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CS2 Feature Requests #4148
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chams |
aimbot FOV circle |
would love to see an implementation of a grenade prediction |
Glow and Radar |
disable post processing |
Grenade helper would be very effective |
More advanced Inventory Changer allowing to make custom combinations.
It shouldn't be hard for you by looking what you have done till today |
Grenade Proximity Warning (Tells player where grenades will explode) |
ESP Players and Items/Objects. |
Inventory Changer |
aimbot |
fakelag |
Silent Aim |
I have standalone rcs code that I fixes up for csgo that could be easily ported over to cs2 that way I don't have to keep adding it myself. @danielkrupinski |
class CConVar
{
public:
const char* szName; // 0x0000
CConVar* m_pNext; // 0x0008
MEM_PAD(0x10); // 0x0010
const char* szDescription; // 0x0020
uint32_t nType; // 0x28
uint32_t nRegistered; // 0x2C
uint32_t nFlags; // 0x30
MEM_PAD(0xC); // 0x34
uint64_t nValue; // 0x40
uint64_t nValueBackup; // 0x48
};
class IEngineCvar
{
public:
MEM_PAD(0x40);
CUtlLinkedList<CConVar*> listConvars;
};
// @note: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/tier1/utllinkedlist.h for CUtlLinkedList
// should be the same
// pseudo code for itering all the convars will be
for (int nIndex = I::Cvar->listConvars.Head(); nIndex != I::Cvar->listConvars.InvalidIndex(); nIndex = I::Cvar->listConvars.Next(nIndex))
{
CConVar* pConVar = I::Cvar->listConvars.Element(i);
// FCVAR_HIDDEN = (1 << 4)
// FCVAR_DEVELOPMENTONLY = (1 << 1)
// unlock it!
} unlock hidden cvars, cre: me :D, im too lazy to do a pr |
Stand alone RCS |
@danielkrupinski please add a cheat feature that "Disables source 2 lightings and all other shit effects to make CS2 run smooth on low end pc". In the CSGO Version of Osiris the "no-shadow","3d sky disable" and few other graphical features such as "Post-processing" made the game playable for me with decent fps. At least add some rare pattern finder for CS2. Try adding features that don't temper with games memory. ESP with overlay is the extreme example that didn't cause a single ban by VAC-net. I have played with externals so my pov might be different. |
Guys try and keep it simple to start with,things like silent aim and rcs will come after aimbot, vacnet bypasses didn't Evan exist in csgo it's based on not playing blatant. Fakelag might not be possible or atleast effective with how subtick is done. These are some of the issues with suggestions I have seen so far sorry for the long rant but keep things simple it will probably take months. |
sv_pure bypass |
Trade ups (if it's possible) |
Csgo standalone rcs code, with removed random rcs because it's useless
|
someone can help me?? release x64 doesn't appear in my visual code |
Add contracts in to inventory changer |
EdgeJump All requires Engine Prediction so idk how possible it is rn. |
hvh related stuff would be fun to see imo |
Cases and keys in the inventory changer. |
aim, visuals, inventory changer. |
do you guys know what is a working vac bypass cs2 injector? |
trigger |
There seems to be a working psilent in some cheats, at least demo psilent |
aimbot as in csgo |
Safe: ESP(box, bones, distance, bomb, diffuse, weapons, enemy watching and grenade trajectory), mouse event aimbot, rcs, triggerbot, bomb timer, spectators list, rank checker etc. |
Have you seen any clantags in cs2? |
Box Esp Bone Esp And Chicken Esp |
third person bullet tracers and hit sounds ping spoof. the ability to set ur 40-45 ping to appear like 10-12 instead of just being locked at a single number silent aim rcs smoothing. it is just normal rcs but it removes some of the rigidity when pulling to make it look smoother legit silent aim. the option to only shoot one hitbox above where you are aiming. if you are aiming at their neck it will hit a slightly random headshot more often in a spray double wall chams. the player is a different color when they are behind more then 1 wall to prevent the cheater from expecting someone who inst actually going to peek you amplify footsteps. just the ability to turn up the footsteps of enemies and turn down the footsteps of friendlies parkour and grenade lineups. it just does some of the tricky jumps/throws for you with a starting position marker and a keybind. a pop out radar meant to be fullscreened on a second monitor a proper legitbot backrack with min/max ms sliders bhop with fail percent and mox/min hops in a row legit fake/jiggle peek steam unlock achievements. client anticheat. detects if someone else in the lobby is cheating and sends a alert in chat %player% might be cheating. player tracers that change color based on distance, such as green to yellow to orange to red smoke grenade helper. helps lineup a grenade to be thrown into the middle of a smoke. smoke chams player name/ping above head |
bhop |
rapid fire |
that would be extremely detected especially because of vacnet |
Hello Daniel, I want to express my gratitude for everything you do. I have a suggestion for your consideration regarding displaying dropped ammunition on the ground so that it can be found more easily after the opponent is eliminated. Additionally, it would be great if we could have the same visual effect on opponents as when you watch a demo. It would be fantastic if this feature could be implemented, as I believe it is something that this tool currently lacks. |
from easier to implement to harder:
most critical ones in my opinion are:
in long road:
Also, Daniel is doing all the work alone, which is unfair, we need more contributors to this repo. I'll start contributing to the project soon. |
Add Skeleton feature in Osiris 2 |
In future u can Include all features from Osiris version 1 that you created for CS:GO in Osiris 2 for CS2 |
Some features that would be cool to see are: ESP:
Other:
|
dudes can't read older messages to see is it already requested. |
Or I just didn't read it cause I'm gonna read everything |
add a bhop (bunny hop) feature |
at this point just dont ask. Daniel wont read everything. |
The simplest full-image perspective, instead of the current gun display, it would be best if there were a box |
what about a ai that plays for you and trains its self on your pc against bots and other players in casual and learn via comp to |
ur pc would blow up |
Changing the bottom scissor to the head makes it difficult to lock the enemy's head position |
Until now, did @danielkrupinski implement some features to reduce significant graphics settings that couldn't be adjusted from the game? |
Triggerbot and a feature to see who all are spectating the player |
Please add a simple skin changer |
Aimbot |
Would be very cool to have observerservices so certain things can still be shown in spectator. Currently glow is disabled when you are dead, presumably because it will show the glow of the person you are spectating and look super funky. Could be nice to have a is local player spectating this pawn check, so these can always be shown. |
NoFlash |
add aimbot features like silent aim and trigger bot |
imgui |
Post here your ideas for new features or improvements of existing features for Counter-Strike 2 version of Osiris.
You can vote with "thumbs up" reaction 👍
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