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It seems like the check for non-serializable states was introduced in v0.43.3.
This should be mentioned as a breaking change in the changelog.
I stumbled upon this when updating boardgame.io for my game (which is client-side only).
The text was updated successfully, but these errors were encountered:
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It seems like the check for non-serializable states was introduced in v0.43.3.
This should be mentioned as a breaking change in the changelog.
I stumbled upon this when updating boardgame.io for my game (which is client-side only).
The text was updated successfully, but these errors were encountered: