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Allow bones to be renamed to proper names when converting from VRChat to VRM #51
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Is the VRM file that causes this error the VRM prefab right after import? |
The VRM prefab after import is what causes the issue, the converter itself is able to properly convert it into a VRM file. There is no VRM file included, one must be made from the avatar in order to have one, which is what I did. The solution I found was to manually modify the FBX file and rename all of the bones and vertex groups to their proper names in order to convert the avatar into a VRM. My apologies for my wording as well; I am not creating a VRChat avatar from a VRM file, but rather a VRM file from a VRChat avatar. For now, here are the errors that this specific avatar causes:
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I have confirmed the problem. |
So on this avatar:
Fina
There is an error when attempting to create an avatar from the VRM file:
http://puu.sh/JnPug/41c3be814d.png
Would it be possible for there to be some way to rename the bones during the conversion process? Since this avatar has a large list of bones named like this:
http://puu.sh/JnPvO/0889c41622.png
and then some, it would likely be a lot easier if they could be batch renamed instead of having to rename each one individually.
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