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Add support for both coordinate system for LookAt matrix. Like it is in Stride 3D Engine https://github.com/stride3d/stride/blob/master/sources/core/Stride.Core.Mathematics/Matrix.cs
Or add some comments on the LookAt function to explicitely write the coordinate system. Or/And add it in the readme of the project
Check the documentation/proposals folder. If it doesn't have one, you may need to create one if you're making massive breaking changes.
The text was updated successfully, but these errors were encountered:
Looks like this proposal has defined this, should be implemented with 3.0 generic maths.
Sorry, something went wrong.
Thanks for the answer ! Is there a branch to help the dev of this proposal ? I close the issue.
I’ll keep this open until implemented
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Summary of feature
Add support for both coordinate system for LookAt matrix. Like it is in Stride 3D Engine
https://github.com/stride3d/stride/blob/master/sources/core/Stride.Core.Mathematics/Matrix.cs
Or add some comments on the LookAt function to explicitely write the coordinate system. Or/And add it in the readme of the project
Comments
Does this have a proposal?
Check the documentation/proposals folder. If it doesn't have one, you may need to create one if you're making massive breaking changes.
The text was updated successfully, but these errors were encountered: