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Handle in-game tech pauses #155

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drweissbrot opened this issue Feb 28, 2024 · 1 comment
Open

Handle in-game tech pauses #155

drweissbrot opened this issue Feb 28, 2024 · 1 comment
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enhancement New feature or request

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@drweissbrot
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drweissbrot commented Feb 28, 2024

Technical pauses (as provided by the mp_technical_timeout_per_team cvar) currently get displayed as a tactical timeout for the team with a missing player.

I didn't find an obvious way to tell that a timeout is technical instead of tactical from the GSI data (it's just represented as a timeout_t with a longer round.phase_ends_in value at the beginning).
It may be possible to identify them some other way though (e.g. using the remaining timeouts; not sure how reliable that'd be).

Example match: https://beta.faceit.com/en/cs2/room/1-91c6ba88-d080-4cdb-892c-63321a773690, round 13
image

@drweissbrot drweissbrot added the bug Something isn't working label Feb 28, 2024
@drweissbrot drweissbrot changed the title ESEA tech pause displayed as tactical timeout Handle in-game tech pauses Mar 2, 2024
@drweissbrot drweissbrot added enhancement New feature or request and removed bug Something isn't working labels Mar 2, 2024
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