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Once Human #4499
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Hi there. Edit: or do you mean that Proton GE 7-55 specifically doesn't work with the anti cheat but newer Protons do? |
The game does not run on proton GE 7-55 anymore due it does not support anti cheat. It was the best performing proton for the game so far. Rest of the protons are pretty much not usable at all for the game. |
Because of the visual issues right? Not anti cheat. I will try to take a look here later. |
The game is free on steam, it made by NetEase with the NeoX engine. Its fully working on linux. just not playable due to stutter and bad performance in game. You can look at the ProtonDB to look at all the issues. I run the game on a 4090, on very low settings, just then its pretty much not playable. Torturial plays pretty good, but when you get out of the tortural and up in the open world. Any hub/city, player base, people and animals etc, takes a major hit. You are down to a 1-6 fps. You can hardly move |
Looking at your log it seems to be hinting that the game uses d3d12 to render and not d3d11. That would make it more appropriate to make a issue at https://github.com/HansKristian-Work/vkd3d-proton But a bell is ringing for this game now. Could you try to install the native version of d3dcompiler_47 with protontricks and see how it behaves then? |
It has both. d3d11 does not work at all right now. If you go into that, all textures break |
Could you check if either d3d11 or d3d12 mode gets fixed with a native d3dcompiler_47? |
I did copy this post over at Hans Kristian as well. Both are broken of the versions. I tested that as well. Tried updating core files, u name it. Ive been looking at it for months. I had to install windows to play the game. Its like the only reason that i have the oprative system installed right now. So I have given up today. Now I put it in the hands of people that sits with this on a daili basis. I even wrote a mail to NetEase today about the issues. |
Art can really be beautiful. Brings a tear to the eye. |
So i have reproduced the visual glitches in dx11 mode out of the box yes, but after i start using the Windows d3dcompiler_47 it appears normal without glitches. This is tested with Experimental Bleeding Edge. |
Im aware of that. But it still dont fix the performance issues. So im not sure how to solve it. Or where to go with this problem. |
I think i need to start over to properly understand what this issue is about. Most of the opening post seem to write about the visual issue. |
Yes the stutter is on both. To be honest, im not even sure anymore what is causing it. Other that objects, npc, and building causes major stutter. To me it seems to be a render issue of some sort. Been turning upside down on this for months. Then I tried to compare what was the difference from the proton 7 to the once we have now. Proton 7, was the only ok working proton for this. Any newer or older was unplayable. Then a few months ago, the game got an anti cheat. Meaning we could not use proton 7. Due to its not compatibel with anti cheat. I dont think the anti cheat it self has anything to do with it. It ran close to flawless on the proton-ge 7-55. So nobody understands why. |
There are some major rendering issues in this game. Its been like this for months. It used to play pretty ok on proton-ge 7.55, with a few graphical errors. Then the game got an anti cheat, and we could not use it anymore. It did never work on newer protons. I believe that the proton team over at Valve has also looked at this issue for months now, without a solution.
So some places are rendering pretty good, like the torturial etc. After you get into the open world, every npc, player house, animals starts to stutter heavy. It gets so bad, you get motion sick. Moving and driving is pretty bad in general.
From the look of things, it looks like the whole community has turned upside down on this game, to make it work.
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https://filebin.net/owph8spy8wppn5pd)
https://www.protondb.com/app/2139460
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