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bnkextr.cpp
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bnkextr.cpp
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#include <cstring>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
#include <string>
#include <cstdint>
#include <map>
struct Index;
struct Section;
#pragma pack(push, 1)
struct Index
{
std::uint32_t id;
std::uint32_t offset;
std::uint32_t size;
};
#pragma pack(pop)
#pragma pack(push, 1)
struct Section
{
char sign[4];
std::uint32_t size;
};
#pragma pack(pop)
#pragma pack(push, 1)
struct BankHeader
{
std::uint32_t version;
std::uint32_t id;
};
#pragma pack(pop)
enum class ObjectType : std::int8_t
{
SoundEffectOrVoice = 2,
EventAction = 3,
Event = 4,
RandomOrSequenceContainer = 5,
SwitchContainer = 6,
ActorMixer = 7,
AudioBus = 8,
BlendContainer = 9,
MusicSegment = 10,
MusicTrack = 11,
MusicSwitchContainer = 12,
MusicPlaylistContainer = 13,
Attenuation = 14,
DialogueEvent = 15,
MotionBus = 16,
MotionFx = 17,
Effect = 18,
Unknown = 19,
AuxiliaryBus = 20
};
#pragma pack(push, 1)
struct Object
{
ObjectType type;
std::uint32_t size;
std::uint32_t id;
};
#pragma pack(pop)
struct EventObject
{
std::uint32_t action_count;
std::vector<std::uint32_t> action_ids;
};
enum class EventActionScope : std::int8_t
{
SwitchOrTrigger = 1,
Global = 2,
GameObject = 3,
State = 4,
All = 5,
AllExcept = 6
};
enum class EventActionType : std::int8_t
{
Stop = 1,
Pause = 2,
Resume = 3,
Play = 4,
Trigger = 5,
Mute = 6,
UnMute = 7,
SetVoicePitch = 8,
ResetVoicePitch = 9,
SetVoiceVolume = 10,
ResetVoiceVolume = 11,
SetBusVolume = 12,
ResetBusVolume = 13,
SetVoiceLowPassFilter = 14,
ResetVoiceLowPassFilter = 15,
EnableState = 16,
DisableState = 17,
SetState = 18,
SetGameParameter = 19,
ResetGameParameter = 20,
SetSwitch = 21,
ToggleBypass = 22,
ResetBypassEffect = 23,
Break = 24,
Seek = 25
};
enum class EventActionParameterType : std::int8_t
{
Delay = 0x0E,
Play = 0x0F,
Probability = 0x10
};
struct EventActionObject
{
EventActionScope scope;
EventActionType action_type;
std::uint32_t game_object_id;
std::uint8_t parameter_count;
std::vector<EventActionParameterType> parameters_types;
std::vector<std::int8_t> parameters;
};
int Swap32(const uint32_t dword)
{
#ifdef __GNUC__
return __builtin_bswap32(dword);
#elif _MSC_VER
return _byteswap_ulong(dword);
#endif
}
template <typename T>
bool ReadContent(std::fstream& file, T& structure)
{
return static_cast<bool>(file.read(reinterpret_cast<char*>(&structure), sizeof(structure)));
}
std::filesystem::path CreateOutputDirectory(std::filesystem::path bnk_filename)
{
const auto directory_name = bnk_filename.filename().replace_extension("");
auto directory = bnk_filename.replace_filename(directory_name);
create_directory(directory);
return directory;
}
bool Compare(char* char_string, const std::string& string)
{
return std::strncmp(char_string, string.c_str(), string.length()) == 0;
}
bool HasArgument(char* arguments[], const int argument_count, const std::string& argument)
{
for (auto i = 0U; i < static_cast<std::size_t>(argument_count); ++i)
{
if (Compare(arguments[i], argument))
{
return true;
}
}
return false;
}
int main(int argument_count, char* arguments[])
{
std::cout << "Wwise *.BNK File Extractor\n";
std::cout << "(c) RAWR 2015-2022 - https://rawr4firefall.com\n\n";
// Has no argument(s)
if (argument_count < 2)
{
std::cout << "Usage: bnkextr filename.bnk [/swap] [/nodir] [/obj]\n";
std::cout << "\t/swap - swap byte order (use it for unpacking 'Army of Two')\n";
std::cout << "\t/nodir - create no additional directory for the *.wem files\n";
std::cout << "\t/obj - generate an objects.txt file with the extracted object data\n";
return EXIT_SUCCESS;
}
auto bnk_filename = std::filesystem::path{ std::string{ arguments[1] } };
auto swap_byte_order = HasArgument(arguments, argument_count, "/swap");
auto no_directory = HasArgument(arguments, argument_count, "/nodir");
auto dump_objects = HasArgument(arguments, argument_count, "/obj");
auto bnk_file = std::fstream{ bnk_filename, std::ios::binary | std::ios::in };
// Could not open BNK file
if (!bnk_file.is_open())
{
std::cout << "Can't open input file: " << bnk_filename << "\n";
return EXIT_FAILURE;
}
auto data_offset = std::size_t{ 0U };
auto files = std::vector<Index>{};
auto content_section = Section{};
auto content_index = Index{};
auto bank_header = BankHeader{};
auto objects = std::vector<Object>{};
auto event_objects = std::map<std::uint32_t, EventObject>{};
auto event_action_objects = std::map<std::uint32_t, EventActionObject>{};
while (ReadContent(bnk_file, content_section))
{
const std::size_t section_pos = bnk_file.tellg();
if (swap_byte_order)
{
content_section.size = Swap32(content_section.size);
}
if (Compare(content_section.sign, "BKHD"))
{
ReadContent(bnk_file, bank_header);
bnk_file.seekg(content_section.size - sizeof(BankHeader), std::ios_base::cur);
std::cout << "Wwise Bank Version: " << bank_header.version << "\n";
std::cout << "Bank ID: " << bank_header.id << "\n";
}
else if (Compare(content_section.sign, "DIDX"))
{
// Read file indices
for (auto i = 0U; i < content_section.size; i += sizeof(content_index))
{
ReadContent(bnk_file, content_index);
files.push_back(content_index);
}
}
else if (Compare(content_section.sign, "STID"))
{
// To be implemented
}
else if (Compare(content_section.sign, "DATA"))
{
data_offset = bnk_file.tellg();
}
else if (Compare(content_section.sign, "HIRC"))
{
auto object_count = std::uint32_t{ 0 };
ReadContent(bnk_file, object_count);
for (auto i = 0U; i < object_count; ++i)
{
auto object = Object{};
ReadContent(bnk_file, object);
if (object.type == ObjectType::Event)
{
auto event = EventObject{};
if (bank_header.version >= 134)
{
auto count = std::uint8_t{ 0 };
ReadContent(bnk_file, count);
event.action_count = static_cast<std::uint32_t>(count);
}
else
{
ReadContent(bnk_file, event.action_count);
}
for (auto j = 0U; j < event.action_count; ++j)
{
auto action_id = std::uint32_t{ 0 };
ReadContent(bnk_file, action_id);
event.action_ids.push_back(action_id);
}
event_objects[object.id] = event;
}
else if (object.type == ObjectType::EventAction)
{
auto event_action = EventActionObject{};
ReadContent(bnk_file, event_action.scope);
ReadContent(bnk_file, event_action.action_type);
ReadContent(bnk_file, event_action.game_object_id);
bnk_file.seekg(1, std::ios_base::cur);
ReadContent(bnk_file, event_action.parameter_count);
for (auto j = 0U; j < static_cast<std::size_t>(event_action.parameter_count); ++j)
{
auto parameter_type = EventActionParameterType{};
ReadContent(bnk_file, parameter_type);
event_action.parameters_types.push_back(parameter_type);
}
for (auto j = 0U; j < static_cast<std::size_t>(event_action.parameter_count); ++j)
{
auto parameter = std::int8_t{ 0 };
ReadContent(bnk_file, parameter);
event_action.parameters.push_back(parameter);
}
bnk_file.seekg(1, std::ios_base::cur);
bnk_file.seekg(object.size - 13 - event_action.parameter_count * 2, std::ios_base::cur);
event_action_objects[object.id] = event_action;
}
bnk_file.seekg(object.size - sizeof(std::uint32_t), std::ios_base::cur);
objects.push_back(object);
}
}
// Seek to the end of the section
bnk_file.seekg(section_pos + content_section.size);
}
// Reset EOF
bnk_file.clear();
auto output_directory = bnk_filename.parent_path();
if (!no_directory)
{
output_directory = CreateOutputDirectory(bnk_filename);
}
// Dump objects information
if (dump_objects)
{
auto object_filename = output_directory;
object_filename = object_filename.append("objects.txt");
auto object_file = std::fstream{ object_filename, std::ios::out | std::ios::binary };
if (!object_file.is_open())
{
std::cout << "Unable to write objects file '" << object_filename.string() << "'\n";
return EXIT_FAILURE;
}
for (auto& [type, size, id] : objects)
{
object_file << "Object ID: " << id << "\n";
switch (type)
{
case ObjectType::Event:
object_file << "\tType: Event\n";
object_file << "\tNumber of Actions: " << event_objects[id].action_count << "\n";
for (auto& action_id : event_objects[id].action_ids)
{
object_file << "\tAction ID: " << action_id << "\n";
}
break;
case ObjectType::EventAction:
object_file << "\tType: EventAction\n";
object_file << "\tAction Scope: " << static_cast<int>(event_action_objects[id].scope) << "\n";
object_file << "\tAction Type: " << static_cast<int>(event_action_objects[id].action_type) << "\n";
object_file << "\tGame Object ID: " << static_cast<int>(event_action_objects[id].game_object_id) << "\n";
object_file << "\tNumber of Parameters: " << static_cast<int>(event_action_objects[id].parameter_count) << "\n";
for (auto j = 0; j < event_action_objects[id].parameter_count; ++j)
{
object_file << "\t\tParameter Type: " << static_cast<int>(event_action_objects[id].parameters_types[j]) << "\n";
object_file << "\t\tParameter: " << static_cast<int>(event_action_objects[id].parameters[j]) << "\n";
}
break;
default:
object_file << "\tType: " << static_cast<int>(type) << "\n";
}
}
std::cout << "Objects file was written to: " << object_filename.string() << "\n";
}
// Extract WEM files
if (data_offset == 0U || files.empty())
{
std::cout << "No WEM files discovered to be extracted\n";
return EXIT_SUCCESS;
}
std::cout << "Found " << files.size() << " WEM files\n";
std::cout << "Start extracting...\n";
for (auto& [id, offset, size] : files)
{
auto wem_filename = output_directory;
wem_filename = wem_filename.append(std::to_string(id)).replace_extension(".wem");
auto wem_file = std::fstream{ wem_filename, std::ios::out | std::ios::binary };
if (swap_byte_order)
{
size = Swap32(size);
offset = Swap32(offset);
}
if (!wem_file.is_open())
{
std::cout << "Unable to write file '" << wem_filename.string() << "'\n";
continue;
}
auto data = std::vector<char>(size, 0U);
bnk_file.seekg(data_offset + offset);
bnk_file.read(data.data(), size);
wem_file.write(data.data(), size);
}
std::cout << "Files were extracted to: " << output_directory.string() << "\n";
}