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Philip Rebohle edited this page Dec 11, 2019
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DXVK provides a Vulkan-based translation layer for DXGI, D3D10 and D3D11, which can be used on Linux with Wine.
DXVK aims to provide support for D3D11, feature level 11_1, and D3D10, feature level 10_1.
Currently unsupported features:
- D3D11: Shared Resources.
- D3D11: Class linkage.
- D3D11: Predication. Currently disabled due to implementation issues.
- D3D11: Arbitrary sampler border colors, due to lack of Vulkan support for this feature.
- D3D11.1: Target-independent rasterization (behaves incorrectly; no MSAA16x support).
- D3D11.1: YUV and other multi-planar formats.
- D3D11.2: Tiled resources (optional).
- D3D11.3: Conservative Rasterization (optional).
- D3D11.3: Rasterizer Ordered Views (optional).
- D3D11.4: D3D12 interop.
In order to get the best results, the following steps are recommended:
- Use an esync-enabled wine build, which dramatically reduces CPU overhead in some games. Lutris may offer such builds out of the box, and for Arch Linux, a PKGBUILD is available here. Set
WINEESYNC=1
to enable esync. - Try setting
WINEDEBUG=-all
andDXVK_LOG_LEVEL=none
in games that generate a lot of log messages. - Set the CPU frequency governor to
performance
orschedutil
on AMD and older Intel CPUs. - Disable desktop effects on your compositor, as that can lead to severe stuttering issues when games are GPU-bound.
Up-to-date builds can be found here.