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epoc.cc
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epoc.cc
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#include <nan.h>
#include "epoc_utils.hpp"
#include <node.h>
void ConnectToLiveData(const Nan::FunctionCallbackInfo<Value>& info){
// Throw an error if the path to the profile file is not provided.
if(info.Length() < 2){
return Nan::ThrowSyntaxError("wrong number of arguments");
}
//The callback function should be the 2nd argument passed.
Local<Function> callbackHandle = info[1].As<Function>();
v8::String::Utf8Value param1(info[0]->ToString());
epocutils::pathToProfileFile = string(*param1);
epocutils::dataOption = 1;
epocutils::connectionState = epocutils::getConnectionState(epocutils::dataOption);
Local<Object> event = Nan::New<Object>();
int chargeLevel = 0, maxChargeLevel = 0, batteryLevel = 0, previousBatteryLevel = 0;
if(epocutils::connectionState != -1){
while(true){
// Get battery level and send it to Node.js if it changes
previousBatteryLevel = batteryLevel;
IS_GetBatteryChargeLevel(epocutils::eState, &chargeLevel, &maxChargeLevel);
batteryLevel = chargeLevel * 100 / maxChargeLevel;
if(batteryLevel != previousBatteryLevel){
Nan::Set(event, Nan::New("batteryLevel").ToLocalChecked(), Nan::New(batteryLevel));
}
// Handle facial expressions and mental commands
epocutils::handleEpocEvents(epocutils::dataOption, epocutils::connectionState, epocutils::eEvent, epocutils::eState, epocutils::epocState, epocutils::userID, epocutils::user, callbackHandle, event);
}
}
}
void ConnectToEmoComposer(const Nan::FunctionCallbackInfo<Value>& info){
if(info.Length() > 1){
return Nan::ThrowSyntaxError("wrong number of arguments");
}
Local<Function> callbackHandle = info[0].As<Function>();
epocutils::dataOption = 2;
epocutils::connectionState = epocutils::getConnectionState(epocutils::dataOption);
Local<Object> event = Nan::New<Object>();
if(epocutils::connectionState != -1){
while(true){
epocutils::handleEpocEvents(epocutils::dataOption, epocutils::connectionState, epocutils::eEvent, epocutils::eState, epocutils::epocState, epocutils::userID, epocutils::user, callbackHandle, event);
}
}
}
int epocutils::getConnectionState(int optionChosen){
switch(optionChosen){
case 1:
if (IEE_EngineConnect("Emotiv Systems-5") != EDK_OK){
cout << "Could not connect to EmoEngine" << endl;
return -1;
} else {
cout << "Connected to EmoEngine" << endl;
return 0;
}
break;
case 2:
if ( IEE_EngineRemoteConnect("127.0.0.1", 1726) != EDK_OK) {
cout << "Cannot connect to EmoComposer on [127.0.0.1]:1726" << endl;
return -1;
} else {
cout << "Connected to EmoComposer" << endl;
return 0;
}
break;
default:
break;
}
cout << "Option not available" << endl;
cout << "Exit program" << endl;
return -1;
}
void epocutils::handleEpocEvents(int dataOption, int& connectionState, EmoEngineEventHandle eEvent, EmoStateHandle eState, int& epocState, unsigned int userID, epocutils::EpocHeadset_t user, Local<Function> callbackHandle, Local<Object> event){
if(connectionState == 0){
epocState = IEE_EngineGetNextEvent(eEvent);
if(epocState == EDK_OK){ // new event retrieved
IEE_Event_t eventType = IEE_EmoEngineEventGetType(eEvent);
IEE_EmoEngineEventGetUserId(eEvent, &userID);
if(eventType == IEE_UserAdded){
cout << "Connected to Epoc / Insight headset" << endl;
} else if(eventType == IEE_UserRemoved){
cout << "Disconnected from Epoc / Insight headset" << endl;
IEE_DisconnectDevice();
IEE_EngineDisconnect();
}
if(dataOption == 1 && !profileLoaded){
epocutils::loadProfile(userID);
epocutils::showTrainedActions(userID);
}
if(eventType == IEE_EmoStateUpdated){
epocutils::getGyroData(event, 0);
IEE_EmoEngineEventGetEmoState(eEvent, eState);
epocutils::handleFacialExpressionsEvents(eState, event, user);
epocutils::handleMentalCommandsEvent(event, user, eState, eEvent);
// epocutils::showCurrentActionPower(eState);
}
Local<Value> parameters[1];
parameters[0] = event;
Nan::MakeCallback(Nan::GetCurrentContext()->Global(), callbackHandle, 1, parameters);
}
}
}
void epocutils::loadProfile(unsigned int userID){
if (IEE_LoadUserProfile(userID, epocutils::pathToProfileFile.c_str()) == EDK_OK){
cout << "User profile loaded" << endl;
profileLoaded = true;
} else {
if(!profileNotLoadedIndicated){
cout << "Can't load profile." << endl;
}
profileLoaded = false;
profileNotLoadedIndicated = true;
}
}
void epocutils::showTrainedActions(unsigned int userID){
unsigned long pTrainedActionsOut = 0;
IEE_MentalCommandGetTrainedSignatureActions(userID, &pTrainedActionsOut);
//
// if(pTrainedActionsOut & 0x0002){
// std::cout << "* push" << std::endl;
// }
}
void epocutils::getGyroData(Local<Object> event, unsigned int userID){
IEE_HeadsetGetGyroDelta(userID, &gyroX, &gyroY);
xmax += gyroX;
ymax += gyroY;
epocutils::sendGyroDataToJs(event, xmax, ymax);
}
void epocutils::sendGyroDataToJs(Local<Object> event, int xPos, int yPos){
Nan::Set(event, Nan::New("gyroX").ToLocalChecked(), Nan::New(xPos));
Nan::Set(event, Nan::New("gyroY").ToLocalChecked(), Nan::New(yPos));
}
void epocutils::handleMentalCommandsEvent(Local<Object> event, epocutils::EpocHeadset_t user, EmoStateHandle eState, EmoEngineEventHandle eEvent){
IEE_EmoEngineEventGetEmoState(eEvent, eState);
IEE_MentalCommandAction_t actionType = IS_MentalCommandGetCurrentAction(eState);
float actionPower = IS_MentalCommandGetCurrentActionPower(eState);
if(actionType == MC_NEUTRAL){
// std::cout << "new mental command: neutral" << std::endl;
// std::cout << "power: " << static_cast<int>(actionPower*100.0f) << std::endl;
}
if(actionType == MC_PUSH){
// std::cout << "new mental command: push" << std::endl;
// std::cout << "power: " << static_cast<int>(actionPower*100.0f) << std::endl;
}
if(actionType & 0x0001){
// std::cout << "new mental command: neutral" << std::endl;
}
user.cognitivAction = actionType;
user.cognitivActionPower = actionPower;
Nan::Set(event, Nan::New("cognitivAction").ToLocalChecked(), Nan::New(user.cognitivAction));
Nan::Set(event, Nan::New("cognitivActionPower").ToLocalChecked(), Nan::New(user.cognitivActionPower));
}
void epocutils::handleFacialExpressionsEvents(EmoStateHandle eState, Local<Object> event, epocutils::EpocHeadset_t user){
user.isBlinking = IS_FacialExpressionIsBlink(eState);
user.isWinkingLeft = IS_FacialExpressionIsLeftWink(eState);
user.isWinkingRight = IS_FacialExpressionIsRightWink(eState);
user.isLookingUp = IS_FacialExpressionIsLookingUp(eState);
user.isLookingDown = IS_FacialExpressionIsLookingDown(eState);
user.isLookingLeft = IS_FacialExpressionIsLookingLeft(eState);
user.isLookingRight = IS_FacialExpressionIsLookingRight(eState);
std::map<IEE_FacialExpressionAlgo_t, float> expressivStates;
IEE_FacialExpressionAlgo_t upperFaceAction = IS_FacialExpressionGetUpperFaceAction(eState);
float upperFacePower = IS_FacialExpressionGetUpperFaceActionPower(eState);
IEE_FacialExpressionAlgo_t lowerFaceAction = IS_FacialExpressionGetLowerFaceAction(eState);
float lowerFacePower = IS_FacialExpressionGetLowerFaceActionPower(eState);
expressivStates[ upperFaceAction ] = upperFacePower;
expressivStates[ lowerFaceAction ] = lowerFacePower;
user.eyebrow = expressivStates[ FE_SURPRISE ];
user.furrow = expressivStates[ FE_HORIEYE ];
user.smile = expressivStates[ FE_SMILE ];
user.clench = expressivStates[ FE_CLENCH ];
user.smirkLeft = expressivStates[ FE_SMIRK_LEFT ];
user.smirkRight = expressivStates[ FE_SMIRK_RIGHT ];
user.laugh = expressivStates[ FE_LAUGH ];
user.frown = expressivStates[ FE_FROWN ];
epocutils::sendFacialExpressionsEventsToJs(event, user);
}
void epocutils::sendFacialExpressionsEventsToJs(Local<Object> event, epocutils::EpocHeadset_t user){
Nan::Set(event, Nan::New("blink").ToLocalChecked(), Nan::New(user.isBlinking));
Nan::Set(event, Nan::New("winkingLeft").ToLocalChecked(), Nan::New(user.isWinkingLeft));
Nan::Set(event, Nan::New("winkingRight").ToLocalChecked(), Nan::New(user.isWinkingRight));
Nan::Set(event, Nan::New("lookingUp").ToLocalChecked(), Nan::New(user.isLookingUp));
Nan::Set(event, Nan::New("lookingDown").ToLocalChecked(), Nan::New(user.isLookingDown));
Nan::Set(event, Nan::New("lookingLeft").ToLocalChecked(), Nan::New(user.isLookingLeft));
Nan::Set(event, Nan::New("lookingRight").ToLocalChecked(), Nan::New(user.isLookingRight));
Nan::Set(event, Nan::New("smile").ToLocalChecked(), Nan::New(user.smile));
Nan::Set(event, Nan::New("smirkRight").ToLocalChecked(), Nan::New(user.smirkRight));
Nan::Set(event, Nan::New("smirkLeft").ToLocalChecked(), Nan::New(user.smirkLeft));
Nan::Set(event, Nan::New("laugh").ToLocalChecked(), Nan::New(user.laugh));
Nan::Set(event, Nan::New("frown").ToLocalChecked(), Nan::New(user.frown));
}
void epocutils::showCurrentActionPower(EmoStateHandle eState)
{
IEE_MentalCommandAction_t eeAction = IS_MentalCommandGetCurrentAction(eState);
float actionPower = IS_MentalCommandGetCurrentActionPower(eState);
switch (eeAction)
{
case MC_NEUTRAL: { std::cout << "Neutral" << " : " << actionPower << "; \n"; break; }
case MC_PUSH: { std::cout << "Push" << " : " << actionPower << "; \n"; break; }
case MC_PULL: { std::cout << "Pull" << " : " << actionPower << "; \n"; break; }
case MC_LIFT: { std::cout << "Lift" << " : " << actionPower << "; \n"; break; }
case MC_DROP: { std::cout << "Drop" << " : " << actionPower << "; \n"; break; }
case MC_LEFT: { std::cout << "Left" << " : " << actionPower << "; \n"; break; }
case MC_RIGHT: { std::cout << "Right" << " : " << actionPower << "; \n"; break; }
case MC_ROTATE_LEFT: { std::cout << "Rotate left" << " : " << actionPower << "; \n"; break; }
case MC_ROTATE_RIGHT: { std::cout << "Rotate right" << " : " << actionPower << "; \n"; break; }
case MC_ROTATE_CLOCKWISE: { std::cout << "Rotate clockwise" << " : " << actionPower << "; \n"; break; }
case MC_ROTATE_COUNTER_CLOCKWISE: { std::cout << "Rotate counter clockwise" << " : " << actionPower << "; \n"; break; }
case MC_ROTATE_FORWARDS: { std::cout << "Rotate forwards" << " : " << actionPower << "; \n"; break; }
case MC_ROTATE_REVERSE: { std::cout << "Rotate reverse" << " : " << actionPower << "; \n"; break; }
case MC_DISAPPEAR: { std::cout << "Disappear" << " : " << actionPower << "; \n"; break; }
}
}
void Init(Local<Object> exports){
exports->Set(Nan::New("connectToLiveData").ToLocalChecked(),
Nan::New<FunctionTemplate>(ConnectToLiveData)->GetFunction());
exports->Set(Nan::New("connectToEmoComposer").ToLocalChecked(),
Nan::New<FunctionTemplate>(ConnectToEmoComposer)->GetFunction());
}
NODE_MODULE(index, Init);