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snake.h
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snake.h
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/**
* @file snake.h
* @author techniccontroller (mail[at]techniccontroller.com)
* @brief Class declaration of snake game
* @version 0.1
* @date 2022-03-05
*
* @copyright Copyright (c) 2022
*
* main code from https://elektro.turanis.de/html/prj099/index.html
*
*/
#ifndef snake_h
#define snake_h
#include <Arduino.h>
#include "ledmatrix.h"
#include "udplogger.h"
#define DEBOUNCE_TIME 300 // in ms
#define X_MAX 11
#define Y_MAX 10
#define GAME_DELAY 400 // in ms
#define LED_TYPE_SNAKE 1
#define LED_TYPE_OFF 2
#define LED_TYPE_FOOD 3
#define LED_TYPE_BLOOD 4
#define DIRECTION_NONE 0
#define DIRECTION_UP 1
#define DIRECTION_DOWN 2
#define DIRECTION_LEFT 3
#define DIRECTION_RIGHT 4
#define GAME_STATE_RUNNING 1
#define GAME_STATE_END 2
#define GAME_STATE_INIT 3
#define MAX_TAIL_LENGTH X_MAX * Y_MAX
#define MIN_TAIL_LENGTH 3
class Snake{
struct Coords {
int x;
int y;
};
public:
Snake();
Snake(LEDMatrix *myledmatrix, UDPLogger *mylogger);
void loopCycle();
void initGame();
void ctrlUp();
void ctrlDown();
void ctrlLeft();
void ctrlRight();
private:
LEDMatrix *_ledmatrix;
UDPLogger *_logger;
uint8_t _userDirection;
uint8_t _gameState;
Coords _head;
Coords _tail[MAX_TAIL_LENGTH];
Coords _food;
unsigned long _lastDrawUpdate = 0;
unsigned long _lastButtonClick;
unsigned int _wormLength = 0;
void resetLEDs();
void updateGame();
void endGame();
void updateTail();
void updateFood();
bool isCollision();
void toggleLed(uint8_t x, uint8_t y, uint8_t type);
};
#endif