免创建子元素,使用 gone 的好处是可以保留状态)
  5. 完善的约束缺失、非法、冗余提示
  6. 偏移(当同时设置了上下或左右约束时,可以使用 horizontalBias 和 verticalBias 来调整偏移。默认值是 0.5,代表居中)
  7. z-index(绘制顺序,默认是子元素的顺序)
  8. 平移、旋转
  9. 百分比布局(当大小被设置为 matchConstraint 时,就会启用百分比布局,默认的百分比是 1(100%)。相关的属性是 widthPercent,heightPercent,widthPercentageAnchor,heightPercentageAnchor)
  10. 引导线
  11. 约束和 Widget 分离
  12. 栅栏
  13. 比例布局
    1. widthHeightRatio: 1 / 3,
    2. ratioBaseOnWidth: true, (默认值是 null,代表自动推断,未确定边的大小会根据确定边的大小和 widthHeightRatio 计算出来。未确定边的大小必须设置为 matchConstraint,确定边的大小可以为 matchParent,固定大小(>=0),matchConstraint)
  14. 相对 id(这是为懒癌患者设计的,因为命名是个麻烦事。如果已经为子元素定义了 id,则不能再使用相对 id 来引用他们)
    1. rId(3) 代表第三个子元素,以此类推
    2. rId(-1) 代表最后一个子元素
    3. rId(-2) 代表倒数第二个子元素,以此类推
    4. sId(-1) 代表上一个兄弟元素,以此类推
    5. sId(1) 代表下一个兄弟元素,以此类推
  15. 包装约束,是对基本约束的封装,便于使用,最终会转化成基本约束
    1. topLeftTo
    2. topCenterTo
    3. topRightTo
    4. centerLeftTo
    5. centerTo
    6. centerRightTo
    7. bottomLeftTo
    8. bottomCenterTo
    9. bottomRightTo
    10. centerHorizontalTo
    11. centerVerticalTo
    12. outTopLeftTo
    13. outTopCenterTo
    14. outTopRightTo
    15. outCenterLeftTo
    16. outCenterRightTo
    17. outBottomLeftTo
    18. outBottomCenterTo
    19. outBottomRightTo
    20. centerTopLeftTo
    21. centerTopCenterTo
    22. centerTopRightTo
    23. centerCenterLeftTo
    24. centerCenterRightTo
    25. centerBottomLeftTo
    26. centerBottomCenterTo
    27. centerBottomRightTo
  16. 瀑布流、网格、列表(列表是一个特殊的瀑布流,网格也是一个特殊的瀑布流)
  17. 圆形定位
  18. 图钉定位
  19. 随意定位
  20. e-index(事件分发顺序,默认是 z-index,一般用来处理点击区域)
  21. 子元素的大小可以被设置为:
    1. 固定大小(>=0)
    2. matchParent
    3. wrapContent(默认值,支持最大、最小设置)
    4. matchConstraint
  22. 自身的大小可以被设置为:
    1. 固定大小(>=0)
    2. matchParent(default)
    3. wrapContent(暂不支持最大、最小设置)
  23. 布局调试
    1. showHelperWidgets
    2. showClickArea
    3. showZIndex
    4. showChildDepth
    5. debugPrintConstraints
    6. showLayoutPerformanceOverlay
  24. 开放式语法让你更灵活的来组织子元素,解决了在 children 列表中仅能使用有限的表达式的问题
class OpenGrammarExample extends StatelessWidget {
  const OpenGrammarExample({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: ConstraintLayout().open(() {
        if (DateTime
            .now()
            .millisecond % 2 == 0) {
          Container(
            color: Colors.red,
          ).applyConstraint(
            size: 200,
            centerTo: parent,
          );
        } else {
          Container(
            color: Colors.yellow,
          ).applyConstraint(
            size: 200,
            centerTo: parent,
          );
        }

        for (int i = 0; i < 5; i++) {
          Row().open(() {
            for (int j = 0; j < 10; j++) {
              Text("$i x $j").enter();
              const SizedBox(
                width: 20,
              ).enter();
            }
          }).applyConstraint(
            height: 100,
            left: parent.left.margin(100),
            top: i == 0 ? parent.top : sId(-1).bottom,
          );
        }

        int i = 0;
        while (i < 100) {
          Text("$i").applyConstraint(
            left: parent.left,
            top: i == 0 ? parent.top : sId(-1).bottom,
          );
          i++;
        }
      }),
    );
  }
}

后续开发计划:

  1. 约束可视化
  2. 提供可视化编辑器,通过拖拽创建布局
  3. 自动将设计稿转成代码
  4. 更多...

订阅我的微信公众号以及时获取约束布局的最新动态(完全指南、最佳实践、原理分析)。后续也会分享一些高质量的、独特的、有思想的 Flutter 技术文章。 official_account.webp

当下,我正在基于 View 系统为 Android 开发一款全新的声明式 UI 框架 weiV(发音同 wave)。它具有以下优势:

  1. 声明式的 UI 写法让原生开发效率翻倍
  2. 达到或超越 View 系统的性能
    1. 我将我的 Flutter ConstraintLayout 移植到 Android,依托它先进的布局算法,在不引入固有特性测量的情况下,让 View 树中的子元素在任何情况都只会被 layout 一次,使得任意嵌套不会引起性能问题。即便 View 树中的每个层级宽高都是 wrap_content 和 match_parent 混用
    2. xml 将被抛弃
  3. 你所有的现有 View 系统的经验都将得到保留
  4. 所有的现有 UI 组件都将得以复用
  5. 它使用 Kotlin 编写,但友好的支持 Java
  6. 目前已经开始初步支持实时生效的动态化。你可以下发 JS,使用 JS 来写页面逻辑,并生成描述 Widget 树的 JSON 传递给原生,原生使用非反射的方式将其转为真正的 Widget 树并渲染。后面可能会考虑在 JS 中实现声明式 API
  7. 后续会实现跟 Flutter 一样的带状态的热重载

示例代码如下:

class WeiVCounterKotlinActivity : WeiVActivity() {
    private var count = 0
    private val maxCount = 10
    private val minCount = 0

    override fun build() = WeiV {
        Flex {
            it.orientation = FlexDirection.VERTICAL

            Button(text = "Add count", enable = count < maxCount, onClick = {
                setState {
                    count++
                }
            })

            Button(text = "Sub count", enable = count > minCount, onClick = {
                setState {
                    count--
                }
            })

            Text(text = "count = $count")
        }
    }
}

没有人愿意推翻自己过去在 View 系统的经验,Compose 的设计太过糟糕。

weiV GitHub 主页

订阅我的微信公众号以及时获取 weiV 的最新动态。

支持的平台:

  1. Android
  2. iOS
  3. Mac
  4. Windows
  5. Linux
  6. Web

导入

支持空安全。经过一个多月的内部使用和迭代,bug 已基本实现社会面清零,欢迎试用。

dependencies:
  flutter_constraintlayout:
    git:
      url: 'https://github.com/hackware1993/Flutter-ConstraintLayout.git'
      ref: 'v1.7.0-stable'
dependencies:
  flutter_constraintlayout: ^1.7.0-stable
import 'package:flutter_constraintlayout/flutter_constraintlayout.dart';

effect.gif

class SummaryExampleState extends State<SummaryExample> {
  double x = 0;
  double y = 0;

  ConstraintId box0 = ConstraintId('box0');
  ConstraintId box1 = ConstraintId('box1');
  ConstraintId box2 = ConstraintId('box2');
  ConstraintId box3 = ConstraintId('box3');
  ConstraintId box4 = ConstraintId('box4');
  ConstraintId box5 = ConstraintId('box5');
  ConstraintId box6 = ConstraintId('box6');
  ConstraintId box7 = ConstraintId('box7');
  ConstraintId box8 = ConstraintId('box8');
  ConstraintId box9 = ConstraintId('box9');
  ConstraintId box10 = ConstraintId('box10');
  ConstraintId box11 = ConstraintId('box11');
  ConstraintId barrier = ConstraintId('barrier');

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: const CustomAppBar(
        title: 'Summary',
        codePath: 'example/summary.dart',
      ),
      backgroundColor: Colors.black,
      body: ConstraintLayout(
        // Constraints can be separated from widgets
        childConstraints: [
          Constraint(
            id: box0,
            size: 200,
            bottomLeftTo: parent,
            zIndex: 20,
          )
        ],
        children: [
          Container(
            color: Colors.redAccent,
            alignment: Alignment.center,
            child: const Text('box0'),
          ).applyConstraintId(
            id: box0, // Constraints can be separated from widgets
          ),
          Container(
            color: Colors.redAccent,
            alignment: Alignment.center,
            child: const Text('box1'),
          ).apply(
            constraint: Constraint(
              // Constraints set with widgets
              id: box1,
              width: 200,
              height: 100,
              topRightTo: parent,
            ),
          ),
          Container(
            color: Colors.blue,
            alignment: Alignment.center,
            child: const Text('box2'),
          ).applyConstraint(
            // Constraints set with widgets easy way
            id: box2,
            size: matchConstraint,
            centerHorizontalTo: box3,
            top: box3.bottom,
            bottom: parent.bottom,
          ),
          Container(
            color: Colors.orange,
            width: 200,
            height: 150,
            alignment: Alignment.center,
            child: const Text('box3'),
          ).applyConstraint(
            id: box3,
            right: box1.left,
            top: box1.bottom,
          ),
          Container(
            color: Colors.redAccent,
            alignment: Alignment.center,
            child: const Text('box4'),
          ).applyConstraint(
            id: box4,
            size: 50,
            bottomRightTo: parent,
          ),
          GestureDetector(
            child: Container(
              color: Colors.pink,
              alignment: Alignment.center,
              child: const Text('box5 draggable'),
            ),
            onPanUpdate: (details) {
              setState(() {
                x += details.delta.dx;
                y += details.delta.dy;
              });
            },
          ).applyConstraint(
            id: box5,
            width: 120,
            height: 100,
            centerTo: parent,
            zIndex: 100,
            translate: Offset(x, y),
            translateConstraint: true,
          ),
          Container(
            color: Colors.lightGreen,
            alignment: Alignment.center,
            child: const Text('box6'),
          ).applyConstraint(
            id: box6,
            size: 120,
            centerVerticalTo: box2,
            verticalBias: 0.8,
            left: box3.right,
            right: parent.right,
          ),
          Container(
            color: Colors.lightGreen,
            alignment: Alignment.center,
            child: const Text('box7'),
          ).applyConstraint(
            id: box7,
            size: matchConstraint,
            left: parent.left,
            right: box3.left,
            centerVerticalTo: parent,
            margin: const EdgeInsets.all(50),
          ),
          Container(
            color: Colors.cyan,
            alignment: Alignment.center,
            child: const Text('child[7] pinned to the top right'),
          ).applyConstraint(
            width: 200,
            height: 100,
            left: box5.right,
            bottom: box5.top,
          ),
          const Text(
            'box9 baseline to box7',
            style: TextStyle(
              color: Colors.white,
            ),
          ).applyConstraint(
            id: box9,
            baseline: box7.baseline,
            left: box7.left,
          ),
          Container(
            color: Colors.yellow,
            alignment: Alignment.bottomCenter,
            child: const Text(
                'percentage layout\nwidth: 50% of parent\nheight: 30% of parent'),
          ).applyConstraint(
            size: matchConstraint,
            widthPercent: 0.5,
            heightPercent: 0.3,
            horizontalBias: 0,
            verticalBias: 0,
            centerTo: parent,
          ),
          Barrier(
            id: barrier,
            direction: BarrierDirection.left,
            referencedIds: [box6, box5],
          ),
          Container(
            color: const Color(0xFFFFD500),
            alignment: Alignment.center,
            child: const Text('align to barrier'),
          ).applyConstraint(
            width: 100,
            height: 200,
            top: box5.top,
            right: barrier.left,
          )
        ],
      ),
    );
  }
}

高级用法

  1. 引导线 Flutter Web 在线示例

guideline.webp

class GuidelineExample extends StatelessWidget {
  const GuidelineExample({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    ConstraintId guideline = ConstraintId('guideline');
    return MaterialApp(
      home: Scaffold(
        body: ConstraintLayout(
          children: [
            Container(
              color: const Color(0xFF005BBB),
            ).applyConstraint(
              width: matchParent,
              height: matchConstraint,
              top: parent.top,
              bottom: guideline.top,
            ),
            Guideline(
              id: guideline,
              horizontal: true,
              guidelinePercent: 0.5,
            ),
            Container(
              color: const Color(0xFFFFD500),
            ).applyConstraint(
              width: matchParent,
              height: matchConstraint,
              top: guideline.bottom,
              bottom: parent.bottom,
            ),
            const Text(
              'Stand with the people of Ukraine',
              style: TextStyle(
                fontSize: 40,
                color: Colors.white,
              ),
            ).applyConstraint(
              width: wrapContent,
              height: wrapContent,
              centerHorizontalTo: parent,
              bottom: guideline.bottom,
            )
          ],
        ),
      ),
    );
  }
}
  1. 栅栏 Flutter Web 在线示例

barrier.gif

class BarrierExample extends StatelessWidget {
  const BarrierExample({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    ConstraintId leftChild = ConstraintId('leftChild');
    ConstraintId rightChild = ConstraintId('rightChild');
    ConstraintId barrier = ConstraintId('barrier');
    return MaterialApp(
      home: Scaffold(
        body: ConstraintLayout(
          debugShowGuideline: true,
          children: [
            Container(
              color: const Color(0xFF005BBB),
            ).applyConstraint(
              id: leftChild,
              width: 200,
              height: 200,
              top: parent.top,
              left: parent.left,
            ),
            Container(
              color: const Color(0xFFFFD500),
            ).applyConstraint(
              id: rightChild,
              width: 200,
              height: matchConstraint,
              right: parent.right,
              top: parent.top,
              bottom: parent.bottom,
              heightPercent: 0.5,
              verticalBias: 0,
            ),
            Barrier(
              id: barrier,
              direction: BarrierDirection.bottom,
              referencedIds: [leftChild, rightChild],
            ),
            const Text(
              'Align to barrier',
              style: TextStyle(
                fontSize: 40,
                color: Colors.blue,
              ),
            ).applyConstraint(
              width: wrapContent,
              height: wrapContent,
              centerHorizontalTo: parent,
              top: barrier.bottom,
              goneMargin: const EdgeInsets.only(top: 20),
            )
          ],
        ),
      ),
    );
  }
}
  1. 角标 Flutter Web 在线示例

badge.webp

class BadgeExample extends StatelessWidget {
  const BadgeExample({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    ConstraintId anchor = ConstraintId('anchor');
    return Scaffold(
      body: ConstraintLayout(
        children: [
          Container(
            color: Colors.yellow,
          ).applyConstraint(
            width: 200,
            height: 200,
            centerTo: parent,
            id: anchor,
          ),
          Container(
            color: Colors.green,
            child: const Text(
              'Indeterminate badge size',
              style: TextStyle(
                color: Colors.black,
                fontSize: 20,
              ),
            ),
          ).applyConstraint(
            left: anchor.right,
            bottom: anchor.top,
            translate: const Offset(-0.5, 0.5),
            percentageTranslate: true,
          ),
          Container(
            color: Colors.green,
          ).applyConstraint(
            width: 100,
            height: 100,
            left: anchor.right,
            right: anchor.right,
            top: anchor.bottom,
            bottom: anchor.bottom,
          )
        ],
      ),
    );
  }
}
  1. 网格 Flutter Web 在线示例

grid.webp

class GridExample extends StatelessWidget {
  const GridExample({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    List<Color> colors = [
      Colors.redAccent,
      Colors.greenAccent,
      Colors.blueAccent,
      Colors.orangeAccent,
      Colors.yellow,
      Colors.pink,
      Colors.lightBlueAccent
    ];
    return Scaffold(
      body: ConstraintLayout(
        children: [
          ...constraintGrid(
              id: ConstraintId('grid'),
              left: parent.left,
              top: parent.top,
              itemCount: 50,
              columnCount: 8,
              itemWidth: 50,
              itemHeight: 50,
              itemBuilder: (index) {
                return Container(
                  color: colors[index % colors.length],
                );
              },
              itemMarginBuilder: (index) {
                return const EdgeInsets.only(
                  left: 10,
                  top: 10,
                );
              })
        ],
      ),
    );
  }
}
  1. 瀑布流 Flutter Web 在线示例

staggered_grid.gif

class StaggeredGridExample extends StatelessWidget {
  const StaggeredGridExample({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    List<Color> colors = [
      Colors.redAccent,
      Colors.greenAccent,
      Colors.blueAccent,
      Colors.orangeAccent,
      Colors.yellow,
      Colors.pink,
      Colors.lightBlueAccent
    ];
    const double smallestSize = 40;
    const int columnCount = 8;
    Random random = Random();
    return Scaffold(
      body: ConstraintLayout(
        children: [
          TextButton(
            onPressed: () {
              (context as Element).markNeedsBuild();
            },
            child: const Text(
              'Upset',
              style: TextStyle(
                fontSize: 32,
                height: 1.5,
              ),
            ),
          ).applyConstraint(
            left: ConstraintId('horizontalList').right,
            top: ConstraintId('horizontalList').top,
          ),
          ...constraintGrid(
              id: ConstraintId('horizontalList'),
              left: parent.left,
              top: parent.top,
              margin: const EdgeInsets.only(
                left: 100,
              ),
              itemCount: 50,
              columnCount: columnCount,
              itemBuilder: (index) {
                return Container(
                  color: colors[index % colors.length],
                  alignment: Alignment.center,
                  child: Text('$index'),
                );
              },
              itemSizeBuilder: (index) {
                if (index == 0) {
                  return const Size(
                      smallestSize * columnCount + 35, smallestSize);
                }
                if (index == 6) {
                  return const Size(smallestSize * 2 + 5, smallestSize);
                }
                if (index == 7) {
                  return const Size(smallestSize * 6 + 25, smallestSize);
                }
                if (index == 19) {
                  return const Size(smallestSize * 2 + 5, smallestSize);
                }
                if (index == 29) {
                  return const Size(smallestSize * 3 + 10, smallestSize);
                }
                return Size(
                    smallestSize, (2 + random.nextInt(4)) * smallestSize);
              },
              itemSpanBuilder: (index) {
                if (index == 0) {
                  return columnCount;
                }
                if (index == 6) {
                  return 2;
                }
                if (index == 7) {
                  return 6;
                }
                if (index == 19) {
                  return 2;
                }
                if (index == 29) {
                  return 3;
                }
                return 1;
              },
              itemMarginBuilder: (index) {
                return const EdgeInsets.only(
                  left: 5,
                  top: 5,
                );
              })
        ],
      ),
    );
  }
}
  1. 圆形定位 Flutter Web 在线示例

circle_position.gif

class CirclePositionExampleState extends State<CirclePositionExample> {
  late Timer timer;
  late int hour;
  late int minute;
  late int second;

  double centerTranslateX = 0;
  double centerTranslateY = 0;

  @override
  void initState() {
    super.initState();
    calculateClockAngle();
    timer = Timer.periodic(const Duration(seconds: 1), (_) {
      calculateClockAngle();
    });
  }

  void calculateClockAngle() {
    setState(() {
      DateTime now = DateTime.now();
      hour = now.hour;
      minute = now.minute;
      second = now.second;
    });
  }

  @override
  void dispose() {
    super.dispose();
    timer.cancel();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: ConstraintLayout(
        children: [
          GestureDetector(
            child: Container(
              decoration: const BoxDecoration(
                color: Colors.red,
                borderRadius: BorderRadius.all(
                  Radius.circular(1000),
                ),
              ),
            ),
            onPanUpdate: (details) {
              setState(() {
                centerTranslateX += details.delta.dx;
                centerTranslateY += details.delta.dy;
              });
            },
          ).applyConstraint(
            width: 20,
            height: 20,
            centerTo: parent,
            zIndex: 100,
            translate: Offset(centerTranslateX, centerTranslateY),
            translateConstraint: true,
          ),
          for (int i = 0; i < 12; i++)
            Text(
              '${i + 1}',
              style: const TextStyle(
                fontWeight: FontWeight.bold,
                fontSize: 25,
              ),
            ).applyConstraint(
              centerTo: rId(0),
              translate: circleTranslate(
                radius: 205,
                angle: (i + 1) * 30,
              ),
            ),
          for (int i = 0; i < 60; i++)
            if (i % 5 != 0)
              Transform.rotate(
                angle: pi + pi * (i * 6 / 180),
                child: Container(
                  color: Colors.grey,
                  margin: const EdgeInsets.only(
                    top: 405,
                  ),
                ),
              ).applyConstraint(
                width: 1,
                height: 415,
                centerTo: rId(0),
              ),
          Transform.rotate(
            angle: pi + pi * (hour * 30 / 180),
            alignment: Alignment.topCenter,
            child: Container(
              color: Colors.green,
            ),
          ).applyConstraint(
            width: 5,
            height: 80,
            centerTo: rId(0),
            translate: const Offset(0, 0.5),
            percentageTranslate: true,
          ),
          Transform.rotate(
            angle: pi + pi * (minute * 6 / 180),
            alignment: Alignment.topCenter,
            child: Container(
              color: Colors.pink,
            ),
          ).applyConstraint(
            width: 5,
            height: 120,
            centerTo: rId(0),
            translate: const Offset(0, 0.5),
            percentageTranslate: true,
          ),
          Transform.rotate(
            angle: pi + pi * (second * 6 / 180),
            alignment: Alignment.topCenter,
            child: Container(
              color: Colors.blue,
            ),
          ).applyConstraint(
            width: 5,
            height: 180,
            centerTo: rId(0),
            translate: const Offset(0, 0.5),
            percentageTranslate: true,
          ),
          Text(
            '$hour:$minute:$second',
            style: const TextStyle(
              fontSize: 40,
            ),
          ).applyConstraint(
            outTopCenterTo: rId(0),
            margin: const EdgeInsets.only(
              bottom: 250,
            ),
          )
        ],
      ),
    );
  }
}
  1. margin Flutter Web 在线示例

margin.webp

class MarginExample extends StatelessWidget {
  const MarginExample({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: ConstraintLayout(
        children: [
          Container(
            color: const Color(0xFF005BBB),
          ).applyConstraint(
            size: 50,
            topLeftTo: parent,
            margin: const EdgeInsets.only(
              left: 20,
              top: 100,
            ),
          ),
          Container(
            color: const Color(0xFFFFD500),
          ).applyConstraint(
            size: 100,
            top: sId(-1).bottom,
            right: parent.right.margin(100),
          ),
          Container(
            color: Colors.pink,
          ).applyConstraint(
            size: 50,
            topRightTo: parent.rightMargin(20).topMargin(50),
          ),
        ],
      ),
    );
  }
}
  1. 图钉定位 Flutter Web 在线示例

pinned_position.gif

class PinnedPositionExampleState extends State<PinnedPositionExample> {
  late Timer timer;
  double angle = 0;

  @override
  void initState() {
    super.initState();
    timer = Timer.periodic(const Duration(milliseconds: 16), (_) {
      setState(() {
        angle++;
      });
    });
  }

  @override
  void dispose() {
    super.dispose();
    timer.cancel();
  }

  @override
  Widget build(BuildContext context) {
    ConstraintId anchor = ConstraintId('anchor');
    return Scaffold(
      appBar: const CustomAppBar(
        title: 'Pinned Position',
        codePath: 'example/pinned_position.dart',
      ),
      body: ConstraintLayout(
        children: [
          Container(
            color: Colors.yellow,
          ).applyConstraint(
            id: anchor,
            size: 200,
            centerTo: parent,
          ),
          Container(
            color: Colors.cyan,
          ).applyConstraint(
            size: 100,
            pinnedInfo: PinnedInfo(
              anchor,
              Anchor(0.2, AnchorType.percent, 0.2, AnchorType.percent),
              Anchor(1, AnchorType.percent, 1, AnchorType.percent),
              angle: angle,
            ),
          ),
          Container(
            color: Colors.orange,
          ).applyConstraint(
            size: 60,
            pinnedInfo: PinnedInfo(
              anchor,
              Anchor(1, AnchorType.percent, 1, AnchorType.percent),
              Anchor(0, AnchorType.percent, 0, AnchorType.percent),
              angle: 360 - angle,
            ),
          ),
          Container(
            color: Colors.black,
          ).applyConstraint(
            size: 60,
            pinnedInfo: PinnedInfo(
              anchor,
              Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
              Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
              angle: angle,
            ),
          ),
          Container(
            decoration: const BoxDecoration(
              color: Colors.red,
              borderRadius: BorderRadius.all(Radius.circular(10)),
            ),
          ).applyConstraint(
            size: 10,
            centerBottomRightTo: anchor,
          ),
          Container(
            decoration: const BoxDecoration(
              color: Colors.red,
              borderRadius: BorderRadius.all(Radius.circular(10)),
            ),
          ).applyConstraint(
            size: 10,
            centerTopLeftTo: anchor,
          ),
          Container(
            decoration: const BoxDecoration(
              color: Colors.red,
              borderRadius: BorderRadius.all(Radius.circular(10)),
            ),
          ).applyConstraint(
            size: 10,
            centerTo: anchor,
          )
        ],
      ),
    );
  }
}
  1. 平移 Flutter Web 在线示例

translate.gif

class TrackPainter extends CustomPainter {
  Queue<Offset> points = Queue();
  Paint painter = Paint();

  TrackPainter(this.points);

  @override
  void paint(Canvas canvas, Size size) {
    canvas.drawPoints(PointMode.polygon, points.toList(), painter);
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) => true;
}

class TranslateExampleState extends State<TranslateExample> {
  late Timer timer;
  double angle = 0;
  double earthRevolutionAngle = 0;
  Queue<Offset> points = Queue();

  @override
  void initState() {
    super.initState();
    timer = Timer.periodic(const Duration(milliseconds: 16), (_) {
      setState(() {
        angle += 1;
        earthRevolutionAngle += 0.1;
      });
    });
  }

  @override
  void dispose() {
    super.dispose();
    timer.cancel();
  }

  @override
  Widget build(BuildContext context) {
    ConstraintId anchor = ConstraintId('anchor');
    return Scaffold(
      appBar: const CustomAppBar(
        title: 'Translate',
        codePath: 'example/translate.dart',
      ),
      body: ConstraintLayout(
        children: [
          CustomPaint(
            painter: TrackPainter(points),
          ).applyConstraint(
            width: matchParent,
            height: matchParent,
          ),
          Container(
            decoration: const BoxDecoration(
              color: Colors.redAccent,
              borderRadius: BorderRadius.all(Radius.circular(1000)),
            ),
            child: const Text('----'),
            alignment: Alignment.center,
          ).applyConstraint(
            id: cId('sun'),
            size: 200,
            pinnedInfo: PinnedInfo(
              parent,
              Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
              Anchor(0.3, AnchorType.percent, 0.5, AnchorType.percent),
              angle: earthRevolutionAngle * 365 / 25.4,
            ),
          ),
          Container(
            decoration: const BoxDecoration(
              color: Colors.blue,
              borderRadius: BorderRadius.all(Radius.circular(1000)),
            ),
            child: const Text('----'),
            alignment: Alignment.center,
          ).applyConstraint(
            id: cId('earth'),
            size: 100,
            pinnedInfo: PinnedInfo(
              cId('sun'),
              Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
              Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
              angle: earthRevolutionAngle * 365,
            ),
            translate: circleTranslate(
              radius: 250,
              angle: earthRevolutionAngle,
            ),
            translateConstraint: true,
          ),
          Container(
            decoration: const BoxDecoration(
              color: Colors.grey,
              borderRadius: BorderRadius.all(Radius.circular(1000)),
            ),
            child: const Text('----'),
            alignment: Alignment.center,
          ).applyConstraint(
            id: cId('moon'),
            size: 50,
            pinnedInfo: PinnedInfo(
              cId('earth'),
              Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
              Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
              angle: earthRevolutionAngle * 365 / 27.32,
            ),
            translate: circleTranslate(
              radius: 100,
              angle: earthRevolutionAngle * 365 / 27.32,
            ),
            translateConstraint: true,
            paintCallback: (_, __, ____, offset, ______) {
              points.add(offset!);
              if (points.length > 2000) {
                points.removeFirst();
              }
            },
          ),
          Text('Sun rotates ${(earthRevolutionAngle * 365 / 25.4) ~/ 360} times')
              .applyConstraint(
            outTopCenterTo: cId('sun'),
          ),
          Text('Earth rotates ${earthRevolutionAngle * 365 ~/ 360} times')
              .applyConstraint(
            outTopCenterTo: cId('earth'),
          ),
          Text('Moon rotates ${(earthRevolutionAngle * 365 / 27.32) ~/ 360} times')
              .applyConstraint(
            outTopCenterTo: cId('moon'),
          ),
          Container(
            color: Colors.yellow,
          ).applyConstraint(
            id: anchor,
            size: 250,
            centerRightTo: parent.rightMargin(300),
          ),
          Container(
            color: Colors.red,
            child: const Text('pinned translate'),
          ).applyConstraint(
            centerTo: anchor,
            translate: PinnedTranslate(
              PinnedInfo(
                null,
                Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
                null,
                angle: angle,
              ),
            ),
          ),
          Container(
            color: Colors.blue,
            child: const Text('circle translate'),
          ).applyConstraint(
            size: wrapContent,
            centerTo: anchor,
            translate: circleTranslate(
              radius: 100,
              angle: angle,
            ),
          ),
          Container(
            color: Colors.cyan,
            child: const Text('pinned & circle translate'),
          ).applyConstraint(
            centerTo: anchor,
            translate: PinnedTranslate(
              PinnedInfo(
                null,
                Anchor(0.5, AnchorType.percent, 0.5, AnchorType.percent),
                null,
                angle: angle,
              ),
            ) +
                circleTranslate(
                  radius: 150,
                  angle: angle,
                ),
          ),
          Container(
            color: Colors.orange,
            child: const Text('normal translate'),
          ).applyConstraint(
            size: wrapContent,
            outBottomCenterTo: anchor,
            translate: Offset(0, angle / 5),
          )
        ],
      ),
    );
  }
}

性能优化

  1. 当布局复杂时,如果子元素需要频繁重绘,可以考虑使用 RepaintBoundary。当然合成 Layer 也有开销,所以需要合理使用。
class OffPaintExample extends StatelessWidget {
  const OffPaintExample({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        body: ConstraintLayout(
          children: [
            Container(
              color: Colors.orangeAccent,
            ).offPaint().applyConstraint(
              width: 200,
              height: 200,
              topRightTo: parent,
            )
          ],
        ),
      ),
    );
  }
}
  1. 尽量使用 const Widget。如果你没法将子元素声明为 const 而它自身又不会改变。可以使用内置的 OffBuildWidget 来避免子元素重复 build。
class OffBuildExample extends StatelessWidget {
  const OffBuildExample({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        body: ConstraintLayout(
          children: [

            /// subtrees that do not change
            Container(
              color: Colors.orangeAccent,
            ).offBuild(id: 'id').applyConstraint(
              width: 200,
              height: 200,
              topRightTo: parent,
            )
          ],
        ),
      ),
    );
  }
}
  1. 子元素会自动成为 RelayoutBoundary 除非它的宽或高是 wrapContent。可以酌情的减少 wrapContent 的使用,因为当 ConstraintLayout 自身的大小发生变化时(通常是窗口大小发生变化,移动端几乎不存在此类情况),所有宽或高为 wrapContent 的子元素都会被重新布局。而其他元素由于传递给它们的约束未发生变化,不会触发真正的布局。

  2. 如果你在 children 列表中使用 Guideline 或 Barrier, Element 和 RenderObject 将不可避免的被创建,它们会被布局但不会绘制。此时你可以使用 GuidelineDefine 或 BarrierDefine 来优化, Element 和 RenderObject 就不会再创建了。

class BarrierExample extends StatelessWidget {
  const BarrierExample({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    ConstraintId leftChild = ConstraintId('leftChild');
    ConstraintId rightChild = ConstraintId('rightChild');
    ConstraintId barrier = ConstraintId('barrier');
    return Scaffold(
      body: ConstraintLayout(
        childConstraints: [
          BarrierDefine(
            id: barrier,
            direction: BarrierDirection.bottom,
            referencedIds: [leftChild, rightChild],
          ),
        ],
        children: [
          Container(
            color: const Color(0xFF005BBB),
          ).applyConstraint(
            id: leftChild,
            width: 200,
            height: 200,
            topLeftTo: parent,
          ),
          Container(
            color: const Color(0xFFFFD500),
          ).applyConstraint(
            id: rightChild,
            width: 200,
            height: matchConstraint,
            centerRightTo: parent,
            heightPercent: 0.5,
            verticalBias: 0,
          ),
          const Text(
            'Align to barrier',
            style: TextStyle(
              fontSize: 40,
              color: Colors.blue,
            ),
          ).applyConstraint(
            centerHorizontalTo: parent,
            top: barrier.bottom,
          )
        ],
      ),
    );
  }
}   
  1. 每一帧,ConstraintLayout 会比对参数并决定以下事情:
    1. 是否需要重新计算约束?
    2. 是否需要重新布局?
    3. 是否需要重新绘制?
    4. 是否需要重排绘制顺序?
    5. 是否需要重排事件分发顺序?

这些比对不会成为性能瓶颈,但会提高 CPU 占用率。如果你对 ConstraintLayout 内部原理足够了解,你可以使用 ConstraintLayoutController 来手动触发这些操作,停止参数比对。

class ConstraintControllerExampleState extends State<ConstraintControllerExample> {
  double x = 0;
  double y = 0;
  ConstraintLayoutController controller = ConstraintLayoutController();

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: const CustomAppBar(
        title: 'Constraint Controller',
        codePath: 'example/constraint_controller.dart',
      ),
      body: ConstraintLayout(
        controller: controller,
        children: [
          GestureDetector(
            child: Container(
              color: Colors.pink,
              alignment: Alignment.center,
              child: const Text('box draggable'),
            ),
            onPanUpdate: (details) {
              setState(() {
                x += details.delta.dx;
                y += details.delta.dy;
                controller.markNeedsPaint();
              });
            },
          ).applyConstraint(
            size: 200,
            centerTo: parent,
            translate: Offset(x, y),
          )
        ],
      ),
    );
  }
}

扩展

ConstraintLayout 基于约束的布局算法极其强大和灵活,似乎可以成为了一个通用的布局框架。你只需要生成约束,将布局的任务交给 ConstraintLayout 即可。部分内置功能比如圆形定位、瀑布流、网格、列表以扩展的形式提供。

在线示例中的图表就是一个典型的扩展:

charts.gif

欢迎为 ConstraintLayout 开发扩展。

支持我

如果它对你帮助很大,可以考虑赞助我一杯奶茶,或者给个 star。你的支持是我继续维护的动力。

Paypal

sponsorship.webp

感谢以下网友的赞助,我们一起让 Flutter 越来越好。

  1. 栢陶 2022.05.15
  2. CaiGo 2022.05.17

联系方式

[email protected]

official_account.webp

订阅我的微信公众号以及时获取约束布局的最新动态。后续也会分享一些高质量的、独特的、有思想的 Flutter 技术文章。

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协议

MIT License

Copyright (c) 2022 hackware1993

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.