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Hello everyone, I know this projet looks dead but you know? maybe someone has the solution.
I'm using dswifi for my big game project (Counter Strike) on the ds.
But sometime the ds it takes a long time before sending requests, like 0,5 seconds, it's very random, or sometime the ds is disconnected from the network and can't reconnect to the wifi, I need to restart the game (My ds are not faulty, I have 3 ds classic, an old 3DS and a new 3DS, same problem on every ds).
Why the communication is so unstable? Thanks!
The text was updated successfully, but these errors were encountered:
There's multiple sub-optimal features of the current stack for real-time communication, but if you see a long delay, typically it's actually due to wifi packet loss. The TCP/IP implementation in the library currently doesn't have any optimizations for improving packet loss cases, so it'll just periodically retry if it doesn't quickly get acknowledgement for data it's sent.
If you can use a UDP protocol, that will reduce the impact of packet loss, you'll have more control over when and how often packets are sent.
The disconnection I'm less sure about, there may be a bug in the wifi code, or potentially also in other code in the system if it's corrupting memory somehow.
Hello everyone, I know this projet looks dead but you know? maybe someone has the solution.
I'm using dswifi for my big game project (Counter Strike) on the ds.
But sometime the ds it takes a long time before sending requests, like 0,5 seconds, it's very random, or sometime the ds is disconnected from the network and can't reconnect to the wifi, I need to restart the game (My ds are not faulty, I have 3 ds classic, an old 3DS and a new 3DS, same problem on every ds).
Why the communication is so unstable? Thanks!
The text was updated successfully, but these errors were encountered: