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When i remember to be responsible, i'll run usdchecker on scenes being hand-edited.
Some editors let you run a linter on your buffer or can run one before/during save.
This ever come up as an idea?
The text was updated successfully, but these errors were encountered:
rhaleblian
changed the title
SUG: access to a linter?
SUG: Access to a linter?
Jun 4, 2019
This never actually come up as an idea before. One quick possibility that doesn't require extra development is to run usdchecker via the Commands > Open with... menu item. As long as you have the original shell still open from launching usdmanager, you should be able to see the output.
Since usdchecker comes with the core USD release, we could add it to the Commands menu as a dedicated menu item like "Open with usdchecker" or "Run through usdchecker," similar to the current "Open with usdview" option. I could also see a little popup plug-in allowing you to specify some options for usdchecker potentially being useful. How often do people find options like --skipVariants, --rootPackageOnly, etc. being used?
As far as integrating with the Save option, I could see that being a user preference, though it can be quite slow if you're editing a large scene. I'm not sure this would fall on our short term road map.
When i remember to be responsible, i'll run
usdchecker
on scenes being hand-edited.Some editors let you run a linter on your buffer or can run one before/during save.
This ever come up as an idea?
The text was updated successfully, but these errors were encountered: