Kivy is a large product used by many thousands of developers for free, but it is built entirely by the contributions of volunteers. We welcome (and rely on) users who want to give back to the community by contributing to the project.
Contributions can come in many forms. This chapter discusses how you can help us.
Except where specified, this chapter applies to the entire Kivy ecosystem: the Kivy framework and all the sibling projects. However, check the documentation of individual projects - some have special instructions (including, for example, python-for-android).
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The most direct way is submitting source code changes: bug-fixes, new code and documentation amendments to improve the products. See Code Contributions and Documentation Contributions below for detailed instructions.
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Submitting bug reports and new feature suggestions in our Issue trackers is also welcome.
If you are asking "Why did I get this error?" or "How do I implement this?" please don't raise an issue yet. Take it to our support channels instead (see Contact Us); until we can be fairly confident it is a bug in the Kivy ecosystem, it isn't ready to be raised as an issue. That said, we do want to hear about even the most minor typos or problems you find.
See Reporting An Issue below for detailed instructions.
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You could help out by looking at the issues that other people have raised.
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Tell us whether you can reproduce the error (on similar and/or different platforms). If the problem has already been fixed and no-one noticed, let us know!
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If the submitter was unclear, shed whatever light you can. Submitting a short piece of code that demonstrates the problem is incredibly helpful. Providing details logs can give others the clues that they need.
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Got some coding skills?
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If you are new to Kivy, consider looking at the
Easy
orGood First Issue
tags on each project while you learn the process. -
Try some debugging? Even if you can't propose a solution, pointing out where the current code (or documentation) is wrong can be the difference between an issue floundering and getting quickly solved.
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If you are a little more experienced, then take a look for issues where someone has proposed a detailed solution without submitting a PR. That's a great opportunity for a quick win.
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Want to be a real hero? Become a foster parent for an old open PR, where the submitter has bitten off more than they can chew. It will need you to understand the problem they were solving, and understand how they were trying to solve it. You'll need to review it, and fix problems yourself. You will need to rebase it, so it can be merged. Then submit it again, and advocate for it until it is merged.
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You know what is even rarer than coding skills on an open source project? Writing skills! If you can write clearly, there are plenty of documentation improvements that have been identified.
- Can you identify a common question from support? Add the answer to the appropriate project's FAQ (e.g. the Kivy Framework FAQ) and save people time.
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You don't need to find a bug or come up with a new idea to contribute to the code base.
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Review some code. See if you can spot flaws before they become bugs.
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Refactor some code. Make it easier for the next person to understand and modify.
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Add some unit-tests. It can be difficult to persuade occasional contributors to include sufficient unit tests. A solid bank of unit-tests makes further development much faster - your small effort can have long-term benefits. See Kivy Framework Unit Tests for more about how our unit-tests are structured. Don't be afraid to refactor if the original code is hard to test.
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Kivy is extensible. You can add a new Widget or a new Python-For-Android recipe, and have your code re-used by the community. Kivy Garden is an independent project to publish and promote third-party Widgets for Kivy.
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Outside the code and documentation, there are still so many ways to help.
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Monitor the Discussions and Support Channels, and help beginners out.
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Evangelise: Tell people about Kivy and what you are using it for. Give a talk about Kivy.
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Submit your project to the Kivy gallery to show people what it can do.
- Even if you don't want it showcased, tell us what you've done! It is very motivational to see others using your code successfully.
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Persuade your organization to become a sponsor.
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There is no shortage of ways you can help The Open Source community is built on volunteers contributing what they can when they can. Even if you aren't an experienced coder, you can make those that are more productive.
If you want to discuss your contributions before you make them,
to get feedback and advice, you can ask us on the #dev
channel of our
Discord server.
The GitHub issue trackers are a more formal tracking mechanism, and offer lots of opportunities to help out in ways that aren't just submitting new code.
We have adopted a Code of Conduct in the interest of fostering an open and welcoming community. See our Code of Conduct for the details.
If you found anything wrong - a bug in Kivy, missing documentation, incorrect spelling or just unclear examples - please take two minutes to report the issue. If you are unsure, please try our support channels first; see Contact Us for details.
If you can produce a small example of a program that fails, it helps immensely:
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Move your logging level to debug by editing
<user_directory>/.kivy/config.ini
:[kivy] log_level = debug
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Execute your code again, and copy/paste the complete output to GitHub's gist, including the log from Kivy and the Python backtrace.
To raise the issue:
- Open the GitHub issue database appropriate for the project - e.g. Kivy Framework, Buildozer, python-for-android, kivy-ios, etc.
- Set the title of your issue - use it to describe the problem succintly.
- Explain exactly what to do to reproduce the issue and paste the link of the output posted on GitHub's gist.
- Use the Preview tab to check how it looks - if you've pasted logs straight in at can cause formatting chaos.
- Submit it and you're done!
Code contributions (patches, new features) are the most obvious way to help with the project's development. Since this is so common we ask you to follow our workflow to most efficiently work with us. Adhering to our workflow ensures that your contribution won't be forgotten or lost. Also, your name will always be associated with the change you made, which basically means eternal fame in our code history (you can opt out if you don't want that).
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If you haven't done it yet, read PEP8 about coding style in Python.
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If you are working on the Kivy Framework, you can automate style checks on GitHub commit:
If are developing on Unix or OSX or otherwise have
make
installed, change to the Kivy source directory, and simply run:make hook
This will pass the code added to the git staging zone (about to be committed) through a checker program when you do a commit, and ensure that you didn't introduce style errors. If you did, the commit will be rejected: please correct the errors and try again.
The checker used is pre-commit. If you need to skip a particular check see its documentation, but, in summmary, on Linux, putting
SKIP=hookname
in front ofgit commit
will skip that hook. The name of the offending hook is shown when it fails.
- Take care of performance issues: read Python performance tips.
- CPU-intensive parts of Kivy are written in Cython: if you are doing a lot of computation, consider using it too.
We use git as our version control system for our code base. If you have never used git or a similar DVCS (or even any VCS) before, we strongly suggest you take a look at the great documentation that is available for git online. The Git Community Book or the Git Videos are both great ways to learn git. Trust us when we say that git is a great tool. It may seem daunting at first, but after a while you'll (hopefully) love it as much as we do. Teaching you git, however, is well beyond the scope of this document.
Also, we use GitHub to host our code. In the following we will assume that you have a (free) GitHub account. While this part is optional, it allows for a tight integration between your patches and our upstream code base. If you don't want to use GitHub, we assume you know what you are doing anyway.
These instructions are written from the perspective of the Kivy framework, but their equivalents apply to other Kivy sibling projects.
The initial setup to begin with our workflow only needs to be done once. Follow the regular installation instructions but don't clone the repository. Instead, make a fork. Here are the steps:
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Log in to GitHub
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Create a fork of the appropriate repository (e.g. Kivy framework repository) by clicking the fork button.
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Clone your fork of our repository to your computer. Your fork will have the git remote name 'origin' and you will be on branch 'master'::
git clone https://github.com/username/kivy.git
(Replace
kivy
if it isn't the Kivy framework repository.) -
Compile and set up PYTHONPATH or install.
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Add the kivy repo as a remote source::
git remote add kivy https://github.com/kivy/kivy.git
(Replace
kivy
and URL if it isn't the Kivy framework repository.)
Now, whenever you want to create a patch, you follow the following steps:
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See if there is a ticket in our bug tracker for the fix or feature and announce that you'll be working on it if it doesn't yet have an assignee.
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Create a new, appropriately named branch in your local repository for that specific feature or bugfix. (Keeping a new branch per feature makes sure we can easily pull in your changes without pulling any other stuff that is not supposed to be pulled.)::
git checkout -b new_feature
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Modify the code to do what you want (e.g. fix it).
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Test the code. Add automated unit-tests to show it works. Do this even for small fixes. You never know whether you have introduced some weird bug without testing.
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Do one or more minimal, atomic commits per fix or per feature. Minimal/Atomic means keep the commit clean. Don't commit other stuff that doesn't logically belong to this fix or feature. This is not about creating one commit per line changed. Use
git add -p
if necessary. -
Give each commit an appropriate commit message, so that others who are not familiar with the matter get a good idea of what you changed.
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Once you are satisfied with your changes, pull our upstream repository and merge it with you local repository. We can pull your stuff, but since you know exactly what's changed, you should do the merge::
git pull kivy master
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Push your local branch into your remote repository on GitHub::
git push origin new_feature
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Send a Pull Request with a description of what you changed via the button in the GitHub interface of your repository. (This is why we forked initially. Your repository is linked against ours.)
Warning: If you change parts of the code base that require compilation, you
will have to recompile in order for your changes to take effect. The make
command will do that for you (see the Makefile if you want to know
what it does). If you need to clean your current directory from compiled
files, execute make clean
. If you want to get rid of all files that are
not under version control, run make distclean
(Caution: If your changes are not under version control, this
command will delete them!)
Now we will receive your pull request. We will check whether your changes are clean and make sense (if you talked to us before doing all of this we will have told you whether it makes sense or not). If so, we will pull them, and you will get instant karma. Congratulations, you're a hero!
Documentation contributions generally follow the same workflow as code contributions, but are just a bit more lax.
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Follow the instructions above
- Fork the repository.
- Clone your fork to your computer.
- Setup kivy repo as a remote source.
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Install python-sphinx. (See doc/README for assistance.)
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Use ReStructuredText Markup to make changes to the HTML documentation in docs/sources.
To submit a documentation update, use the following steps:
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Create a new, appropriately named branch in your local repository::
git checkout -b my_docs_update
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Modify the documentation with your correction or improvement.
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Re-generate the HTML pages, and review your update::
make html
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Give each commit an appropriate commit message, so that others who are not familiar with the matter get a good idea of what you changed.
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Keep each commit focused on a single related theme. Don't commit other stuff that doesn't logically belong to this update.
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Push to your remote repository on GitHub::
git push
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Send a Pull Request with a description of what you changed via the button in the GitHub interface of your repository.
We don't ask you to go through all the hassle just to correct a single typo, but for more complex contributions, please follow the suggested workflow.
Every module/class/method/function needs a docstring, so use the following keywords when relevant:
.. versionadded::
to mark the version in which the feature was added... versionchanged::
to mark the version in which the behaviour of the feature was changed... note::
to add additional info about how to use the feature or related feature... warning::
to indicate a potential issue the user might run into using the feature... deprecated::
to indicate when a feature started being deprecated.
Examples::
def my_new_feature(self, arg):
"""
New feature is awesome
.. versionadded:: 1.1.4
.. note:: This new feature will likely blow your mind
.. warning:: Please take a seat before trying this feature
"""
When referring to other parts of the api use:
- ``:mod:`~kivy.module``` to refer to a module
- ``:class:`~kivy.module.Class``` to refer to a class
- ``:meth:`~kivy.module.Class.method``` to refer to a method
- ``:doc:`api-kivy.module``` to refer to the documentation of a module (same for a class and a method)
Replace module
, class
and method
with their real names, and
use '.' to separate submodule names, e.g::
:mod:`~kivy.uix.floatlayout`
:class:`~kivy.uix.floatlayout.FloatLayout`
:meth:`~kivy.core.window.WindowBase.toggle_fullscreen`
:doc:`/api-kivy.core.window`
The markers :doc:
and :mod:
are essentially the same, except for an anchor
in the url which makes :doc:
preferred for the cleaner url.
To build your documentation, run::
make html
If you updated your kivy install, and have some trouble compiling docs, run::
make clean force html
The docs will be generated in docs/build/html
. For more information on
docstring formatting, please refer to the official
Sphinx Documentation.
These instructions are specific to the Kivy framework (i.e. kivy/kivy in GitHub).
Tests are located in the kivy/tests
folder. If you find a bug in Kivy, a good
thing to do is to write a minimal case showing the issue and to ask on the
support chnnels if the behaviour shown is intended or a real bug. If you
contribute your code as a
unittest, it will prevent the
bug from coming back unnoticed in the future (a "regression"), and will
make Kivy a better, stronger project. Writing a unittest is a great
way to get familiar with Kivy's code while contributing something useful.
Unit tests are separated into two cases:
- Non-graphical unit tests: these are standard unit tests that can run in a console
- Graphical unit tests: these need a GL context, and if requested, work via image comparison
To be able to run unit tests, you need to install pytest, and coverage. You can use pip for that::
sudo pip install kivy[dev]
Then, in the kivy directory::
make test
All the tests are located in kivy/tests
, and the filename starts with
test_<name>.py
. Pytest will automatically gather all the files and classes
inside this folder, and use them to generate test cases.
To write a test, create a file that respects the previous naming, then start with this template::
import unittest
class XXXTestCase(unittest.TestCase):
def setUp(self):
# import class and prepare everything here.
pass
def test_YYY(self):
# place your test case here
a = 1
self.assertEqual(a, 1)
Replace XXX
with an appropriate name that covers your tests cases, then
replace YYY
with the name of your test. If you have any doubts, check how
the other tests have been written.
Then, to execute them, just run::
make test
If you want to execute that file only, you can run::
pytest kivy/tests/test_yourtestcase.py
or include this simple unittest.main()
call at the end of the file and run
the test with python test_yourtestcase.py
::
if __name__ == '__main__':
unittest.main()
While simple unit tests are fine and useful to keep things granular, in certain cases we need to test Kivy after the GL Window is created to interact with the graphics, widgets and to test more advanced stuff such as widget, modules, various cases of input and interaction with everything that becomes available only after the Window is created and Kivy properly initialized.
These tests are executed the same way as the ordinary unit tests i.e. either
with pytest
or via unittest.main()
.
Here are two similar examples with different approaches of running the app.
In the first one you are setting up the required stuff manually and the
tearDown()
of the GraphicUnitTest
will attempt to clean it after you::
from kivy.tests.common import GraphicUnitTest
class MyTestCase(GraphicUnitTest):
def test_runtouchapp(self):
# non-integrated approach
from kivy.app import runTouchApp
from kivy.uix.button import Button
button = Button()
runTouchApp(button)
# get your Window instance safely
from kivy.base import EventLoop
EventLoop.ensure_window()
window = EventLoop.window
# your asserts
self.assertEqual(window.children[0], button)
self.assertEqual(
window.children[0].height,
window.height
)
In the second test case both setUp()
and tearDown()
work together with
GraphicUnitTest.render()
. This is the basic setup it does automatically:
- Window is sized to 320 x 240 px
- Only the default Config is used during the test, it's restricted with the
KIVY_USE_DEFAULTCONFIG
environment variable - Any input (mouse/touch/...) is removed and if you need to test it, either mock it or manually add it
- Window's canvas is cleared before displaying any widget tree
Warning: Do NOT use absolute numbers in your tests to preserve the functionality
across the all resolutions. Instead, use e.g. relative position or size and
multiply it by the Window.size
in your test.
from kivy.tests.common import GraphicUnitTest, UnitTestTouch
class MyTestCase(GraphicUnitTest):
def test_render(self):
from kivy.uix.button import Button
# with GraphicUnitTest.render() you basically do this:
# runTouchApp(Button()) + some setup before
button = Button()
self.render(button)
# get your Window instance safely
from kivy.base import EventLoop
EventLoop.ensure_window()
window = EventLoop.window
touch = UnitTestTouch(
*[s / 2.0 for s in window.size]
)
# bind something to test the touch with
button.bind(
on_release=lambda instance: setattr(
instance, 'test_released', True
)
)
# then let's touch the Window's center
touch.touch_down()
touch.touch_up()
self.assertTrue(button.test_released)
if __name__ == '__main__':
import unittest
unittest.main()
Note: Make sure you check the source of kivy.tests.common
before writing
comprehensive test cases.
GL unit test are more difficult. You must know that even if OpenGL is a standard, the output/rendering is not. It depends on your GPU and the driver used. For these tests, the goal is to save the output of the rendering at frame X, and compare it to a reference image.
Currently, images are generated at 320x240 pixels, in png format.
Note: Currently, image comparison is done per-pixel. This means the reference image that you generate will only be correct for your GPU/driver. If somebody can implement image comparison with "delta" support, patches are welcome :)
To execute GL unit tests, you need to create a directory::
mkdir kivy/tests/results
KIVY_UNITTEST_SCREENSHOTS=1 make test
The results directory will contain all the reference images and the generated images. After the first execution, if the results directory is empty, no comparison will be done. It will use the generated images as reference. After the second execution, all the images will be compared to the reference images.
A html file is available to show the comparison before/after the test, and a snippet of the associated unit test. It will be generated at:
kivy/tests/build/index.html
Note: The build directory is cleaned after each call to make test
. If you don't
want that, just use pytest command.
The idea is to create a root widget, as you would do in
kivy.app.App.build
, or in kivy.base.runTouchApp
.
You'll give that root widget to a rendering function which will capture the
output in X Window frames.
Here is an example::
from kivy.tests.common import GraphicUnitTest
class VertexInstructionTestCase(GraphicUnitTest):
def test_ellipse(self):
from kivy.uix.widget import Widget
from kivy.graphics import Ellipse, Color
r = self.render
# create a root widget
wid = Widget()
# put some graphics instruction on it
with wid.canvas:
Color(1, 1, 1)
self.e = Ellipse(pos=(100, 100), size=(200, 100))
# render, and capture it directly
r(wid)
# as alternative, you can capture in 2 frames:
r(wid, 2)
# or in 10 frames
r(wid, 10)
Each call to self.render
(or r
in our example) will generate an image named
as follows::
<classname>_<funcname>-<r-call-count>.png
r-call-count
represents the number of times that self.render
is called
inside the test function.
The reference images are named::
ref_<classname>_<funcname>-<r-call-count>.png
You can easily replace the reference image with a new one if you wish.
Coverage is based on the execution of previous tests. Statistics on code coverage are automatically calculated during execution. You can generate an HTML report of the coverage with the command::
make cover
Then, open kivy/htmlcov/index.html
with your favorite web browser.