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godotenv.go
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godotenv.go
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// Package godotenv is a go port of the ruby dotenv library (https://github.com/bkeepers/dotenv)
//
// Examples/readme can be found on the github page at https://github.com/joho/godotenv
//
// The TL;DR is that you make a .env file that looks something like
//
// SOME_ENV_VAR=somevalue
//
// and then in your go code you can call
//
// godotenv.Load()
//
// and all the env vars declared in .env will be available through os.Getenv("SOME_ENV_VAR")
package godotenv
import (
"errors"
"fmt"
"io"
"io/ioutil"
"os"
"os/exec"
"regexp"
"sort"
"strconv"
"strings"
)
const doubleQuoteSpecialChars = "\\\n\r\"!$`"
// LookupFn represents a lookup function to resolve variables from
type LookupFn func(string) (string, bool)
var noLookupFn = func(s string) (string, bool) {
return "", false
}
// Parse reads an env file from io.Reader, returning a map of keys and values.
func Parse(r io.Reader) (map[string]string, error) {
return ParseWithLookup(r, nil)
}
// ParseWithLookup reads an env file from io.Reader, returning a map of keys and values.
func ParseWithLookup(r io.Reader, lookupFn LookupFn) (map[string]string, error) {
data, err := ioutil.ReadAll(r)
if err != nil {
return nil, err
}
return UnmarshalBytesWithLookup(data, lookupFn)
}
// Load will read your env file(s) and load them into ENV for this process.
//
// Call this function as close as possible to the start of your program (ideally in main)
//
// If you call Load without any args it will default to loading .env in the current path
//
// You can otherwise tell it which files to load (there can be more than one) like
//
// godotenv.Load("fileone", "filetwo")
//
// It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults
func Load(filenames ...string) (err error) {
return load(false, filenames...)
}
// Overload will read your env file(s) and load them into ENV for this process.
//
// Call this function as close as possible to the start of your program (ideally in main)
//
// If you call Overload without any args it will default to loading .env in the current path
//
// You can otherwise tell it which files to load (there can be more than one) like
//
// godotenv.Overload("fileone", "filetwo")
//
// It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefilly set all vars.
func Overload(filenames ...string) (err error) {
return load(true, filenames...)
}
func load(overload bool, filenames ...string) (err error) {
filenames = filenamesOrDefault(filenames)
for _, filename := range filenames {
err = loadFile(filename, overload)
if err != nil {
return // return early on a spazout
}
}
return
}
// ReadWithLookup gets all env vars from the files and/or lookup function and return values as
// a map rather than automatically writing values into env
func ReadWithLookup(lookupFn LookupFn, filenames ...string) (envMap map[string]string, err error) {
filenames = filenamesOrDefault(filenames)
envMap = make(map[string]string)
for _, filename := range filenames {
individualEnvMap, individualErr := readFile(filename, lookupFn)
if individualErr != nil {
err = individualErr
return // return early on a spazout
}
for key, value := range individualEnvMap {
envMap[key] = value
}
}
return
}
// Read all env (with same file loading semantics as Load) but return values as
// a map rather than automatically writing values into env
func Read(filenames ...string) (envMap map[string]string, err error) {
return ReadWithLookup(nil, filenames...)
}
// Unmarshal reads an env file from a string, returning a map of keys and values.
func Unmarshal(str string) (envMap map[string]string, err error) {
return UnmarshalBytes([]byte(str))
}
// UnmarshalBytes parses env file from byte slice of chars, returning a map of keys and values.
func UnmarshalBytes(src []byte) (map[string]string, error) {
return UnmarshalBytesWithLookup(src, nil)
}
// UnmarshalBytesWithLookup parses env file from byte slice of chars, returning a map of keys and values.
func UnmarshalBytesWithLookup(src []byte, lookupFn LookupFn) (map[string]string, error) {
out := make(map[string]string)
err := parseBytes(src, out, lookupFn)
return out, err
}
// Exec loads env vars from the specified filenames (empty map falls back to default)
// then executes the cmd specified.
//
// Simply hooks up os.Stdin/err/out to the command and calls Run()
//
// If you want more fine grained control over your command it's recommended
// that you use `Load()` or `Read()` and the `os/exec` package yourself.
func Exec(filenames []string, cmd string, cmdArgs []string) error {
if err := Load(filenames...); err != nil {
return err
}
command := exec.Command(cmd, cmdArgs...)
command.Stdin = os.Stdin
command.Stdout = os.Stdout
command.Stderr = os.Stderr
return command.Run()
}
// Write serializes the given environment and writes it to a file
func Write(envMap map[string]string, filename string) error {
content, err := Marshal(envMap)
if err != nil {
return err
}
file, err := os.Create(filename)
if err != nil {
return err
}
defer file.Close()
_, err = file.WriteString(content + "\n")
if err != nil {
return err
}
return file.Sync()
}
// Marshal outputs the given environment as a dotenv-formatted environment file.
// Each line is in the format: KEY="VALUE" where VALUE is backslash-escaped.
func Marshal(envMap map[string]string) (string, error) {
lines := make([]string, 0, len(envMap))
for k, v := range envMap {
if d, err := strconv.Atoi(v); err == nil {
lines = append(lines, fmt.Sprintf(`%s=%d`, k, d))
} else {
lines = append(lines, fmt.Sprintf(`%s="%s"`, k, doubleQuoteEscape(v)))
}
}
sort.Strings(lines)
return strings.Join(lines, "\n"), nil
}
func filenamesOrDefault(filenames []string) []string {
if len(filenames) == 0 {
return []string{".env"}
}
return filenames
}
func loadFile(filename string, overload bool) error {
envMap, err := readFile(filename, nil)
if err != nil {
return err
}
currentEnv := map[string]bool{}
rawEnv := os.Environ()
for _, rawEnvLine := range rawEnv {
key := strings.Split(rawEnvLine, "=")[0]
currentEnv[key] = true
}
for key, value := range envMap {
if !currentEnv[key] || overload {
_ = os.Setenv(key, value)
}
}
return nil
}
func readFile(filename string, lookupFn LookupFn) (envMap map[string]string, err error) {
file, err := os.Open(filename)
if err != nil {
return
}
defer file.Close()
return ParseWithLookup(file, lookupFn)
}
var exportRegex = regexp.MustCompile(`^\s*(?:export\s+)?(.*?)\s*$`)
func parseLine(line string, envMap map[string]string) (key string, value string, err error) {
return parseLineWithLookup(line, envMap, nil)
}
func parseLineWithLookup(line string, envMap map[string]string, lookupFn LookupFn) (key string, value string, err error) {
if len(line) == 0 {
err = errors.New("zero length string")
return
}
// ditch the comments (but keep quoted hashes)
if strings.Contains(line, "#") {
segmentsBetweenHashes := strings.Split(line, "#")
quotesAreOpen := false
var segmentsToKeep []string
for _, segment := range segmentsBetweenHashes {
if strings.Count(segment, "\"") == 1 || strings.Count(segment, "'") == 1 {
if quotesAreOpen {
quotesAreOpen = false
segmentsToKeep = append(segmentsToKeep, segment)
} else {
quotesAreOpen = true
}
}
if len(segmentsToKeep) == 0 || quotesAreOpen {
segmentsToKeep = append(segmentsToKeep, segment)
}
}
line = strings.Join(segmentsToKeep, "#")
}
firstEquals := strings.Index(line, "=")
firstColon := strings.Index(line, ":")
splitString := strings.SplitN(line, "=", 2)
if firstColon != -1 && (firstColon < firstEquals || firstEquals == -1) {
// This is a yaml-style line
splitString = strings.SplitN(line, ":", 2)
}
if len(splitString) != 2 {
err = errors.New("can't separate key from value")
return
}
key = exportRegex.ReplaceAllString(splitString[0], "$1")
// Parse the value
value = parseValue(splitString[1], envMap, lookupFn)
return
}
var (
singleQuotesRegex = regexp.MustCompile(`\A'(.*)'\z`)
doubleQuotesRegex = regexp.MustCompile(`\A"(.*)"\z`)
escapeRegex = regexp.MustCompile(`\\.`)
unescapeCharsRegex = regexp.MustCompile(`\\([^$])`)
)
func parseValue(value string, envMap map[string]string, lookupFn LookupFn) string {
// trim
value = strings.Trim(value, " ")
// check if we've got quoted values or possible escapes
if len(value) > 1 {
singleQuotes := singleQuotesRegex.FindStringSubmatch(value)
doubleQuotes := doubleQuotesRegex.FindStringSubmatch(value)
if singleQuotes != nil || doubleQuotes != nil {
// pull the quotes off the edges
value = value[1 : len(value)-1]
}
if doubleQuotes != nil {
// expand newlines
value = escapeRegex.ReplaceAllStringFunc(value, func(match string) string {
c := strings.TrimPrefix(match, `\`)
switch c {
case "n":
return "\n"
case "r":
return "\r"
default:
return match
}
})
// unescape characters
value = unescapeCharsRegex.ReplaceAllString(value, "$1")
}
if singleQuotes == nil {
value = expandVariables(value, envMap, lookupFn)
}
}
return value
}
var expandVarRegex = regexp.MustCompile(`(\\)?(\$)(\()?\{?([A-Z0-9_]+)?\}?`)
func expandVariables(v string, envMap map[string]string, lookupFn LookupFn) string {
return expandVarRegex.ReplaceAllStringFunc(v, func(s string) string {
submatch := expandVarRegex.FindStringSubmatch(s)
if submatch == nil {
return s
}
if submatch[1] == "\\" || submatch[2] == "(" {
return submatch[0][1:]
} else if submatch[4] != "" {
// first check if we have defined this already earlier
if envMap[submatch[4]] != "" {
return envMap[submatch[4]]
}
if lookupFn == nil {
return ""
}
// if we have not defined it, check the lookup function provided
// by the user
s2, ok := lookupFn(submatch[4])
if ok {
return s2
}
return ""
}
return s
})
}
func doubleQuoteEscape(line string) string {
for _, c := range doubleQuoteSpecialChars {
toReplace := "\\" + string(c)
if c == '\n' {
toReplace = `\n`
}
if c == '\r' {
toReplace = `\r`
}
line = strings.Replace(line, string(c), toReplace, -1)
}
return line
}