- Initial release
- Added a content blocked page if the browser block the main scripts
- Added a content blocked modal if the browser block a paste.ee request
- Added a build configuration page
- Activables are now correctly removed from the skill bar if you remove the related item / reaper / ancestral legacy node
- Creating a new build no longer initialize your available attribute points to 0
- Fixed an issue when parsing ressources item (ressources value of size 6 instead of 8)
- Ancestral legacies tab now correctly work on Firefox
- Fixed an issue causing character stats to be empty on first load
- Added the correct average hit value on character view
- Added a compare item option
- Added a compare layers page
- Added a change equipped items level option
- Added a change equipped items reinforcment option
- Added a link to slormite studio website in the sidenav
- Aura and buff effects are now only added to stats if the related activable is in the skill bar
- Fixed an issue causing items to not be visually updated
- Skills mana cost is now correctly computed based on upgrades
- Manabender now correctly add additional damages to skills based on their mana cost
- Fixed a parsing error on float values
- Fixed an import soft lock on invalid import key
- Fixed an issue preventing a file to be uploaded twice in a row
- Turn the tide now correctly increase projectile damages
- Added name in character view link
- Cloak of the insatiable now correctly increase bounce number
- Added mechanics
- Fixed an issue causing the changelog to be in the past
- Fixed an issue with arcane breach configuration and buffs not being applied
- Stats tab now display full details and formula when a stat is selected
- Added compatibility for The Slormancer 0.3.014
- Increased active legacy nodes to 3
- Raised maximum level to 50
- Reworked skills cost computing
- Synergies based on configuration are now correctly computed on the first load
- Fixed an issue when computing stack multipliers
- The Slormancer font is now correctly used
- Flashing Dart now has the correct description
- Extra elemental damage from reaper are now correctly added
- Ancestral activables are now correctly removed from the skill bar if the related ancestral node is removed
- Vindictive slam and mana detonation size are now correctly increased by aoe size stats
- Added compatibility for The Slormancer 0.3.015
- Replaced pastee export to an "all in url" solution to avoid browser or antivirus blocking
- Activable slot menu is now also showed on left click (like the skill slot)
- Updated angular packages to latest versions
- Exported builds with pastee are now redirected to the "all in url" version
- Splendid greaves icon is no longer missing
- Downloading a layer now use the layer name for the generated file
- Reduced the max level back to 50 (up to 100 by mistake in version 0.0.10)
- Material theme now correctly use the Berlin (Slormancer) font
- Fixed an issue causing some item stats to be ignored when parsed from a save file
- Fixed an error when parsing url in the import textarea
- It should no longer be possible to load a layer from a class into a build from another class
- Fixed some activables values not being updated correctly
- Fixed generated build links not containing slorm-reaper sub folder
- Added optimize items stats modal on character settings menu
- It is now possible to have multiple builds
- Fixed an issue causing the import build on the exported build view to be hidden
- Added save files location on the import save button
- Added skills estimated time between casts
- Exported build view now display the build original version if it is not the latest
- Changed 'all characters level' configs to 'all other characters level' config and updated the default value
- Added the 20 new reapers (19 obtainable + 1 implemented) with the help of Blãcksad, Wiffle and Legrems
- Item and skill icons are no longer blurry
- Fixed an issue causing activables to be unexpectedly removed from the skillbar
- Reaper description overlay should no longer hide the reaper slot
- Added an icon to show locked skills and ultimatum
- Build view now show an icon if the build has been made for an older version of the game
- Save parser service now set numbers to Number.MAX_SAFE_INTEGER when parsing a number larger to this value
- Added a missing bracer icon
- Raised max level to 60
- Item affixes are now shown in the correct order
- Ancestral legacies map now show the new ancestral legacies
- Skill / Ancestral legacies / Attributes tab now take all the page's height
- Goldfish primordial malediction no longer disable cumulative values on greater traits despite it's description
- Skills now handle multiple ressource cost
- Item edit stat sliders are now more visible
- Fixed some rounding issues
- "My finess pal" finesse upgrade now correctly synergise with movement speed percent instead of movement speed
- Fixed a damage computing issue with Savagery 60 and Void Arrow's "Netherfire from the void" / Orb of the arcane master's "ancestral orb"
- Fixed some skill upgrade values not being updated based on their tags
- Sleepy butterfly reaper now correctly set cooldowns to a minimum of 2s
- Stash are no longer loaded from a game save with the material tabs causing items to be incorrectly placed (older builds will not be updated)
- "Booster max" effect is no longer applied if the booster max buff is unchecked in configuration
- "Ancestral champion's present" no longer cause ancestral legacies rank to change unexpectedly
- "Sigil of boldness" no longer increase upgrade damages
- "Reckless" now correctly apply it's damage bonus
- "Vengeful hurricane" is no longer affected by "Full Plate Armor"
- Changing the hero level now correctly update it's level
- Added an export link on the create build component
- Select options for reapers or affixes can now be filtered
- Removed paste.ee support for old exported builds
- Updated website navigation and modules organisation
- Added a maximum rarity option to optimize item affixes (by uilman)
- Reworked a bit build creation modal
- Attribute tab now correctly update when changing layer
- Fixed some cases of variables not being correctly injected in mechanic templates
- Optimize item affixes should no longer create impossible items
- Manabender now correctly increase skill damages based on it's cost
- Item edit modal reset's button now correctly reset item to it's original value
- Added a slorm-reaper list page
- Title is now dinamically updated
- Updated game data files
- Added a default page
- reaper image copy is no longer available on firefox (image copy is not supported yet)
- Armor of Obliteration now correctly increase armor and elemental resistance if you are channeling Ray of Obliteration
- Fixed Ultra Canon and Manabender activable description
- Added runes
- Added Reaper affinity
- Added search for ultimatum, reaper and runes
- Updated game data
- Removed unavailable flag on fate crusher
- Ancestral legacy reaper now correctly convert reaper damage to elemental damage with non primordial versions
- Fixed a rounding issue on ancestral legacy aoe size
- Fixed Immortal Arrow instructions count
- Fixed pure stats always showing 2 !
- Fixed an issue when loading a saved build from previous version
- Fixed an issue preventing mana and life lock synergies from working
- Fixed runes templates not being correctly updated on change
- Fixed rune of the Magnificient Leviathan damage limit not being applied
- Legendaries list now correctly update affinity and level when "max level and affinity" is checked
- Fixed typo
- Fate-crusher no longer benefit from item's affinity
- Fixed an issue with ultimatum not being applied to stats
- Ancestral Legacy reaper malediction no longer reduce skill damages from upgrades to 0
- Fixed a rounding issue on activation runes with constraint
- Fixed a skill level parsing issue causing exported url to be corrupted
- Fixed Doubtful Sock legendary not being correctly loaded
- Added epic stats restrictions
- Now use slormancer-api package 0.2.5
- Item edition epic stats no longer show incorrect options
- Item edition epic stats no longer show incorrect options (again)
- Raised max level to 70
- Ancestral legacies map now show the new ancestral legacies
- Cooldown reduction is now correctly applied to ancestral legacy activables
- Fixed ancestral legacy realms not being correctly mapped
- Raised max level to 80
- Added new legendaries data
- Added reinforcment cap to legendaries
- Ancestral legacies map now show all ancestral legacies
- Fixed Replenish upgrade order
- Lightning minimum damage is now correctly computed
- Fixed an issue causing ancestral legacy active effects to be applied twice
- Fixed an issue causing exported build with character level above 64 to have an incorrect level
- Fixed an issue causing exported build with item level above 64 to have an incorrect level
- Fixed an issue causing exported build with an attribute rank above 64 to have an incorrect rank
- it is no longer possible to allocate more than 75 points into an attribute
- Fixed an issue when displaying slorm reapers list with maximum level and affinity
- Increased ancestral stone max and added the first stone
- Added a "triggered by book smash" config option for Embittered author
- Fixed Judge of Light incorrect % value
- Fixed Ancestral Instability incorrect % value
- Consistency is key minimum damage can no longer be below 1% of maximum
- Elemental reward max rank is now correctly affected by Ancestral champion's present
- Fixed an issue when adding the first stone while not all ancestral nodes are present
- Added all new available reapers
- Summon skeleton squire now has a config to add the number of summoned skeletons to minions under your control
- Reaper description tooltip now have a scroll bar if the content is too large
- Personal Development Magazine damage multiplier is no longer applied twice
- Reaper primordial data are no longer lost when parsed from a save file
- Attributes now allow invalid values on save parsing to avoid issues with corrupted saves
- Ancestral legacy nodes should no longer allow impossible configurations
- Blorm damages is now correctly based on skill damage
- Determination synergy is now based on 100% tenacity instead of 1%
- Tenacity is now correctly capped at 100%
- Waste Not is no longer affected by Area Increased Size
- Inner fire and overdrive multipliers are now applied after additional damages
- Oak-Bark Armor stacks are now correctly applied to stats
- Personal development magazine damage bonus is no longer applied to upgrades
- Fixed a save parsing error with profile values
- Switching to another reaper now change the current reaper level if the previous value is not allowed
- Fixed multiple item modal edition issues
- Updated game files
- Fixed an issue when updating reaper data (0.6.2 builds will have their affinity set to 100)
- Reaper list now show the correct reapers for max level and affinity
- switching between builds on the planner do not correctly change the class
- signet ring of the Mc ripped require a reload to be updated in the skill bar
- Auras no longer have to be in the skill bar to be active
- Mana is Overrated chance is no longer affected by aura increased effect
- Fixed a synergy loop with the ungifted reaper
- Fixed an issue causing skills to not be affected by area increased size stat
- Mana harvesting rune damage is now based on reaper damage
- Total mastery count no longer ignore the last skill mastery
- Unkillable berzerker reaper additional damage multiplier is now correctly applied
- Added all the changes from the balance update
- Improved the ancestral nodes display to show the remaining stones
- Skill upgrades are no longer ignored when not in the skill bar
- Skill levels are no longer lost when reloading the page
- Ancestral gift base ranks are no longer randomly increased or lowered with ancestral champion's present
- Fixed some incorrect ancestral legacy nodes mapping
- Fixed an issue causing skill related class mechanics to not be shown
- Fixed an issue causing class mechanics to not be uptated
- Fixed many skills interactions
- Summon maximum possible skeletons config should now correctly work with evasive magic
- Reaper affinity should now apply it's value to stats the same way the game does
- Equiping an item using the context menu now correctly update the current layer
- Reaper list page no longer show reapers with a base affinity of 100
- Fixed an issue causing reaper affinity to be hidden
- Legendary activables are now correctly capped at 15 reinforcment
- update packages ?
- legendary list
- patch compatibility service