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RENJU.PAS
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RENJU.PAS
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{ @author: Sylvain Maltais ([email protected])
@created: 2023
@website(https://www.gladir.com/7iles)
@abstract(Target: Turbo Pascal 7, Free Pascal 3.2)
}
Program RENJU;
{$R-}
Uses Crt;
Const
N=15;
AttackFactor=4;
Weight:Array[0..6] of Integer = (0,0,4,20,100,500,0);
NormalColor:Integer=White;
BorderColor:Integer=Yellow;
BoardColor:Integer=Cyan;
HeadingColor:Integer=Brown;
Type
TypeOfWin=(Null,Horiz,DownLeft,DownRight,Vert);
BoardType=(Empty,Cross,Nought);
ColorType=Cross..Nought;
IndexType=1..N;
NumberType=0..5;
LineType=Array[ColorType] of NumberType;
ValueType=Array[ColorType] of Integer;
Const
PieceChar:Array[ColorType] of Char=('X','O');
PieceColor:Array[ColorType] of Byte=(White,LightGreen);
Var
Board:Array[IndexType,IndexType]of BoardType;
Player:ColorType;
TotalLines:Integer;
GameWon:Boolean;
FileRead:Boolean;
Line:Array[0..3,IndexType,IndexType] of LineType;
Value:Array[IndexType,IndexType] of ValueType;
X,Y:IndexType;
Command:Char;
AutoPlay:Boolean;
Procedure SetUpScreen;
Procedure WriteBoard(N:Integer;Top,Middle,Bottom:String);
Var
I,J:IndexType;
Procedure WriteLetters;
Var
I:IndexType;
Begin
TextColor(BorderColor);
Write(' ');
For I:=1 to N do Write(Chr(Ord('A')+I-1):2);
WriteLn;
End;
Procedure WriteBoardLine(J:Integer;S:String);
Var
i:IndexType;
Begin
TextColor(BorderColor);
Write(J:2, ' ');
TextColor(BoardColor);
Write(s[1]);
For i:=2 to N-1 do Write(S[2], S[3]);
Write(S[4],S[5]);
TextColor(BorderColor);
WriteLn(' ', J:2);
End;
Begin
GotoXY(1,1);
WriteLetters;
WriteBoardLine(N,Top);
for J:=N-1 downto 2 do WriteBoardLine(J,Middle);
WriteBoardLine(1,Bottom);
WriteLetters;
End;
Begin
WriteBoard(N, 'ÚÄÂÄ¿',
'ÃÄÅÄ´',
'ÀÄÁÄÙ');
TextColor(NormalColor);
End;
Procedure GotoSquare(X,Y:IndexType);Begin
GotoXY(2+X*2,N+2-Y);
End;
Procedure PrintMove(Piece:ColorType;X,Y:IndexType);Begin
TextColor(PieceColor[Piece]);
GotoXY(49,9);
Write(PieceChar[Piece],Chr(Ord('A')+X-1):2,Y);
ClrEOL;
GotoSquare(X,Y);
Write(PieceChar[Piece]);
GotoSquare(X,Y);
TextColor(NormalColor);
End;
Procedure ClearMove;Begin
GotoXY(49,9);
ClrEOL;
End;
Procedure PrintMsg(Str:String);Begin
TextColor(NormalColor);
GotoXY(1,23);
Write(Str);
End;
Procedure ClearMsg;Begin
GotoXY(1,23);
ClrEOL;
End;
Procedure WriteHelp(S:String;HiLen:Byte);Begin
TextBackground(NormalColor);
TextColor(Black);
Write(Copy(S,1,HiLen));
TextBackground(Black);
TextColor(NormalColor);
Write(Copy(S,HiLen+1,Length(S)-HiLen));
End;
Procedure Finish;Begin
TextColor(White);
TextBackground(Black);
LowVideo;
Window(1,1,80,25);
GotoXY(1,24);
Halt;
End;
Procedure Help;
Const
MaxLines=37;
FirstCol=50;
FirstRow=8;
LastCol=75;
LastRow=21;
HelpText:Array[1..37]of String[25]=(
'OBJECTIF DU JEU',
'',
'Ce programme joue … un ',
'trŠs vieux jeux japonais',
'appel‚ Renju est une variante ',
'du jeu GOMOKU Le ',
'plateau comporte 15x15 ',
'carr‚s. Obtenez 5 pierres',
'd''affil‚e et vous gagnez !',
'',
'COMMENT SE DPLACER',
'',
'Utilisez les touches du ',
'clavier pour d‚placez le ',
'curseur :',
'',
' Home '+#$18+' Page PgUp',
'',
' '+#$11+#$C4+' '+#$C4+#$10,
'',
' End '+#$19' PgDn',
'',
'Utiliser les touches <RETURN> ',
'ou <SPACE> pour faire votre ',
'coup.',
'',
'UTILISER LE MENU',
'',
'Utilisez le menu ci-dessus ',
'pour ex‚cuter ces commandes',
'(tapez la premiŠre lettre) :',
'',
'N - Commencer une nouvelle partie',
'Q - Quitter le programme',
'A - Le programme joue seul',
'J - Changer de c“t‚',
'H - Obtenez un indice'
);
Var
BorderTop,BorderBottom,
BorderLeft,BorderRight:Byte;
Procedure DrawBorder;
Const
VerticalBorder=#186;
HorizontalBorder=#205;
UpLeft=#201;
UpRight=#187;
DownLeft=#200;
DownRight=#188;
Var
Row,Col:Integer;
Begin
BorderTop:=1;
BorderBottom:=16;
BorderLeft:=1;
BorderRight:=29;
ClrScr;
TextColor(NormalColor-8);
GotoXY(BorderLeft,BorderTop);
Write(UpLeft);
For Col:=BorderLeft+1 to BorderRight-22 do Write(HorizontalBorder);
TextColor(NormalColor);
Write(' AIDE RENJU ');
TextColor(NormalColor-8);
For Col:=BorderLeft+20 to BorderRight-1 do Write(HorizontalBorder);
Write(UpRight);
For Row:=BorderTop+1 to BorderBottom-1 do Begin
GotoXY(BorderLeft, Row);
Write(VerticalBorder);
GotoXY(BorderRight, Row);
Write(VerticalBorder);
End;
GotoXY(BorderLeft, BorderBottom);
Write(DownLeft);
For Col:=BorderLeft+1 to BorderRight-1 do Write(HorizontalBorder);
Write(DownRight);
End;
Procedure DisplayHelp;
Const
PgDn=#81;
PgUp=#73;
ScrlDn=#80;
ScrlUp=#72;
Var
TopLine,BottomLine,MaxRows:Integer;
PgCommand:Char;
Procedure DisplayPage(TopLine,BottomLine:Integer);
Var
Row:Integer;
Begin
ClrScr;
For Row:=TopLine to BottomLine do Begin
If Row<>BottomLine Then WriteLn(HelpText[Row])
Else Write(HelpText[Row]);
End;
GotoXY(1,LastRow);
End;
Begin
MaxRows:=LastRow-FirstRow+1;
TopLine:=1;
If MaxRows>MaxLines Then BottomLine:=MaxLines
Else BottomLine:=MaxRows;
DisplayPage(TopLine,BottomLine);
Repeat
PgCommand:=ReadKey;
PgCommand:=UpCase(PgCommand);
If PgCommand in[#3,'Q']Then Finish;
If(PgCommand=#0)Then Begin
PgCommand:=ReadKey;
PgCommand:=UpCase(PgCommand);
Case PgCommand of
PgDn:Begin
If BottomLine+1<=MaxLines Then Begin
If(BottomLine+MaxRows)>MaxLines Then BottomLine:=MaxLines
Else BottomLine:=BottomLine+MaxRows;
If(BottomLine-MaxRows+1)>=1 Then TopLine:=(BottomLine-MaxRows+1)
Else TopLine:=1;
DisplayPage(TopLine,BottomLine);
End;
End;
PgUp:Begin
If TopLine>1 Then Begin
If(TopLine-MaxRows)>1 Then TopLine:=TopLine-MaxRows
Else TopLine:=1;
If(TopLine+MaxRows-1)>MaxLines Then BottomLine:=MaxLines
Else BottomLine:=TopLine+MaxRows-1;
DisplayPage(TopLine,BottomLine);
End;
End;
ScrlDn:Begin
If BottomLine<MaxLines Then Begin
TopLine:=TopLine+1;
BottomLine:=BottomLine+1;
GotoXY(1,1);
DelLine;
GotoXY(1,MaxRows);
InsLine;
Write(HelpText[BottomLine]);
GotoXY(1,MaxRows);
End;
End;
ScrlUp:Begin
If TopLine>1 Then Begin
If(BottomLine-TopLine+1)> MaxRows Then BottomLine:=BottomLine-1;
TopLine:=TopLine-1;
GotoXY(1,MaxRows);
DelLine;
GotoXY(1,1);
InsLine;
Write(HelpText[TopLine]);
GotoXY(1,MaxRows);
End;
End;
End;
End;
Until(PgCommand=#27);
End;
Begin
GotoXY(49, 5);
WriteHelp('ESC-Sortie de l''aide', 3);
Window(FirstCol-2,FirstRow-1,LastCol+1,LastRow+2);
GotoXY(1,1);
DrawBorder;
GotoXY(BorderLeft+1,BorderBottom+1);
WriteHelp(#24+#196,1);
WriteHelp(#25+#196+'D‚file ',1);
WriteHelp('PgUp' + #196, 4);
WriteHelp('PgDn' + #196 + 'Page',4);
Window(FirstCol, FirstRow, LastCol,LastRow);
GotoXY(1,1);
DisplayHelp;
Window(FirstCol-2,FirstRow-1,LastCol+1,LastRow+2);
GotoXY(1,1);
ClrScr;
Window(1,1,80,25);
GotoXY(1,1);
GotoXY(49,5);
WriteHelp('?-Pour l''aide ',1);
End;
Procedure WriteCommand(S:String);Begin
TextColor(NormalColor);
Write(S[1]);
TextColor(NormalColor-8);
Write(Copy(S,2,Length(s)-1));
End;
Function OpponentColor(Player:ColorType):ColorType;Begin
If Player=Cross Then OpponentColor:=Nought
Else OpponentColor:=Cross;
End;
Procedure BlinkWinner(Piece:ColorType;X,Y:IndexType;WinningLine:TypeOfWin);
Var
XHold,YHold:Integer;
Dx,Dy:Integer;
Procedure BlinkRow(X,Y,Dx,Dy:Integer);
Var
I:Integer;
Begin
TextColor(PieceColor[Piece]+Blink);
For I:=1 to 5 do Begin
GotoSquare(X,Y);
Write(PieceChar[Piece]);
X:=X-Dx;
Y:=Y-Dy;
End;
End;
Begin
TextColor(PieceColor[Piece]);
GotoXY(49, 9);
Write(PieceChar[Piece],Chr(Ord('A')+X-1):2,Y);
ClrEOL;
XHold:=X;
YHold:=Y;
Case WinningLine of
Horiz:Begin
Dx:=1;
Dy:=0;
End;
DownLeft:Begin
Dx:=1;
Dy:=1;
End;
Vert:Begin
Dx:=0;
Dy:=1;
End;
DownRight:Begin
Dx:=-1;
Dy:=1;
End;
End;
While((X+Dx)>=1)and((X+Dx)<=n)and((Y+DY)>=1)and((Y+DY)<=n)and
(Board[X+Dx,Y+Dy]<>Empty)and(Board[X+Dx,Y+Dy]=Piece )do Begin
X:=X+Dx;
Y:=Y+Dy;
End;
BlinkRow(X,Y,Dx,Dy);
X:=XHold;
Y:=YHold;
GotoSquare(X,Y);
TextColor(NormalColor);
End;
Procedure MakeMove(X,Y:IndexType);
Var
Opponent:ColorType;
X1,Y1:Integer;
K,L:NumberType;
WinningLine:TypeOfWin;
Procedure Add(Var Num:NumberType);Begin
Num:=Num+1;
If Num=1 Then TotalLines:=TotalLines-1;
If Num =5 Then GameWon:=True;
End;
Procedure Update(L:LineType;Var V:ValueType);Begin
If L[Opponent]=0 Then V[Player]:=V[Player]+Weight[L[Player]+1]-Weight[L[Player]] Else
If L[Player]=1 Then V[Opponent]:=V[Opponent]-Weight[L[Opponent]+1];
End;
Begin
WinningLine:=Null;
Opponent:=OpponentColor(Player);
GameWon:=False;
For K:=0 to 4 do Begin
X1:=X-K;
Y1:=Y;
If(1<=X1)and(X1<=N-4)Then Begin
Add(Line[0,X1,Y1,Player]);
If GameWon and (WinningLine=Null)Then WinningLine:=Horiz;
For L:=0 to 4 do Update(Line[0,X1,Y1],Value[X1+L,Y1]);
End;
End;
For K:=0 to 4 do Begin
X1:=X-K;
Y1:=Y-K;
If(1<=X1)and(X1<=N-4)and(1<=Y1)and(Y1<=N-4)Then Begin
Add(Line[1,X1,Y1,Player]);
If GameWon and (WinningLine=Null)Then WinningLine:=DownLeft;
For L:=0 to 4 do Update(Line[1,X1,Y1],Value[X1+L,Y1+L]);
End;
End;
For K:=0 to 4 do Begin
X1:=X+K;
Y1:=Y-K;
If(5<=X1)and(X1<=N)and(1<=Y1)and(Y1<=N-4)Then Begin
Add(Line[3,X1,Y1,Player]);
If GameWon and (WinningLine=Null)Then WinningLine:=DownRight;
For L:=0 to 4 do Update(Line[3,X1,Y1],Value[X1-L,Y1+L]);
End;
End;
For K:=0 to 4 do Begin
X1:=X;
Y1:=Y-K;
If(1<=Y1)and(Y1<=N-4)Then Begin
Add(Line[2,X1,Y1,Player]);
If GameWon and(WinningLine=Null)Then WinningLine:=Vert;
For L:=0 to 4 do Update(Line[2,X1,Y1],Value[X1,Y1+L]);
End;
End;
Board[X,Y]:=Player;
If GameWon Then BlinkWinner(Player,X,Y,WinningLine)
Else PrintMove(Player,X,Y);
Player:=Opponent;
End;
Function GameOver:Boolean;Begin
GameOver:=GameWon or (TotalLines<=0);
End;
Procedure FindMove(Var X,Y:IndexType);
Var
Opponent:ColorType;
I,J:IndexType;
Max,Valu:Integer;
Begin
Opponent:=OpponentColor(Player);
Max:=-MaxInt;
X:=(N+1) shr 1;
Y:=(N+1) shr 1;
If Board[X,Y]=Empty Then Max:=4;
For I:=1 to N do For J:=1 to N do If Board[I,J]=Empty Then Begin
Valu:=Value[I,J,Player]*(16+AttackFactor) div 16+Value[I,J,Opponent]+Random(4);
If Valu>Max Then Begin
X:=I;
Y:=J;
Max:=Valu;
End;
End;
End;
Procedure ResetGame(FirstGame:Boolean);
Var
I,J:IndexType;
D:0..3;
C:ColorType;
Begin
SetUpScreen;
If FirstGame Then Begin
TextColor(HeadingColor);
GotoXY(49, 1);
Write('R E N J U');
GotoXY(49,3);
WriteCommand('Nouvelle partie ');
WriteCommand('Quitte ');
GotoXY(49,4);
WriteCommand('Auto ');
WriteCommand('Jouer ');
WriteCommand('Indice');
GotoXY(49,5);
WriteHelp('?-pour Aide ', 1);
FirstGame := false;
End
Else
Begin
ClearMsg;
ClearMove;
End;
For I:=1 to N do For J:=1 to N do Begin
Board[I,J]:=Empty;
For C:=Cross to Nought do Begin
Value[I,J,C]:=0;
For D:=0 to 3 do Line[D,I,J,C]:=0;
End;
End;
Player:=Cross;
TotalLines:=2*2*(N*(N-4)+(N-4)*(N-4));
GameWon:=False;
For I:=1 to 3 do Begin
FindMove(X,Y);
MakeMove(X,Y);
End;
End;
Procedure ClearBuffer;
Var
Ch:Char;
Begin
While KeyPressed do Ch:=ReadKey;
End;
Procedure ReadCommand(X,Y:IndexType;Var Command:Char);
Var
ValidCommand:Boolean;
Begin
Repeat
ValidCommand:=True;
GotoSquare(X,Y);
Command:=UpCase(ReadKey);
Case Command of
'?':Help;
#3:Command:='Q';
#13,#32:Command:='E';
#0:Begin
Command:=UpCase(ReadKey);
Case Command of
#59:Help;
'K':Command:='L';
'M':Command:='R';
'P':Command:='D';
'H':Command:='U';
'G':Command:='7';
'I':Command:='9';
'O':Command:='1';
'Q':Command:='3';
Else Begin
ValidCommand:=False;
ClearBuffer;
End;
End;
End;
#27:If GameOver Then command:='P'
Else
Begin
ValidCommand:=False;
ClearBuffer;
End;
'N','Q','A','P','H','J':;
Else Begin
ValidCommand:=False;
ClearBuffer;
End;
End;
Until ValidCommand;
End;
Procedure InterpretAction(Command:Char);
Var
Temp:Integer;
Begin
Case Command of
'N':Begin
ResetGame(false);
X:=(N+1) shr 1;
Y:=X;
End;
'H':FindMove(X, Y);
'L':X:=(X+N-2) mod N+1;
'R':X:=X mod N+1;
'D':Y:=(Y+N-2) mod N+1;
'U':Y:=Y mod N + 1;
'7':Begin
If(X=1)or(Y=N)Then Begin
Temp:=X;
X:=Y;
Y:=Temp;
End
Else
Begin
X:=X-1;
Y:=Y+1;
End;
End;
'9':Begin
If X=N Then Begin
X:=(N-Y)+1;
Y:=1;
End
Else If Y=N Then Begin
Y:=(N-X)+1;
X:=1;
End
Else Begin
X:=X+1;
Y:=Y+1;
End
End;
'1':Begin
If Y=1 Then Begin
Y:=(N-X)+1;
X:=N;
End
Else If X=1 Then Begin
X:=(N-Y)+1;
Y:=N;
End
Else
Begin
X:=X-1;
Y:=Y-1;
End;
End;
'3':Begin
If(X=N)or(Y=1)Then Begin
Temp:=X;
X:=Y;
Y:=Temp;
End
Else
Begin
X:=X+1;
Y:=Y-1;
End;
End;
'A':AutoPlay:=True;
End;
End;
BEGIN
{$IFDEF FPC}
{$IFDEF WINDOWS}
SetUseACP(False);
{$ENDIF}
{$ENDIF}
ClrScr;
Randomize;
AutoPlay:=False;
FileRead:=False;
ResetGame(True);
X:=(N+1) shr 1;
Y:=X;
Repeat
ReadCommand(X,Y,Command);
If(GameOver)Then Begin
If Command<>'Q'Then Command:='N';
End;
InterpretAction(Command);
If Command='E'Then Begin
If Board[X,Y]=Empty Then Begin
MakeMove(X,Y);
If(GameWon)Then PrintMsg('F‚lications, vous gagnez !');
Command:='P';
End;
End;
If Command in ['P','J','A']Then Begin
Repeat
If KeyPressed Then ClearBuffer;
If(GameOver)Then Begin
AutoPlay:=False;
If(Command<>'Q')and(Not GameWon)Then PrintMsg('Match nul!');
End
Else
Begin
FindMove(X,Y);
MakeMove(X,Y);
If GameWon Then PrintMsg('Je gagne !');
End;
Until AutoPlay=False;
End;
Until Command in ['Q',#3];
Finish;
END.