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TETRIS.PAS
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TETRIS.PAS
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{ @author: Sylvain Maltais ([email protected])
@created: 2011
@website(https://www.gladir.com/7iles)
@abstract(Target: Turbo Pascal, Free Pascal)
}
Program Tetris;
Uses Crt,DOS;
Const
{Code de touche clavier renvoyee par ReadKey}
kbNoKey=0;{Pas de touche}
kbEsc=$011B;{Escape}
kbUp=$4800;{Up}
kbLeft=$4B00;{Fleche de gauche (Left)}
kbKeypad5=$4CF0;{5 du bloc numerique}
kbRight=$4D00;{Fleche de droite (Right)}
kbDn=$5000;{Fleche du bas (Down)}
Type
TetrisGame=Record
Mode:(tmNone,tmStart,tmPlay,tmGameOver);
Level:Byte;
Score:LongInt;
_Bar,SLevel:Word;
Tbl:Array[0..20,0..9]of Boolean;
Form,_Move,X,Y,Sleep:Byte;
Touch,Ok:Boolean;
SleepDelay:Byte;
FBar:Word;
UpDate:Boolean;
End;
{$IFNDEF FPC}
Procedure CursorOff;
Var
Regs:Registers;
Begin
Regs.AH:=1;
Regs.CH:=32;
Regs.CL:=0;
Intr($10,Regs);
End;
Procedure CursorOn;
Var
Regs:Registers;
Begin
Regs.AX:=$0100;
Regs.CX:=(7 shl 8)+9;
Intr($10,Regs);
End;
{$ENDIF}
Function TetrisInit(Var Q:TetrisGame):Boolean;Forward;
Procedure TetrisStart(Var Q:TetrisGame);Forward;
Procedure TetrisRefresh(Var Q:TetrisGame);Forward;
Function TetrisPlay(Var Q:TetrisGame):Word;Forward;
Const
HomeX=15;
HomeY=2;
Procedure WaitRetrace;Begin
Delay(1000 div 60);
End;
Procedure MoveRight(Const Source;Var Dest;_Length:LongInt);Begin
Move(Source,Dest,_Length);
End;
Procedure TextAttr(Attr:Byte);Begin
TextColor(Attr and $F);
TextBackground(Attr shr 4);
End;
Procedure MoveText(X1,Y1,X2,Y2,X3,Y3:Byte);Begin
Window(X1,Y1,X2,Y2+1);
If(Y3>Y1)Then Begin
GotoXY(1,1);
InsLine;
End
Else
Begin
GotoXY(1,1);
DelLine;
End;
Window(1,1,40,25);
End;
Procedure BarSpcHor(X1,Y,X2:Byte);Begin
Window(X1,Y,X2,Y);
ClrScr;
Window(1,1,40,25);
End;
Function TetrisInit(Var Q:TetrisGame):Boolean;Begin
FillChar(Q,SizeOf(Q),0);
Q.Level:=1;
Q.Mode:=tmStart;
End;
Procedure TetrisStart(Var Q:TetrisGame);
Var
I:Byte;
Begin
FillChar(Q.Tbl,SizeOf(Q.Tbl),0);
FillChar(Q.Tbl[20],SizeOf(Q.Tbl[20]),Byte(True));
Q.Score:=0;Q._Bar:=0;Q.SleepDelay:=25;Q.Level:=Q.SLevel;
For I:=0to(Q.SLevel)do If Q.SleepDelay>6Then Dec(Q.SleepDelay,2);
Q.FBar:=Q.Level shl 4;
Q.Mode:=tmStart;
End;
Procedure TetrisRefresh(Var Q:TetrisGame);
Var
I,J:Byte;
Begin
TextBackground(1+Q.Level);
ClrScr;
GotoXY(3,2);Write('Niveau:');
GotoXY(4,3);Write(Q.Level);
GotoXY(3,5);Write('Pointage:');
GotoXY(4,6);Write('0');
GotoXY(3,8);Write('Ligne:');
GotoXY(4,9);Write(Q._Bar);
Window(HomeX,HomeY,HomeX+9,HomeY+19);
TextBackground(Black);
ClrScr;
Window(1,1,40,25);
If(Q.Mode)in[tmPlay,tmGameOver]Then Begin
For J:=0to 19do For I:=0to 9do If Q.Tbl[J,I]Then Begin
GotoXY(HomeX+I,HomeY+J);Write('_');
End;
End;
End;
Function TetrisPlay(Var Q:TetrisGame):Word;
Label _Exit;
Const
BlkHeight:Array[0..6,0..3]of Byte=(
(4,1,4,1), { Barre }
(2,2,2,2), { Boite }
(3,2,3,2), { V }
(3,2,3,2), { L gauche }
(3,2,3,2), { L droite }
(3,2,3,2), { Serpent romain }
(3,2,3,2));{ Serpent arabe }
BlkLength:Array[0..6,0..3]of Byte=( {Largeur des objets:}
(1,4,1,4), { Barre }
(2,2,2,2), { Boite }
(2,3,2,3), { V }
(2,3,2,3), { L gauche }
(2,3,2,3), { L droite }
(2,3,2,3), { Serpent romain }
(2,3,2,3));{ Serpent arabe }
BlkFormat:Array[0..6,0..3,0..3]of Record X,Y:Byte;End=(
(((X:0;Y:0),(X:0;Y:1),(X:0;Y:2),(X:0;Y:3)), { ____ }
((X:0;Y:0),(X:1;Y:0),(X:2;Y:0),(X:3;Y:0)),
((X:0;Y:0),(X:0;Y:1),(X:0;Y:2),(X:0;Y:3)),
((X:0;Y:0),(X:1;Y:0),(X:2;Y:0),(X:3;Y:0))),
(((X:0;Y:0),(X:1;Y:0),(X:0;Y:1),(X:1;Y:1)), { __ }
((X:0;Y:0),(X:1;Y:0),(X:0;Y:1),(X:1;Y:1)), { __ }
((X:0;Y:0),(X:1;Y:0),(X:0;Y:1),(X:1;Y:1)),
((X:0;Y:0),(X:1;Y:0),(X:0;Y:1),(X:1;Y:1))),
(((X:1;Y:0),(X:0;Y:1),(X:1;Y:1),(X:1;Y:2)), { ___ }
((X:1;Y:0),(X:0;Y:1),(X:1;Y:1),(X:2;Y:1)), { _ }
((X:0;Y:0),(X:0;Y:1),(X:1;Y:1),(X:0;Y:2)),
((X:0;Y:0),(X:1;Y:0),(X:2;Y:0),(X:1;Y:1))),
(((X:0;Y:0),(X:0;Y:1),(X:0;Y:2),(X:1;Y:2)),
((X:0;Y:1),(X:1;Y:1),(X:2;Y:1),(X:2;Y:0)), { _ }
((X:0;Y:0),(X:1;Y:0),(X:1;Y:1),(X:1;Y:2)), { _ }
((X:0;Y:0),(X:1;Y:0),(X:2;Y:0),(X:0;Y:1))), { __ }
(((X:1;Y:0),(X:1;Y:1),(X:1;Y:2),(X:0;Y:2)),
((X:0;Y:1),(X:1;Y:1),(X:2;Y:1),(X:0;Y:0)), { _ }
((X:1;Y:0),(X:0;Y:0),(X:0;Y:1),(X:0;Y:2)), { _ }
((X:0;Y:0),(X:1;Y:0),(X:2;Y:0),(X:2;Y:1))), { __ }
(((X:0;Y:0),(X:0;Y:1),(X:1;Y:1),(X:1;Y:2)),
((X:1;Y:0),(X:2;Y:0),(X:0;Y:1),(X:1;Y:1)),
((X:0;Y:0),(X:0;Y:1),(X:1;Y:1),(X:1;Y:2)),
((X:1;Y:0),(X:2;Y:0),(X:0;Y:1),(X:1;Y:1))),
(((X:1;Y:0),(X:0;Y:1),(X:1;Y:1),(X:0;Y:2)),
((X:0;Y:0),(X:1;Y:0),(X:1;Y:1),(X:2;Y:1)),
((X:1;Y:0),(X:0;Y:1),(X:1;Y:1),(X:0;Y:2)), {__ }
((X:0;Y:0),(X:1;Y:0),(X:1;Y:1),(X:2;Y:1)))); { __ }
Var
I,J,H,XT:Byte;
XJ,YJ,K:Word;
Touch,Ok,NoAction:Boolean;
Procedure PutForm(Clr:Boolean);
Var
_Chr:Char;
I,Attr,X,Y:Byte;
Begin
X:=HomeX+Q.X;
Y:=HomeY+Q.Y;
If(Clr)Then Begin
_Chr:=' ';Attr:=7;
End
Else
Begin
_Chr:={$IFDEF FPC}'O'{$ELSE}Chr(254){$ENDIF};
Attr:=$71+Q.Form;
End;
For I:=0to 3do Begin
GotoXY(HomeX+Q.X+BlkFormat[Q.Form,Q._Move,I].X,
HomeY+Q.Y+BlkFormat[Q.Form,Q._Move,I].Y);
TextAttr(Attr);
Write(_Chr);
TextAttr(7);
End;
End;
Procedure Init;Begin
Q.Form:=Random(6);
If Q.Form=5Then Inc(Q.Form,Random(2));
Q.X:=5;Q.Y:=0;
Q._Move:=0;Q.Sleep:=0;
PutForm(False);
End;
Function UpDateData:Boolean;
Var
H,I,J,JK:Byte;
Bonus:Byte;
LnChk:Boolean;
Begin
UpDateData:=True;Q.Sleep:=0;
PutForm(False);
Touch:=False;Ok:=False;
PutForm(True);
Inc(Q.Y);
For I:=0to 3do Begin
Touch:=Touch or Q.Tbl[Q.Y+BlkFormat[Q.Form,Q._Move,I].Y,Q.X+BlkFormat[Q.Form,Q._Move,I].X];
End;
If(Touch)Then Dec(Q.Y);
PutForm(False);
If(Touch)Then Begin
While(Q.Sleep>Q.SleepDelay)do Dec(Q.Sleep);
Q.Sleep:=0;Ok:=True;
For I:=0to 3do Q.Tbl[Q.Y+BlkFormat[Q.Form,Q._Move,I].Y,Q.X+BlkFormat[Q.Form,Q._Move,I].X]:=True;
If Q.Level>7Then Begin
Inc(Q.Score,LongInt(5)*Q.Level);
GotoXY(4,6);Write(Q.Score);
End;
Bonus:=0;
For J:=0to 19do Begin
Touch:=True;
For I:=0to 9do Touch:=Touch and Q.Tbl[J,I];
If(Touch)Then Inc(Bonus);
End;
If Bonus>0Then Dec(Bonus);
Touch:=False;
For JK:=0to 7do Begin
For J:=0to 19do Begin
LnChk:=True;
For I:=0to 9do LnChk:=LnChk and Q.Tbl[J,I];
If(LnChk)Then Begin
If Not(Touch)Then Begin
Touch:=True;
End;
If JK and 1=0Then TextAttr($FF)
Else TextAttr(7);
BarSpcHor(HomeX,HomeY+J,HomeX+9);
End;
End;
WaitRetrace;WaitRetrace;WaitRetrace;
End;
For J:=0to 19do Begin
Touch:=True;
For I:=0to 9do Touch:=Touch and Q.Tbl[J,I];
If(Touch)Then Begin
MoveRight(Q.Tbl[0,0],Q.Tbl[1,0],10*J);
FillChar(Q.Tbl[0,0],10,0);
MoveText(HomeX,HomeY,HomeX+9,HomeY+J-1,HomeX,HomeY+1);
Inc(Q.Score,LongInt(5)+(Bonus*4)*(Q.Level+1)+10*Q.Level); Inc(Q._Bar);
GotoXY(4,6);Write(Q.Score);
GotoXY(4,9);Write(Q._Bar);
I:=(Q._Bar+Q.FBar)shr 4;
If(Q.Level<>I)Then Begin
Q.Level:=I;
GotoXY(4,3);Write(Q.Level+1);
If Q.SleepDelay>6Then Dec(Q.SleepDelay,2);
End;
End;
End;
If Q.Y<=1Then Begin
UpDateData:=False;
Exit;
End;
Init;
End;
End;
Function GameOver:Word;Begin
GotoXY(10,7);Write('Partie Terminer');
If(Q.UpDate)Then Begin
Q.UpDate:=False;
End;
GameOver:=kbEsc;
End;
Begin
TextMode(CO40);
CursorOff;
TetrisRefresh(Q);
K:=0;
Repeat
Case(Q.Mode)of
tmStart:Begin
TetrisStart(Q);
TetrisRefresh(Q);
Init;
Q.Mode:=tmPlay;Q.UpDate:=True;
End;
tmPlay:Repeat
Begin
Repeat
If(Q.Sleep>Q.SleepDelay)Then If Not(UpDateData)Then Begin
Q.Mode:=tmGameOver;
Goto _Exit;
End;
WaitRetrace;
Inc(Q.Sleep);
Until KeyPressed;
K:=Byte(ReadKey);
If K=0Then K:=K or (Byte(ReadKey)shl 8);
End;
If Chr(Lo(K))='2'Then K:=kbDn;
If Chr(Lo(K))='4'Then K:=kbLeft;
If Chr(Lo(K))='6'Then K:=kbRight;
NoAction:=False;
Case(K)of
kbLeft:If Q.X>0Then Begin
Touch:=False;
For I:=0to 3do Touch:=Touch or Q.Tbl[Q.Y+BlkFormat[Q.Form,Q._Move,I].Y,Q.X+BlkFormat[Q.Form,Q._Move,I].X-1];
If Not(Touch)Then Begin
PutForm(True);
Dec(Q.X);
PutForm(False);
End;
End;
kbRight:If Q.X+BlkLength[Q.Form,Q._Move]-1<9Then Begin
Touch:=False;
For I:=0to 3do Touch:=Touch or Q.Tbl[Q.Y+BlkFormat[Q.Form,Q._Move,I].Y,Q.X+BlkFormat[Q.Form,Q._Move,I].X+1];
If Not(Touch)Then Begin
PutForm(True);
Inc(Q.X);
PutForm(False);
End;
End;
kbDn:While(True)do Begin
If Not(UpDateData)Then Begin
Q.Mode:=tmGameOver;
Goto _Exit;
End;
If(Ok)Then Break;
End;
Else NoAction:=True;
End;
If(NoAction)Then Begin
If(K=kbKeyPad5)or(Char(K)in[' ','5'])Then Begin
Touch:=False;
For I:=0to 3do Begin
XT:=Q.X+BlkFormat[Q.Form,(Q._Move+1)and 3,I].X; Touch:=Touch or(XT>9);
Touch:=Touch or Q.Tbl[Q.Y+BlkFormat[Q.Form,(Q._Move+1)and 3,I].Y,XT];
End;
If Not(Touch)Then Begin
PutForm(True);
Q._Move:=(Q._Move+1)and 3;
PutForm(False)
End
Else
Begin
Touch:=False;
For I:=0to 3do Begin
XT:=Q.X;
If XT>0Then Dec(XT);
Inc(XT,BlkFormat[Q.Form,(Q._Move+1)and 3,I].X); Touch:=Touch or(XT>9);
Touch:=Touch or Q.Tbl[Q.Y+BlkFormat[Q.Form,(Q._Move+1)and 3,I].Y,XT];
End;
If Not(Touch)Then Begin
PutForm(True);
Dec(Q.X); Q._Move:=(Q._Move+1)and 3;
PutForm(False);
End;
End;
End
Else
Break;
End;
Until(K=kbEsc)or(Chr(Lo(K))='Q');
tmGameOver:K:=GameOver;
End;
_Exit:
If K<>0Then Break;
Until False;
TetrisPlay:=K;
End;
Var
Game:TetrisGame;
BEGIN
TetrisInit(Game);
TetrisPlay(Game);
END.