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colors.go
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colors.go
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package gift
import (
"image"
"image/draw"
"math"
)
func prepareLut(lutSize int, fn func(float32) float32) []float32 {
lut := make([]float32, lutSize)
q := 1 / float32(lutSize-1)
for v := 0; v < lutSize; v++ {
u := float32(v) * q
lut[v] = fn(u)
}
return lut
}
func getFromLut(lut []float32, u float32) float32 {
v := int(u*float32(len(lut)-1) + 0.5)
return lut[v]
}
type colorchanFilter struct {
fn func(float32) float32
lut bool
}
func (p *colorchanFilter) Bounds(srcBounds image.Rectangle) (dstBounds image.Rectangle) {
dstBounds = image.Rect(0, 0, srcBounds.Dx(), srcBounds.Dy())
return
}
func (p *colorchanFilter) Draw(dst draw.Image, src image.Image, options *Options) {
if options == nil {
options = &defaultOptions
}
srcb := src.Bounds()
dstb := dst.Bounds()
pixGetter := newPixelGetter(src)
pixSetter := newPixelSetter(dst)
var useLut bool
var lut []float32
useLut = false
if p.lut {
var lutSize int
it := pixGetter.it
if it == itNRGBA || it == itRGBA || it == itGray || it == itYCbCr {
lutSize = 0xff + 1
} else {
lutSize = 0xffff + 1
}
numCalculations := srcb.Dx() * srcb.Dy() * 3
if numCalculations > lutSize*2 {
useLut = true
lut = prepareLut(lutSize, p.fn)
}
}
parallelize(options.Parallelization, srcb.Min.Y, srcb.Max.Y, func(start, stop int) {
for y := start; y < stop; y++ {
for x := srcb.Min.X; x < srcb.Max.X; x++ {
px := pixGetter.getPixel(x, y)
if useLut {
px.r = getFromLut(lut, px.r)
px.g = getFromLut(lut, px.g)
px.b = getFromLut(lut, px.b)
} else {
px.r = p.fn(px.r)
px.g = p.fn(px.g)
px.b = p.fn(px.b)
}
pixSetter.setPixel(dstb.Min.X+x-srcb.Min.X, dstb.Min.Y+y-srcb.Min.Y, px)
}
}
})
}
// Invert creates a filter that negates the colors of an image.
func Invert() Filter {
return &colorchanFilter{
fn: func(x float32) float32 {
return 1 - x
},
lut: false,
}
}
// ColorspaceSRGBToLinear creates a filter that converts the colors of an image from sRGB to linear RGB.
func ColorspaceSRGBToLinear() Filter {
return &colorchanFilter{
fn: func(x float32) float32 {
if x <= 0.04045 {
return x / 12.92
}
return float32(math.Pow(float64((x+0.055)/1.055), 2.4))
},
lut: true,
}
}
// ColorspaceLinearToSRGB creates a filter that converts the colors of an image from linear RGB to sRGB.
func ColorspaceLinearToSRGB() Filter {
return &colorchanFilter{
fn: func(x float32) float32 {
if x <= 0.0031308 {
return x * 12.92
}
return float32(1.055*math.Pow(float64(x), 1/2.4) - 0.055)
},
lut: true,
}
}
// Gamma creates a filter that performs a gamma correction on an image.
// The gamma parameter must be positive. Gamma = 1 gives the original image.
// Gamma less than 1 darkens the image and gamma greater than 1 lightens it.
func Gamma(gamma float32) Filter {
e := 1 / maxf32(gamma, 1.0e-5)
return &colorchanFilter{
fn: func(x float32) float32 {
return powf32(x, e)
},
lut: true,
}
}
func sigmoid(a, b, x float32) float32 {
return 1 / (1 + expf32(b*(a-x)))
}
// Sigmoid creates a filter that changes the contrast of an image using a sigmoidal function and returns the adjusted image.
// It's a non-linear contrast change useful for photo adjustments as it preserves highlight and shadow detail.
// The midpoint parameter is the midpoint of contrast that must be between 0 and 1, typically 0.5.
// The factor parameter indicates how much to increase or decrease the contrast, typically in range (-10, 10).
// If the factor parameter is positive the image contrast is increased otherwise the contrast is decreased.
//
// Example:
//
// g := gift.New(
// gift.Sigmoid(0.5, 5),
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func Sigmoid(midpoint, factor float32) Filter {
a := minf32(maxf32(midpoint, 0), 1)
b := absf32(factor)
sig0 := sigmoid(a, b, 0)
sig1 := sigmoid(a, b, 1)
e := float32(1.0e-5)
return &colorchanFilter{
fn: func(x float32) float32 {
if factor == 0 {
return x
} else if factor > 0 {
sig := sigmoid(a, b, x)
return (sig - sig0) / (sig1 - sig0)
} else {
arg := minf32(maxf32((sig1-sig0)*x+sig0, e), 1-e)
return a - logf32(1/arg-1)/b
}
},
lut: true,
}
}
// Contrast creates a filter that changes the contrast of an image.
// The percentage parameter must be in range (-100, 100). The percentage = 0 gives the original image.
// The percentage = -100 gives solid grey image. The percentage = 100 gives an overcontrasted image.
func Contrast(percentage float32) Filter {
if percentage == 0 {
return ©imageFilter{}
}
p := 1 + minf32(maxf32(percentage, -100), 100)/100
return &colorchanFilter{
fn: func(x float32) float32 {
if 0 <= p && p <= 1 {
return 0.5 + (x-0.5)*p
} else if 1 < p && p < 2 {
return 0.5 + (x-0.5)*(1/(2.0-p))
} else {
if x < 0.5 {
return 0
}
return 1
}
},
lut: false,
}
}
// Brightness creates a filter that changes the brightness of an image.
// The percentage parameter must be in range (-100, 100). The percentage = 0 gives the original image.
// The percentage = -100 gives solid black image. The percentage = 100 gives solid white image.
func Brightness(percentage float32) Filter {
if percentage == 0 {
return ©imageFilter{}
}
shift := minf32(maxf32(percentage, -100), 100) / 100
return &colorchanFilter{
fn: func(x float32) float32 {
return x + shift
},
lut: false,
}
}
type colorFilter struct {
fn func(pixel) pixel
}
func (p *colorFilter) Bounds(srcBounds image.Rectangle) (dstBounds image.Rectangle) {
dstBounds = image.Rect(0, 0, srcBounds.Dx(), srcBounds.Dy())
return
}
func (p *colorFilter) Draw(dst draw.Image, src image.Image, options *Options) {
if options == nil {
options = &defaultOptions
}
srcb := src.Bounds()
dstb := dst.Bounds()
pixGetter := newPixelGetter(src)
pixSetter := newPixelSetter(dst)
parallelize(options.Parallelization, srcb.Min.Y, srcb.Max.Y, func(start, stop int) {
for y := start; y < stop; y++ {
for x := srcb.Min.X; x < srcb.Max.X; x++ {
px := pixGetter.getPixel(x, y)
pixSetter.setPixel(dstb.Min.X+x-srcb.Min.X, dstb.Min.Y+y-srcb.Min.Y, p.fn(px))
}
}
})
}
// Grayscale creates a filter that produces a grayscale version of an image.
func Grayscale() Filter {
return &colorFilter{
fn: func(px pixel) pixel {
y := 0.299*px.r + 0.587*px.g + 0.114*px.b
return pixel{y, y, y, px.a}
},
}
}
// Sepia creates a filter that produces a sepia-toned version of an image.
// The percentage parameter specifies how much the image should be adjusted. It must be in the range (0, 100)
//
// Example:
//
// g := gift.New(
// gift.Sepia(100),
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func Sepia(percentage float32) Filter {
adjustAmount := minf32(maxf32(percentage, 0), 100) / 100
rr := 1 - 0.607*adjustAmount
rg := 0.769 * adjustAmount
rb := 0.189 * adjustAmount
gr := 0.349 * adjustAmount
gg := 1 - 0.314*adjustAmount
gb := 0.168 * adjustAmount
br := 0.272 * adjustAmount
bg := 0.534 * adjustAmount
bb := 1 - 0.869*adjustAmount
return &colorFilter{
fn: func(px pixel) pixel {
r := px.r*rr + px.g*rg + px.b*rb
g := px.r*gr + px.g*gg + px.b*gb
b := px.r*br + px.g*bg + px.b*bb
return pixel{r, g, b, px.a}
},
}
}
func convertHSLToRGB(h, s, l float32) (float32, float32, float32) {
if s == 0 {
return l, l, l
}
hueToRGB := func(p, q, t float32) float32 {
if t < 0 {
t++
}
if t > 1 {
t--
}
if t < 1/6.0 {
return p + (q-p)*6*t
}
if t < 1/2.0 {
return q
}
if t < 2/3.0 {
return p + (q-p)*(2/3.0-t)*6
}
return p
}
var p, q float32
if l < 0.5 {
q = l * (1 + s)
} else {
q = l + s - l*s
}
p = 2*l - q
r := hueToRGB(p, q, h+1/3.0)
g := hueToRGB(p, q, h)
b := hueToRGB(p, q, h-1/3.0)
return r, g, b
}
func convertRGBToHSL(r, g, b float32) (float32, float32, float32) {
max := maxf32(r, maxf32(g, b))
min := minf32(r, minf32(g, b))
l := (max + min) / 2
if max == min {
return 0, 0, l
}
var h, s float32
d := max - min
if l > 0.5 {
s = d / (2 - max - min)
} else {
s = d / (max + min)
}
if r == max {
h = (g - b) / d
if g < b {
h += 6
}
} else if g == max {
h = (b-r)/d + 2
} else {
h = (r-g)/d + 4
}
h /= 6
return h, s, l
}
func normalizeHue(hue float32) float32 {
hue = hue - float32(int(hue))
if hue < 0 {
hue++
}
return hue
}
// Hue creates a filter that rotates the hue of an image.
// The shift parameter is the hue angle shift, typically in range (-180, 180).
// The shift = 0 gives the original image.
func Hue(shift float32) Filter {
p := normalizeHue(shift / 360)
if p == 0 {
return ©imageFilter{}
}
return &colorFilter{
fn: func(px pixel) pixel {
h, s, l := convertRGBToHSL(px.r, px.g, px.b)
h = normalizeHue(h + p)
r, g, b := convertHSLToRGB(h, s, l)
return pixel{r, g, b, px.a}
},
}
}
// Saturation creates a filter that changes the saturation of an image.
// The percentage parameter must be in range (-100, 500). The percentage = 0 gives the original image.
func Saturation(percentage float32) Filter {
p := 1 + minf32(maxf32(percentage, -100), 500)/100
if p == 1 {
return ©imageFilter{}
}
return &colorFilter{
fn: func(px pixel) pixel {
h, s, l := convertRGBToHSL(px.r, px.g, px.b)
s *= p
if s > 1 {
s = 1
}
r, g, b := convertHSLToRGB(h, s, l)
return pixel{r, g, b, px.a}
},
}
}
// Colorize creates a filter that produces a colorized version of an image.
// The hue parameter is the angle on the color wheel, typically in range (0, 360).
// The saturation parameter must be in range (0, 100).
// The percentage parameter specifies the strength of the effect, it must be in range (0, 100).
//
// Example:
//
// g := gift.New(
// gift.Colorize(240, 50, 100), // blue colorization, 50% saturation
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func Colorize(hue, saturation, percentage float32) Filter {
h := normalizeHue(hue / 360)
s := minf32(maxf32(saturation, 0), 100) / 100
p := minf32(maxf32(percentage, 0), 100) / 100
if p == 0 {
return ©imageFilter{}
}
return &colorFilter{
fn: func(px pixel) pixel {
_, _, l := convertRGBToHSL(px.r, px.g, px.b)
r, g, b := convertHSLToRGB(h, s, l)
px.r += (r - px.r) * p
px.g += (g - px.g) * p
px.b += (b - px.b) * p
return px
},
}
}
// ColorBalance creates a filter that changes the color balance of an image.
// The percentage parameters for each color channel (red, green, blue) must be in range (-100, 500).
//
// Example:
//
// g := gift.New(
// gift.ColorBalance(20, -20, 0), // +20% red, -20% green
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func ColorBalance(percentageRed, percentageGreen, percentageBlue float32) Filter {
pr := 1 + minf32(maxf32(percentageRed, -100), 500)/100
pg := 1 + minf32(maxf32(percentageGreen, -100), 500)/100
pb := 1 + minf32(maxf32(percentageBlue, -100), 500)/100
return &colorFilter{
fn: func(px pixel) pixel {
px.r *= pr
px.g *= pg
px.b *= pb
return px
},
}
}
// Threshold creates a filter that applies black/white thresholding to the image.
// The percentage parameter must be in range (0, 100).
func Threshold(percentage float32) Filter {
p := minf32(maxf32(percentage, 0), 100) / 100
return &colorFilter{
fn: func(px pixel) pixel {
y := 0.299*px.r + 0.587*px.g + 0.114*px.b
if y > p {
return pixel{1, 1, 1, px.a}
}
return pixel{0, 0, 0, px.a}
},
}
}
// ColorFunc creates a filter that changes the colors of an image using custom function.
// The fn parameter specifies a function that takes red, green, blue and alpha channels of a pixel
// as float32 values in range (0, 1) and returns the modified channel values.
//
// Example:
//
// g := gift.New(
// gift.ColorFunc(
// func(r0, g0, b0, a0 float32) (r, g, b, a float32) {
// r = 1 - r0 // invert the red channel
// g = g0 + 0.1 // shift the green channel by 0.1
// b = 0 // set the blue channel to 0
// a = a0 // preserve the alpha channel
// return r, g, b, a
// },
// ),
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func ColorFunc(fn func(r0, g0, b0, a0 float32) (r, g, b, a float32)) Filter {
return &colorFilter{
fn: func(px pixel) pixel {
r, g, b, a := fn(px.r, px.g, px.b, px.a)
return pixel{r, g, b, a}
},
}
}