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PathSimProcessor.cpp
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PathSimProcessor.cpp
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#include "PathSimProcessor.h"
namespace PathSim {
// RMS amplitude out of 32768
// pick so that worst case Gaussian noise
// plus signals will not overflow soundcard
static constexpr double RMS_MAXAMPLITUDE = 4000.0;
static constexpr double RMSAVE = 20.;
PathSimProcessor::~PathSimProcessor()
{
#ifdef PATHSIM_TESTMODE
EndTest();
#endif
}
void PathSimProcessor::init(const PathSimParams ¶ms)
{
m_params = params;
m_pDelay0Buf.assign(BUF_SIZE, cmplx());
m_pDelay1Buf.assign(BUF_SIZE, cmplx());
m_pDelay2Buf.assign(BUF_SIZE, cmplx());
int numpaths = int(m_params.has_path0) + int(m_params.has_path1) + int(m_params.has_path2);
m_path0.InitPath(m_params.spread0, m_params.offset0, BUF_SIZE, numpaths, m_params.has_path0);
m_path1.InitPath(m_params.spread1, m_params.offset1, BUF_SIZE, numpaths, m_params.has_path1);
m_path2.InitPath(m_params.spread2, m_params.offset2, BUF_SIZE, numpaths, m_params.has_path2);
m_direct_path = numpaths == 0;
m_noise_gen.InitNoiseGen();
if (! m_direct_path) { //if not direct path
// delay/Hilbert filter
m_delay.SetDelays(m_params.delay1, m_params.delay2);
}
m_SigRMS = RMS_MAXAMPLITUDE;
#ifdef PATHSIM_TESTMODE
InitPerformance();
#endif
}
void PathSimProcessor::process_buffer(double *buffer)
{
#ifdef PATHSIM_TESTMODE
StartPerformance();
#endif
//calculate sum of squares for RMS calculations
for (int i = 0; i<BUF_SIZE; i++)
{
// SweepGen( &(buffer[i]), 8000, 10, 4000, 5.0 );
m_SSum = m_SSum + ( buffer[i]*buffer[i] );
}
//Simple IIR LP filter the rms averages
m_SigRMS = (1.0/RMSAVE)*sqrt(m_SSum/BUF_SIZE) + (1.0-1.0/RMSAVE)*m_SigRMS;
m_SSum = 0.0;
if (! m_params.has_awgn)
{
m_SignalGain = 1.0;
m_NoiseRMS = 0.0;
}
m_state.m_SigRMS = m_SigRMS;
//
if (! m_direct_path) //if not direct path
{
//Bandpass filter into I and Q and get delayed versions of the input data
m_delay.CalcBPFilter(buffer, m_pDelay0Buf.data());
//double tmp;
// for( i = 0; i<BUF_SIZE; i++)
// {
// tmp = m_pDelay0Buf[i].y;
// CalcSweepRMS(tmp, 10000);
// CalcCpxSweepPhz(m_pDelay0Buf[i],10000);
// }
m_delay.CreateDelays(m_pDelay0Buf.data(), m_pDelay1Buf.data(), m_pDelay2Buf.data());
//gDebug2 = CalcCpxRunAveRMS(m_pDelay2Buf, BUF_SIZE);
//Calculate each path.
m_path0.CalcPath(m_pDelay0Buf.data(), m_pDelay0Buf.data());
m_path1.CalcPath(m_pDelay1Buf.data(), m_pDelay1Buf.data());
m_path2.CalcPath(m_pDelay2Buf.data(), m_pDelay2Buf.data());
// Sum and Copy just the real part back into the real buffer for output
for( int i = 0; i<BUF_SIZE; i++)
buffer[i] = m_pDelay0Buf[i].x + m_pDelay1Buf[i].x + m_pDelay2Buf[i].x;
}
if(m_params.has_awgn) //if AWGN is used, figure out gains for SNR
{
// const std::lock_guard<std::mutex> lock(m_mutex);
if(m_SNR>=1.0)
{
m_SignalGain = RMS_MAXAMPLITUDE/m_SigRMS;
m_NoiseRMS = (m_SignalGain*m_SigRMS)/m_SNR;
m_noise_gen.AddBWLimitedNoise(BUF_SIZE, buffer, m_SignalGain, m_NoiseRMS);
}
else
{
m_SignalGain = (RMS_MAXAMPLITUDE*m_SNR)/m_SigRMS;
m_NoiseRMS = RMS_MAXAMPLITUDE;
m_noise_gen.AddBWLimitedNoise(BUF_SIZE, buffer, m_SignalGain, RMS_MAXAMPLITUDE);
}
}
m_state.m_NoiseRMS = m_NoiseRMS;
#ifdef PATHSIM_TESTMODE
StopPerformance();
#endif
}
} // namespace PathSim