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how do I find the memory patterns for present and reset in the CS:GO branch?
present = PatternFinder{ gameOverlayRenderer.getCodeSection().raw(), patternNotFoundHandler}("8B 4D ? A1 ? ? ? ? 51 FF"_pat).add(4).asstd::uintptr_t();
reset = PatternFinder{ gameOverlayRenderer.getCodeSection().raw(), patternNotFoundHandler }("E8 ? ? ? ? A1 ? ? ? ? 57 53"_pat).add(6).asstd::uintptr_t();
I want to slightly deupdate osiris to a version that doesn't have the inventory removed after the EoL of CS:GO
The text was updated successfully, but these errors were encountered:
how do I find the memory patterns for present and reset in the CS:GO branch?
present = PatternFinder{ gameOverlayRenderer.getCodeSection().raw(), patternNotFoundHandler}("8B 4D ? A1 ? ? ? ? 51 FF"_pat).add(4).asstd::uintptr_t();
reset = PatternFinder{ gameOverlayRenderer.getCodeSection().raw(), patternNotFoundHandler }("E8 ? ? ? ? A1 ? ? ? ? 57 53"_pat).add(6).asstd::uintptr_t();
I want to slightly deupdate osiris to a version that doesn't have the inventory removed after the EoL of CS:GO
The text was updated successfully, but these errors were encountered: