You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've just experienced a strange out-of-sync issue, in a TCP multiplayer game. I was the host, the other player was the guest.
All started when the other player died (first time dying in this game session) and restarted in town. Then he came down to crypt level 4 with a town portal I opened for him. I think in the meanwhile I also went to town with such portal, even though I'm not 100% sure.
By the way, when we both went down again through the portal, the following happened:
every monster I killed, didn't die in his game
his game was full of monsters which I couldn't even see in mine, because I had already killed them. He had to kill them all again by himself. While he was actually slashing those monsters with his maul, his character wasn't moving on my screen, I was seeing him as completely still.
about those monsters which I did see in my game, nothing was wrong when he killed them: they died for me too
we both found a perfectly identical ring of titans (I didn't notice when exactly, could be a coincidence, I don't know for sure)
To Reproduce
This is the first time it happened. I couldn't notice anything unusual that could have triggered this behaviour.
Expected Behavior
Of course, the game session should be in sync between the two players.
Additional context
What we tried to solve this, unsuccessfully:
go up and down again with another town portal
he died once more and restarted in town
not sure about this, but I think I tried to die myself and restart in town
he exited from the game and joined again (I couldn't try this myself because I was the host)
The text was updated successfully, but these errors were encountered:
Operating System
Linux x64
DevilutionX version
1.5.2
Describe
I've just experienced a strange out-of-sync issue, in a TCP multiplayer game. I was the host, the other player was the guest.
All started when the other player died (first time dying in this game session) and restarted in town. Then he came down to crypt level 4 with a town portal I opened for him. I think in the meanwhile I also went to town with such portal, even though I'm not 100% sure.
By the way, when we both went down again through the portal, the following happened:
To Reproduce
This is the first time it happened. I couldn't notice anything unusual that could have triggered this behaviour.
Expected Behavior
Of course, the game session should be in sync between the two players.
Additional context
What we tried to solve this, unsuccessfully:
The text was updated successfully, but these errors were encountered: