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This repository has been archived by the owner on Nov 13, 2023. It is now read-only.
This project seems very nice; I'm probably going to be using it as a voxel engine for my game (https://github.com/iMplode-nZ/Autofactory), but I need to run collisions between two different voxel grids, in which the grids can be split up. Will building-blocks support this or will I have to implement it myself? (Side note: It seems that this is most optimal in an octree representation of voxels)
The text was updated successfully, but these errors were encountered:
This project seems very nice; I'm probably going to be using it as a voxel engine for my game (https://github.com/iMplode-nZ/Autofactory), but I need to run collisions between two different voxel grids, in which the grids can be split up. Will building-blocks support this or will I have to implement it myself? (Side note: It seems that this is most optimal in an octree representation of voxels)
The text was updated successfully, but these errors were encountered: