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Consider handling scale, shear, rotation, etc., at least for typical 2D use cases
Also related to #3 because pixel snapping wouldn't work well depending on the transformation.
The text was updated successfully, but these errors were encountered:
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Consider handling scale, shear, rotation, etc., at least for typical 2D use cases
Also related to #3 because pixel snapping wouldn't work well depending on the transformation.
The text was updated successfully, but these errors were encountered: