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dungeon.zil
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dungeon.zil
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"SUBTITLE MINI-ZORK"
<DIRECTIONS NORTH EAST WEST SOUTH NE NW SE SW UP DOWN IN OUT LAND>
"SUBTITLE GLOBAL OBJECTS"
<GLOBAL LOAD-MAX 100>
<GLOBAL LOAD-ALLOWED 100>
<OBJECT GLOBAL-OBJECTS
(FLAGS RWATERBIT RMUNGBIT INVISIBLE TOUCHBIT FIGHTBIT STAGGERED)>
<OBJECT LOCAL-GLOBALS (IN GLOBAL-OBJECTS) (SYNONYM MGCKJK)>
;"Yes, this synonym for LOCAL-GLOBALS needs to exist... sigh"
<OBJECT ROOMS>
<OBJECT PSEUDO-OBJECT
(DESC "pseudo")
(ACTION CRETIN)>
<OBJECT IT ;"was IT"
(IN GLOBAL-OBJECTS)
(SYNONYM IT THAT THIS HIM)
(DESC "random object")
(FLAGS NDESCBIT)>
<OBJECT STAIRS
(IN LOCAL-GLOBALS)
(SYNONYM STAIRS STEPS STAIRCASE STAIRWAY)
(ADJECTIVE STONE FORBIDDING STEEP)
(DESC "stairs")
(FLAGS NDESCBIT CLIMBBIT)>
<OBJECT PATHOBJ
(IN GLOBAL-OBJECTS)
(SYNONYM PASSAGE CRAWLWAY EXIT PATH)
(ADJECTIVE FOREST NARROW LONG WINDING)
(DESC "way")
(FLAGS NDESCBIT)
(ACTION PATH-OBJECT)>
<OBJECT BOARDS
(IN LOCAL-GLOBALS)
(SYNONYM BOARDS BOARD)
(DESC "board")
(FLAGS NDESCBIT)>
<OBJECT WALL ;"was WALL"
(IN GLOBAL-OBJECTS)
(SYNONYM WALL WALLS)
(DESC "wall")>
<OBJECT GROUND ;"was GROUND"
(IN GLOBAL-OBJECTS)
(SYNONYM GROUND EARTH SAND DIRT)
(DESC "ground")
(ACTION GROUND-FUNCTION)>
<OBJECT SAILOR
(IN GLOBAL-OBJECTS)
(SYNONYM SAILOR FOOTPAD AVIATOR)
(DESC "sailor")
(FLAGS NDESCBIT)
(ACTION SAILOR-FCN)>
<OBJECT GRUE ;"was GRUE"
(IN GLOBAL-OBJECTS)
(SYNONYM GRUE)
(ADJECTIVE LURKING)
(DESC "lurking grue")
(ACTION GRUE-FUNCTION)>
<OBJECT LUNGS ;"was LUNGS"
(IN GLOBAL-OBJECTS)
(SYNONYM LUNGS AIR MOUTH BREATH)
(DESC "air")
(FLAGS NDESCBIT)>
<OBJECT SONGBIRD ;"was SONGBIRD"
(IN LOCAL-GLOBALS)
(SYNONYM BIRD)
(ADJECTIVE SONG)
(DESC "song bird")
(FLAGS NDESCBIT)
(ACTION BIRD-OBJECT)>
<OBJECT WHITE-HOUSE ;"was WHITE-HOUSE"
(IN LOCAL-GLOBALS)
(SYNONYM HOUSE)
(ADJECTIVE WHITE)
(DESC "white house")
(FLAGS NDESCBIT)
(ACTION HOUSE-FUNCTION)>
<OBJECT FOREST
(IN LOCAL-GLOBALS)
(SYNONYM FOREST TREES)
(DESC "forest")
(FLAGS NDESCBIT)
(ACTION FOREST-FUNCTION)>
<OBJECT TREE ;"was TREE"
(IN LOCAL-GLOBALS)
(SYNONYM TREE TREES)
(ADJECTIVE LARGE)
(DESC "tree")
(FLAGS NDESCBIT)>
<OBJECT GLOBAL-WATER ;"was GLOBAL-WATER"
(IN LOCAL-GLOBALS)
(SYNONYM WATER QUANTITY)
(DESC "water")
(FLAGS DRINKBIT)
(ACTION WATER-FUNCTION)>
<OBJECT KITCHEN-WINDOW ;"was KITCHEN-WINDOW"
(IN LOCAL-GLOBALS)
(SYNONYM WINDOW)
(ADJECTIVE KITCHEN SMALL)
(DESC "kitchen window")
(FLAGS DOORBIT NDESCBIT)
(ACTION WINDOW-FUNCTION)>
<OBJECT CHIMNEY
(IN LOCAL-GLOBALS)
(SYNONYM CHIMNEY)
(ADJECTIVE DARK NARROW)
(DESC "chimney")
(FLAGS CLIMBBIT NDESCBIT)>
\
"SUBTITLE OBJECTS"
<OBJECT ADVENTURER ;"was ADVENTURER"
(IN WEST-OF-HOUSE)
(SYNONYM ADVENTURER)
(DESC "cretin")
(FLAGS VILLAIN NDESCBIT INVISIBLE SACREDBIT)
(STRENGTH 0)
(ACTION 0)>
<OBJECT ME
(IN GLOBAL-OBJECTS)
(SYNONYM ME MYSELF SELF CRETIN)
(DESC "you")
(FLAGS VILLAIN)
(ACTION CRETIN)>
<OBJECT HANDS
(IN GLOBAL-OBJECTS)
(SYNONYM PAIR HANDS HAND)
(ADJECTIVE BARE)
(DESC "pair of hands")
(FLAGS NDESCBIT TOOLBIT)>
<OBJECT GHOST ;"was GHOST"
(IN ENTRANCE-TO-HADES)
(SYNONYM GHOSTS SPIRITS FORCE)
(ADJECTIVE INVISIBLE EVIL)
(DESC "number of ghosts")
(FLAGS VICBIT NDESCBIT)
(ACTION GHOST-FUNCTION)>
<OBJECT SKULL
(IN LAND-OF-LIVING-DEAD)
(SYNONYM SKULL TREASURE)
(ADJECTIVE CRYSTAL)
(DESC "crystal skull")
(FDESC
"Lying in the corner is a beautifully carved crystal skull.")
(FLAGS TAKEBIT)
(VALUE 10)
(TVALUE 10)>
<OBJECT LOWERED-BASKET ;"was FBASK"
(IN LOWER-SHAFT)
(SYNONYM BASKET)
(LDESC "From the chain is suspended a basket.")
(DESC "basket")
(FLAGS)
(ACTION DUMBWAITER)>
<OBJECT FOOD ;"was FOOD"
(IN SANDWICH-BAG)
(SYNONYM FOOD SANDWICH LUNCH)
(ADJECTIVE HOT PEPPER)
(DESC "lunch")
(FLAGS TAKEBIT FOODBIT)
(LDESC "A hot pepper sandwich is here.")>
<OBJECT RAISED-BASKET ;"was TBASK"
(IN SHAFT-ROOM)
(SYNONYM BASKET)
(DESC "basket")
(FLAGS TRANSBIT CONTBIT OPENBIT)
(ACTION DUMBWAITER)
(LDESC "At the end of the chain is a basket.")
(CAPACITY 50)>
<OBJECT BAT ;"was BAT"
(IN BAT-ROOM)
(SYNONYM BAT VAMPIRE)
(ADJECTIVE VAMPIRE DERANGED)
(DESC "bat")
(FLAGS NDESCBIT TRYTAKEBIT)
(ACTION BAT-FUNCTION)>
<OBJECT BELL ;"was BELL"
(IN NORTH-TEMPLE)
(SYNONYM BELL)
(ADJECTIVE BRASS)
(DESC "brass bell")
(FLAGS TAKEBIT)>
<OBJECT AXE ;"was AXE"
(IN TROLL)
(SYNONYM AXE)
(ADJECTIVE BLOODY)
(DESC "bloody axe")
(FLAGS ;WEAPONBIT TRYTAKEBIT NDESCBIT)
(ACTION AXE-FUNCTION)
(SIZE 25)>
<OBJECT BOLT ;"was BOLT"
(IN DAM-ROOM)
(SYNONYM BOLT)
(ADJECTIVE METAL LARGE)
(DESC "bolt")
(FLAGS NDESCBIT TURNBIT)
(ACTION BOLT-FUNCTION)>
<OBJECT ALTAR
(IN SOUTH-TEMPLE)
(SYNONYM ALTAR)
(DESC "altar")
(FLAGS NDESCBIT SURFACEBIT CONTBIT OPENBIT)
(CAPACITY 50)>
<OBJECT BOOK ;"was BOOK"
(IN ALTAR)
(SYNONYM BOOK)
(ADJECTIVE PRAYER)
(DESC "prayer book")
(FLAGS READBIT TAKEBIT CONTBIT BURNBIT TURNBIT)
(ACTION BLACK-BOOK)
(FDESC "On the altar is an open prayer book.")
(SIZE 10)
(TEXT
"The book contains instructions for using certain noises and prayers to
drive away evil." )>
<OBJECT SCEPTRE ;"was STICK"
(IN COFFIN)
(SYNONYM SCEPTRE TREASURE)
(ADJECTIVE EGYPTIAN ANCIENT)
(DESC "sceptre")
(FLAGS TAKEBIT)
(ACTION SCEPTRE-FUNCTION)
(FDESC
"An ancient Egyptian sceptre, ornamented with multi-colored jewels, is in
the coffin.")
(SIZE 3)
(VALUE 4)
(TVALUE 6)>
<OBJECT TIMBERS ;"was OTIMB"
(IN TIMBER-ROOM)
(SYNONYM TIMBERS PILE)
(ADJECTIVE WOODEN BROKEN)
(DESC "broken timber")
(FLAGS TAKEBIT)
(SIZE 50)>
<OBJECT SLIDE ;"was SLIDE"
(IN LOCAL-GLOBALS)
(SYNONYM SLIDE)
(ADJECTIVE STEEP METAL TWISTING)
(DESC "slide")
(FLAGS CLIMBBIT)
(ACTION SLIDE-FUNCTION)>
<OBJECT KITCHEN-TABLE
(IN KITCHEN)
(SYNONYM TABLE)
(ADJECTIVE KITCHEN)
(DESC "kitchen table")
(FLAGS NDESCBIT CONTBIT OPENBIT SURFACEBIT)
(CAPACITY 30)>
<OBJECT SANDWICH-BAG ;"was SBAG"
(IN KITCHEN-TABLE)
(SYNONYM BAG SACK)
(ADJECTIVE BROWN ELONGATED SMELLY)
(DESC "brown sack")
(FLAGS TAKEBIT CONTBIT BURNBIT)
(FDESC
"On the table is an elongated brown sack, smelling of hot peppers.")
(CAPACITY 15)
(SIZE 3)>
<OBJECT OVERBOARD
(IN GLOBAL-OBJECTS)
(SYNONYM OVERBOARD)
(FLAGS NDESCBIT)>
<OBJECT TOOL-CHEST ;"first obj in room"
(IN MAINTENANCE-ROOM)
(SYNONYM CHEST TOOLCHEST)
(ADJECTIVE TOOL)
(DESC "tool chest")
(FLAGS OPENBIT SACREDBIT)>
<OBJECT BUTTON ;"was YBUTT"
(IN MAINTENANCE-ROOM)
(SYNONYM BUTTON)
(DESC "button")
(FLAGS NDESCBIT)
(ACTION DBUTTONS)>
<OBJECT TROPHY-CASE ;"was TCASE -- first obj so L.R. desc looks right."
(IN LIVING-ROOM)
(SYNONYM CASE)
(ADJECTIVE TROPHY)
(DESC "trophy case")
(FLAGS TRANSBIT CONTBIT NDESCBIT)
(ACTION TROPHY-CASE-FCN)
(CAPACITY 10000)>
<OBJECT RUG ;"was RUG"
(IN LIVING-ROOM)
(SYNONYM RUG CARPET)
(ADJECTIVE LARGE ORIENTAL)
(DESC "carpet")
(FLAGS NDESCBIT TRYTAKEBIT)
(ACTION RUG-FCN)>
<OBJECT CHALICE ;"was CHALI"
(IN TREASURE-ROOM)
(SYNONYM CHALICE SILVER TREASURE)
(ADJECTIVE SILVER)
(DESC "silver chalice")
(FLAGS TAKEBIT)
(ACTION CHALICE-FCN)
(SIZE 10)
(VALUE 10)
(TVALUE 5)>
<OBJECT GARLIC ;"was GARLI"
(IN SANDWICH-BAG)
(SYNONYM GARLIC CLOVE)
(DESC "clove of garlic")
(FLAGS TAKEBIT FOODBIT)>
<OBJECT CYCLOPS ;"was CYCLO"
(IN CYCLOPS-ROOM)
(SYNONYM CYCLOPS)
(ADJECTIVE HUNGRY GIANT)
(DESC "cyclops")
(FLAGS VICBIT VILLAIN NDESCBIT)
(ACTION CYCLOPS-FCN)
(STRENGTH 10000)>
<OBJECT DAM ;"was DAM"
(IN DAM-ROOM)
(SYNONYM DAM GATE GATES)
(DESC "dam")
(FLAGS NDESCBIT)
(ACTION DAM-FUNCTION)>
<OBJECT TRAP-DOOR ;"was DOOR"
(IN LIVING-ROOM)
(SYNONYM DOOR TRAP-DOOR)
(ADJECTIVE TRAP)
(DESC "trap door")
(FLAGS DOORBIT NDESCBIT INVISIBLE)
(ACTION TRAP-DOOR-FCN)>
<OBJECT BOARDED-WINDOW
(SYNONYM WINDOW)
(ADJECTIVE BOARDED)
(DESC "boarded window")
(FLAGS NDESCBIT)>
<OBJECT NAILS
(IN WOODEN-DOOR)
(SYNONYM NAILS NAIL)
(DESC "nail")
(FLAGS NDESCBIT)>
<OBJECT FRONT-DOOR ;"was FDOOR"
(IN WEST-OF-HOUSE)
(SYNONYM DOOR)
(ADJECTIVE FRONT BOARDED)
(DESC "door")
(FLAGS DOORBIT NDESCBIT)
(ACTION FRONT-DOOR-FCN)>
<OBJECT BARROW-DOOR
(IN STONE-BARROW)
(SYNONYM DOOR)
(ADJECTIVE HUGE STONE)
(DESC "stone door")
(FLAGS DOORBIT NDESCBIT)>
<OBJECT BARROW
(IN STONE-BARROW)
(SYNONYM BARROW TOMB)
(ADJECTIVE MASSIVE STONE)
(DESC "stone barrow")
(FLAGS NDESCBIT)
(ACTION BARROW-FCN)>
\
<OBJECT BOTTLE ;"was BOTTL"
(IN KITCHEN-TABLE)
(SYNONYM BOTTLE)
(ADJECTIVE GLASS)
(DESC "glass bottle")
(FLAGS TAKEBIT TRANSBIT CONTBIT)
(ACTION BOTTLE-FUNCTION)
(FDESC "A bottle is sitting on the table.")
(CAPACITY 4)>
<OBJECT COFFIN ;"was COFFI"
(IN EGYPT-ROOM)
(SYNONYM COFFIN TREASURE)
(ADJECTIVE SOLID GOLD)
(DESC "gold coffin")
(FLAGS TAKEBIT CONTBIT SACREDBIT)
(LDESC
"The solid-gold coffin used for the burial of Ramses II is here.")
(CAPACITY 35)
(SIZE 55)
(VALUE 10)
(TVALUE 15)>
<OBJECT GRATE ;"was GRATE"
(IN LOCAL-GLOBALS)
(SYNONYM GRATE GRATING LOCK)
(DESC "grating")
(FLAGS DOORBIT NDESCBIT INVISIBLE)
(ACTION GRATE-FUNCTION)>
<OBJECT PUMP ;"was PUMP"
(IN RESERVOIR-NORTH)
(SYNONYM PUMP AIR-PUMP)
(ADJECTIVE HAND-HELD HAND HELD)
(DESC "hand-held air pump")
(FLAGS TAKEBIT TOOLBIT)>
<OBJECT DIAMOND ;"was DIAMO"
(SYNONYM DIAMOND TREASURE)
(ADJECTIVE HUGE)
(DESC "huge diamond")
(FLAGS TAKEBIT)
(LDESC "There is a huge diamond (perfectly cut) here.")
(VALUE 10)
(TVALUE 10)>
<OBJECT JADE ;"was JADE"
(IN BAT-ROOM)
(SYNONYM FIGURINE TREASURE)
(ADJECTIVE JADE)
(DESC "jade figurine")
(FLAGS TAKEBIT)
(LDESC "There is an exquisite jade figurine here.")
(SIZE 10)
(VALUE 5)
(TVALUE 5)>
<OBJECT KNIFE ;"was KNIFE"
(IN ATTIC)
(SYNONYM KNIFE)
(ADJECTIVE NASTY NASTY-LOOKING)
(DESC "nasty knife")
(FLAGS TAKEBIT WEAPONBIT)
(FDESC "On the ground is a nasty-looking knife.")>
<OBJECT BONES ;"was BONES"
(IN MAZE-5)
(SYNONYM BONES SKELETON BODY)
(DESC "skeleton")
(FLAGS TRYTAKEBIT NDESCBIT)>
<OBJECT BURNED-OUT-LANTERN ;"was BLANT"
(IN MAZE-5)
(SYNONYM LANTERN LAMP)
(ADJECTIVE BURNED)
(DESC "burned-out lantern")
(FLAGS TAKEBIT)
(FDESC "The deceased adventurer's burned-out lantern is here.")
(SIZE 20)>
<OBJECT BAG-OF-COINS ;"was BAGCO"
(IN MAZE-5)
(SYNONYM BAG COINS TREASURE)
(DESC "bag of coins")
(FLAGS TAKEBIT)
(LDESC "A bag, bulging with coins, is here.")
(SIZE 15)
(VALUE 10)
(TVALUE 5)>
<OBJECT KEYS
; "The original game file had no key. I've added it to make it compile
but it can never be found."
; (IN MAZE-5)
(SYNONYM KEY)
(ADJECTIVE SKELETON)
(DESC "skeleton key")
(FLAGS TAKEBIT TOOLBIT)
(SIZE 10)>
<OBJECT LAMP ;"was LAMP"
(IN LIVING-ROOM)
(SYNONYM LAMP LANTERN LIGHT)
(ADJECTIVE BRASS)
(DESC "lamp")
(FLAGS TAKEBIT LIGHTBIT)
(ACTION LANTERN)
(FDESC "A battery-powered brass lantern is on the trophy case.")
(SIZE 15)>
<OBJECT MACHINE ;"was MACHI"
(IN MACHINE-ROOM)
(SYNONYM MACHINE LID)
(DESC "machine")
(FLAGS CONTBIT NDESCBIT)
(ACTION MACHINE-FUNCTION)
(CAPACITY 50)>
<OBJECT INFLATED-BOAT ;"was RBOAT"
(SYNONYM BOAT)
(ADJECTIVE INFLAT MAGIC PLASTIC)
(DESC "inflated boat")
(FLAGS TAKEBIT BURNBIT VEHBIT OPENBIT)
(ACTION RBOAT-FUNCTION)
(CAPACITY 100)
(SIZE 20)
(VTYPE RWATERBIT)>
<OBJECT MAILBOX ;"was MAILB"
(IN WEST-OF-HOUSE)
(SYNONYM MAILBOX BOX)
(DESC "mailbox")
(FLAGS CONTBIT)
(CAPACITY 10)>
<OBJECT PAINTING ;"was PAINT"
(IN STUDIO)
(SYNONYM PAINTING TREASURE)
(DESC "painting")
(FLAGS TAKEBIT BURNBIT)
(ACTION PAINTING-FCN)
(FDESC
"Hanging on the far wall is a painting of unparalleled beauty.")
(SIZE 15)
(VALUE 4)
(TVALUE 6)>
<OBJECT LEAVES ;"was LEAVE"
(IN PATH)
(SYNONYM LEAVES PILE)
(DESC "pile of leaves")
(FLAGS TAKEBIT BURNBIT TRYTAKEBIT)
(ACTION LEAF-PILE)
(LDESC "On the ground is a pile of leaves.")
(SIZE 25)>
<OBJECT INFLATABLE-BOAT ;"was IBOAT"
(IN DAM-BASE)
(SYNONYM BOAT PILE PLASTIC VALVE)
(ADJECTIVE PLASTIC INFLAT)
(DESC "pile of plastic")
(FLAGS TAKEBIT BURNBIT)
(ACTION IBOAT-FUNCTION)
(LDESC
"There is a folded pile of plastic here which has a small valve attached.")
(SIZE 20)>
<OBJECT POT-OF-GOLD ;"was POT"
(IN END-OF-RAINBOW)
(SYNONYM POT TREASURE)
(ADJECTIVE GOLD)
(DESC "pot of gold")
(FLAGS TAKEBIT INVISIBLE)
(FDESC "At the end of the rainbow is a pot of gold.")
(SIZE 15)
(VALUE 10)
(TVALUE 10)>
<OBJECT WATER ;"was WATER"
(IN BOTTLE)
(SYNONYM WATER QUANTITY)
(DESC "quantity of water")
(FLAGS TAKEBIT DRINKBIT)
(ACTION WATER-FUNCTION)
(LDESC "There is some water here.")
(SIZE 4)>
<OBJECT RAILING ;"was RAILI"
(IN DOME-ROOM)
(SYNONYM RAILING RAIL)
(ADJECTIVE WOODEN)
(DESC "wooden railing")
(FLAGS NDESCBIT)>
<OBJECT DOME
(IN LOCAL-GLOBALS)
(SYNONYM DOME)
(DESC "dome")
(FLAGS NDESCBIT)>
<OBJECT RAINBOW ;"was RAINB"
(IN LOCAL-GLOBALS)
(SYNONYM RAINBOW)
(DESC "rainbow")
(FLAGS NDESCBIT CLIMBBIT)
(ACTION RAINBOW-FCN)>
<OBJECT RIVER
(IN LOCAL-GLOBALS)
(DESC "river")
(SYNONYM RIVER)
(ADJECTIVE FRIGID)
(ACTION RIVER-FUNCTION)
(FLAGS NDESCBIT)>
<OBJECT ROPE ;"was ROPE"
(IN ATTIC)
(SYNONYM ROPE COIL)
(DESC "rope")
(FLAGS TAKEBIT SACREDBIT TRYTAKEBIT)
(ACTION ROPE-FUNCTION)
(FDESC "A coil of rope is lying in the corner.")
(SIZE 10)>
<OBJECT SAND ;"was SAND"
(IN SANDY-CAVE)
(SYNONYM SAND)
(DESC "sand")
(FLAGS NDESCBIT)
(ACTION SAND-FUNCTION)>
<OBJECT SCREWDRIVER ;"was SCREW"
(IN MAINTENANCE-ROOM)
(SYNONYM SCREWDRIVER DRIVER)
(ADJECTIVE SCREW)
(DESC "screwdriver")
(FLAGS TAKEBIT TOOLBIT)>
<OBJECT SHOVEL ;"was SHOVE"
(IN SANDY-BEACH)
(SYNONYM SHOVEL)
(DESC "shovel")
(FLAGS TAKEBIT TOOLBIT)
(SIZE 15)>
<OBJECT COAL ;"was COAL"
(IN DEAD-END-5)
(SYNONYM COAL PILE)
(ADJECTIVE SMALL)
(DESC "small pile of coal")
(FLAGS TAKEBIT BURNBIT)
(SIZE 20)>
<OBJECT SCARAB ;"was STATU"
(IN SANDY-CAVE)
(SYNONYM SCARAB TREASURE)
(ADJECTIVE PRECIOUS CARVED)
(DESC "scarab")
(FLAGS TAKEBIT INVISIBLE)
(LDESC "There is a precious carved scarab here.")
(SIZE 8)
(VALUE 5)
(TVALUE 5)>
<OBJECT STILETTO ;"was STILL"
(IN THIEF)
(SYNONYM STILETTO)
(DESC "stiletto")
(ACTION STILETTO-FUNCTION)
(FLAGS ;WEAPONBIT TAKEBIT NDESCBIT)
(SIZE 10)>
<OBJECT MACHINE-SWITCH ;"was MSWIT"
(IN MACHINE-ROOM)
(SYNONYM SWITCH)
(DESC "switch")
(FLAGS NDESCBIT TURNBIT)
(ACTION MSWITCH-FUNCTION)>
<OBJECT WOODEN-DOOR
(IN LIVING-ROOM)
(SYNONYM DOOR LETTERING)
(ADJECTIVE WOODEN GOTHIC STRANGE)
(DESC "wooden door")
(FLAGS READBIT DOORBIT NDESCBIT TRANSBIT)
(ACTION FRONT-DOOR-FCN)
(TEXT
"The engravings translate to 'This space intentionally left blank.'")>
<OBJECT SWORD ;"was SWORD"
(IN LIVING-ROOM)
(SYNONYM SWORD)
(ADJECTIVE ELVISH)
(DESC "sword")
(FLAGS TAKEBIT WEAPONBIT TRYTAKEBIT)
(ACTION SWORD-FCN)
(FDESC
"Above the trophy case hangs an elvish sword of great antiquity.")
(SIZE 30)
(TVALUE 0)>
<OBJECT MAP
(IN TROPHY-CASE)
(SYNONYM PARCHMENT MAP)
(ADJECTIVE ANCIENT)
(DESC "ancient map")
(FLAGS INVISIBLE READBIT TAKEBIT)
(FDESC
"In the trophy case is an ancient parchment which appears to be a map.")
(SIZE 2)
(TEXT
"It shows a white house in the middle of a clearing within a vast forest,
which lies on the edge of a mighty canyon. The map indicates three paths
leaving the clearing--to the north, east, and southwest.")>
<OBJECT BOAT-LABEL ;"was LABEL"
(IN INFLATED-BOAT)
(SYNONYM LABEL)
(ADJECTIVE TAN)
(DESC "tan label")
(FLAGS READBIT TAKEBIT BURNBIT)
(SIZE 2)
(TEXT
" FROBOZZ MAGIC BOAT COMPANY|
|
To enter a body of water, say 'Launch'.|
To get to shore, say 'Land'.|
")>
<OBJECT THIEF ;"was THIEF"
(IN ROUND-ROOM)
(SYNONYM THIEF ROBBER INDIVIDUAL)
(ADJECTIVE SHADY SUSPICIOUS SEEDY)
(DESC "thief")
(FLAGS VICBIT VILLAIN INVISIBLE OPENBIT)
(ACTION ROBBER-FUNCTION)
(LDESC
"There is a suspicious-looking individual, holding a bag, leaning
against one wall. He is armed with a deadly stiletto.")
(STRENGTH 5)>
<OBJECT TORCH ;"was TORCH"
(IN ALTAR)
(SYNONYM TORCH TREASURE)
(ADJECTIVE FLAMING IVORY)
(DESC "torch")
(FLAGS TAKEBIT LIGHTBIT FLAMEBIT ONBIT SACREDBIT)
(ACTION TORCH-OBJECT)
(FDESC "Sitting on the altar is a flaming torch, made of ivory.")
(SIZE 20)
(VALUE 14)
(TVALUE 6)>
<OBJECT TROLL ;"was TROLL"
(IN TROLL-ROOM)
(SYNONYM TROLL)
(DESC "troll")
(FLAGS VICBIT VILLAIN OPENBIT)
(ACTION TROLL-FCN)
(LDESC
"A troll, brandishing a bloody axe, blocks all the exits.")
(STRENGTH 2)>
<OBJECT TRUNK ;"was TRUNK"
(IN RESERVOIR)
(SYNONYM TRUNK JEWELS TREASURE)
(DESC "trunk of jewels")
(FLAGS TAKEBIT INVISIBLE)
(FDESC
"Lying half buried in the mud is an old trunk, bulging with jewels.")
(SIZE 35)
(VALUE 15)
(TVALUE 5)>
<OBJECT TOP-OF-TREE ;"was TTREE"
(IN UP-A-TREE)
(SYNONYM TREE)
(ADJECTIVE LARGE)
(DESC "large tree")
(FLAGS NDESCBIT CLIMBBIT)>
<OBJECT CLIMBABLE-CLIFF ;"was CCLIF"
(IN LOCAL-GLOBALS)
(SYNONYM CLIFF)
(ADJECTIVE ROCKY SHEER)
(DESC "cliff")
(ACTION CLIFF-OBJECT)
(FLAGS NDESCBIT CLIMBBIT)>
<OBJECT WHITE-CLIFF ;"was WCLIF"
(IN LOCAL-GLOBALS)
(SYNONYM CLIFF CLIFFS)
(ADJECTIVE WHITE)
(DESC "white cliffs")
(FLAGS NDESCBIT CLIMBBIT)
(ACTION WCLIF-OBJECT)>
<OBJECT WRENCH ;"was WRENC"
(IN MAINTENANCE-ROOM)
(SYNONYM WRENCH)
(DESC "wrench")
(FLAGS TAKEBIT TOOLBIT)
(SIZE 10)>
<OBJECT CONTROL-PANEL ;"was CPANL"
(IN DAM-ROOM)
(SYNONYM PANEL)
(ADJECTIVE CONTROL)
(DESC "control panel")
(FLAGS NDESCBIT)>
\
"SUBTITLE FOREST OBJECTS"
<OBJECT NEST ;"was NEST"
(IN UP-A-TREE)
(SYNONYM NEST)
(DESC "bird's nest")
(FLAGS BURNBIT OPENBIT NDESCBIT)
(CAPACITY 20)>
<OBJECT CANARY ;"was GCANA"
(IN EGG)
(SYNONYM CANARY)
(ADJECTIVE GOLD GOLDEN)
(DESC "golden canary")
(FLAGS TAKEBIT)
(ACTION CANARY-OBJECT)
(VALUE 6)
(TVALUE 4)
(FDESC
"There is a golden canary nestled in the egg. Through a crystal window
you can see intricate machinery inside. It appears to have wound down.")>
<OBJECT BAUBLE ;"was BAUBL"
(SYNONYM BAUBLE)
(ADJECTIVE BRASS BEAUTIFUL)
(DESC "brass bauble")
(FLAGS TAKEBIT)
(VALUE 1)
(TVALUE 1)>
<OBJECT BROKEN-EGG ;"was BEGG"
(SYNONYM EGG)
(ADJECTIVE BROKEN)
(DESC "broken egg")
(FLAGS TAKEBIT CONTBIT OPENBIT)
(CAPACITY 6)
(TVALUE 2)>
<OBJECT GUNK ;"was GUNK"
(SYNONYM GUNK PIECE SLAG)
(ADJECTIVE VITREOUS)
(DESC "piece of vitreous slag")
(FLAGS TAKEBIT TRYTAKEBIT)
(ACTION GUNK-FUNCTION)
(SIZE 10)>
<OBJECT EGG ;"was EGG"
(IN NEST)
(SYNONYM EGG TREASURE)
(ADJECTIVE ENCRUSTED JEWELED)
(DESC "jewel-encrusted egg")
(FLAGS TAKEBIT CONTBIT)
(ACTION EGG-OBJECT)
(VALUE 5)
(TVALUE 5)
(CAPACITY 6)
(FDESC
"In the nest is a large egg encrusted with precious jewels and inlaid with
gold, apparently scavenged somewhere by a childless songbird.")>
\
"SUBTITLE ROOMS"
"SUBTITLE CONDITIONAL EXIT FLAGS"
<GLOBAL CYCLOPS-FLAG <>>
<GLOBAL DEFLATE <>>
<GLOBAL DOME-FLAG <>>
<GLOBAL EMPTY-HANDED <>>
<GLOBAL LLD-FLAG <>>
<GLOBAL LOW-TIDE <>>
<GLOBAL MAGIC-FLAG <>>
<GLOBAL RAINBOW-FLAG <>>
<GLOBAL TROLL-FLAG <>>
<GLOBAL WON-FLAG <>>
<GLOBAL COFFIN-CURE <>>
"SUBTITLE FOREST AND OUTSIDE OF HOUSE"
<ROOM WEST-OF-HOUSE ;"was WHOUS"
(IN ROOMS)
(DESC "West of House")
(NORTH TO NORTH-OF-HOUSE)
(SOUTH TO SOUTH-OF-HOUSE)
(EAST "The door is boarded and you can't remove the boards.")
(SW TO STONE-BARROW IF WON-FLAG)
(ACTION WEST-HOUSE)
(FLAGS RLANDBIT ONBIT SACREDBIT)
(GLOBAL WHITE-HOUSE BOARDS)>
<ROOM STONE-BARROW ;"was WHOUS"
(IN ROOMS)
(LDESC
"You are east of a massive stone tomb. Through an open door you see
darkness within.")
(DESC "Stone Barrow")
(NE TO WEST-OF-HOUSE)
(ACTION STONE-BARROW-FCN)
(FLAGS RLANDBIT ONBIT SACREDBIT)>
<ROOM NORTH-OF-HOUSE ;"was NHOUS"
(IN ROOMS)
(LDESC
"You are north of the white house. There is no door here, and all the
windows are boarded up. To the north a narrow path enters the woods.")
(DESC "North of House")
(WEST TO WEST-OF-HOUSE)
(EAST TO EAST-OF-HOUSE)
(NORTH TO PATH)
(SOUTH "The windows are all boarded.")
(FLAGS RLANDBIT ONBIT SACREDBIT)
(GLOBAL BOARDED-WINDOW BOARDS WHITE-HOUSE)>
<ROOM SOUTH-OF-HOUSE ;"was SHOUS"
(IN ROOMS)
(LDESC
"You are south of the white house. There is no door here, and all the
windows are boarded.")
(DESC "South of House")
(WEST TO WEST-OF-HOUSE)
(EAST TO EAST-OF-HOUSE)
(NORTH "The windows are all boarded.")
(FLAGS RLANDBIT ONBIT SACREDBIT)
(GLOBAL BOARDED-WINDOW BOARDS WHITE-HOUSE)>
<ROOM EAST-OF-HOUSE ;"was EHOUS"
(IN ROOMS)
(DESC "Behind House")
(NORTH TO NORTH-OF-HOUSE)
(SOUTH TO SOUTH-OF-HOUSE)
(EAST TO CANYON-VIEW)
(WEST TO KITCHEN IF KITCHEN-WINDOW IS OPEN)
(IN TO KITCHEN IF KITCHEN-WINDOW IS OPEN)
(ACTION EAST-HOUSE)
(FLAGS RLANDBIT ONBIT SACREDBIT)
(GLOBAL WHITE-HOUSE KITCHEN-WINDOW)>
<ROOM FOREST-EDGE
(IN ROOMS)
(LDESC "You are on a path in a dimly-lit forest. The path heads west
into the heart of the forest, and to the southeast where the trees seem to
thin out.")
(DESC "Forest Edge")
(UP "There is no tree here suitable for climbing.")
(SE TO CANYON-VIEW)
(WEST TO PATH)
(ACTION FOREST-ROOM)
(FLAGS RLANDBIT ONBIT SACREDBIT)
(GLOBAL TREE SONGBIRD WHITE-HOUSE FOREST)>
<ROOM PATH ;"was FORE3"
(IN ROOMS)
(DESC "Forest Path")
(UP TO UP-A-TREE)
(EAST TO FOREST-EDGE)
(SOUTH TO NORTH-OF-HOUSE)
(DOWN TO GRATING-ROOM
IF GRATE IS OPEN ELSE "You can't go through the closed grating.")
(ACTION PATH-FCN)
(FLAGS RLANDBIT ONBIT SACREDBIT)
(GLOBAL TREE SONGBIRD WHITE-HOUSE FOREST GRATE)>
<ROOM UP-A-TREE ;"was TREE"
(IN ROOMS)
(DESC "Up a Tree")
(DOWN TO PATH)
(UP "You cannot climb any higher.")
(ACTION TREE-ROOM)
(FLAGS RLANDBIT ONBIT SACREDBIT)
(GLOBAL FOREST SONGBIRD WHITE-HOUSE)>