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[Feature Request]Force Refresh Rate #4421
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The d3d8/d3d9 situation on this front should be improved since f74b2cd . Otherwise, I don't think forcing anything not configurable in game is a good idea. Some of them have physics calculations tied to the frame-rate (which is generally expected to be 60 fps for older games). |
For such games the framerate cap can be configured separately (many are already pre-configured inside DXVK), so that's barely an argument. |
fwiw you can somewhat achieve this behavior with the below for d3d8/d3d9
Or the below for d3d10/d3d11
Though note this will always enable vsync for the game, not only when it is enabled ingame. Edit: |
Was wondering if it'd be possible to add a cvar that forces a game to use your desired refresh rate? (for those stubborn games that insist on using 60hz even though you have a 144hz monitor, for example)
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