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[d3d9][regression?] Alpha Protocol weird reflections #4387

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Blisto91 opened this issue Oct 21, 2024 · 2 comments · May be fixed by #4513
Open

[d3d9][regression?] Alpha Protocol weird reflections #4387

Blisto91 opened this issue Oct 21, 2024 · 2 comments · May be fixed by #4513
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@Blisto91
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Blisto91 commented Oct 21, 2024

Since commit 25076d9 the two metal containers in the corner of the first room will have a weird reflection that moves with the camera, it looks like the outside of a building maybe. Prior to this they didn't have any reflections which match wined3d and native.

d3d9.forceSamplerTypeSpecConstants = True seemingly works around the issue.
Also if i change window mode via either the game options or alt + enter the issue also disappears until i load the map again.

Screenshots

native Nvidia
image

dxvk
image

Software information

Alpha Protocol
Using the default settings.

System information

  • GPU: RTX 4080
  • Driver: 560.35.03
  • Wine version: Proton Bleeding Edge / Windows 11
  • DXVK version: 25076d9 and above

Apitrace file(s)

TBD

Edit: added
https://drive.proton.me/urls/XB50DYT3JR#MiZEjE0tSOf1

@Blisto91 Blisto91 changed the title [d3d9][regression?] Alpha Protocol werid reflections [d3d9][regression?] Alpha Protocol weird reflections Oct 22, 2024
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Blisto91 commented Oct 24, 2024

Worked around for now #4384 (comment)

@K0bin K0bin added the d3d9 label Oct 25, 2024
@K0bin K0bin self-assigned this Oct 25, 2024
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K0bin commented Dec 8, 2024

image

It's also noteworthy that black has alpha 0 in this case unlike when you bind NULL.

@K0bin K0bin linked a pull request Dec 8, 2024 that will close this issue
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