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main.py
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main.py
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# usage notes for python neopixe pi libraries:
# https://learn.adafruit.com/neopixels-on-raspberry-pi/python-usage
# spiral maths notes:
# https://www.intmath.com/blog/mathematics/length-of-an-archimedean-spiral-6595
# https://www.giangrandi.ch/soft/spiral/spiral.shtml
import board
import colorsys # from pygame
import itertools
import math
import neopixel
import random
import threading
import time
import flask
import swirl.randomwalk as randomwalk
from swirl.colour import different_hue, gamma, hsv_to_neo_rgb, max_pixel, scale
from swirl.topologies import closest_pixels, distances_from_point, generate_pixel_pos, pixel_to_layer, pixels_for_angle, bottoms
from functools import partial
from math import tau
pixels = neopixel.NeoPixel(board.D18, 50)
new_mode = None
disco_thread = None
def mode1():
global new_mode
pixels.auto_write = True
pixels.fill( (0,0,0) )
n = 0
while not new_mode:
pixel = random.randint(0,49)
if n == 0:
(red, green, blue) = (0,0,0)
else:
hue = random.random()
(red, green, blue) = hsv_to_neo_rgb(hue)
pixels[pixel] = (red, green, blue)
n = (n+1) % 3
time.sleep(1)
def mode2():
global new_mode
period = 3600.0 # seconds
frame_period = 0.05 # seconds
frame_step = frame_period / period
print("Frame step: {} hue units per frame".format(frame_step))
hue = 0
pixels.auto_write = False
t = 0
while not new_mode:
print("Hue: {}".format(hue))
pixels.fill(hsv_to_neo_rgb(hue))
secs = t % 60
tick_pixel = int(secs/60.0 * 50.0)
pixels[tick_pixel] = hsv_to_neo_rgb((hue + 0.5) % 1)
pixels.show()
hue = (hue + frame_step) % 1.0
time.sleep(frame_period)
t += frame_period
def mode3():
pmode_solid( (255, 0, 32) )
def mode6():
pmode_solid( (0, 0, 0) )
def mode95():
pmode_solid( (1, 0, 0) )
def mode62():
pmode_solid( hsv_to_neo_rgb(random.random()) )
def pmode_solid(rgb):
global new_mode
pixels.auto_write = True
while not new_mode:
pixels.fill( rgb )
time.sleep(0.2)
def mode31():
global new_mode
pixels.auto_write = False
hue = random.random()
brightness = []
rw = randomwalk.randomwalk(low = 0.1, high = 1.0)
for p in range(0,50):
brightness.append(next(rw))
while not new_mode:
for p in range(0,50):
pixels[p] = hsv_to_neo_rgb(hue, s=0.75, v=brightness[p])
pixels.show()
# rotate through all hues every 3 hours
hue = (hue + 1.0 / (3.0 * 60.0 * 60.0) ) % 1.0
time.sleep(0.5)
def mode76():
global new_mode
pixels.auto_write = False
angle = random.random()
radius = 0
while not new_mode:
pixels.fill( (0,0,0) )
b1 = bottoms[radius]
b2 = bottoms[radius + 1]
pix = int(b1 + (b2-b1)*angle)
pixels[pix] = (255,255,255)
radius += 1
if radius >= 5: # TODO wrt len of bottoms
radius = 0
angle = random.random()
pixels.show()
time.sleep(0.03)
# based on mode76 but leaving a trail
def mode112():
global new_mode
pixels.auto_write = False
angle = random.random()
radius = 0
clear = True
while not new_mode:
if clear:
pixels.fill( (0,0,0) )
clear = False
b1 = bottoms[radius]
b2 = bottoms[radius + 1]
pix = int(b1 + (b2-b1)*angle)
pixels[pix] = (255,255,255)
radius += 1
if radius >= 5: # TODO wrt len of bottoms
radius = 0
angle = random.random()
clear = True
pixels.show()
time.sleep(0.03)
# based on mode76 but leaving a trail, different from mode112
def mode113():
global new_mode
pixels.auto_write = False
pixels.fill( (0,0,0) )
angle = random.random()
radius = 0
history = []
while not new_mode:
for p in range(0, len(history) - 1):
pixels[history[p]] = (64,0,0)
if len(history) > 10:
pixels[history[0]] = (0,0,0)
del history[0]
b1 = bottoms[radius]
b2 = bottoms[radius + 1]
pix = int(b1 + (b2-b1)*angle)
pixels[pix] = (255,128,0)
history.append(pix)
radius += 1
if radius >= 5: # TODO wrt len of bottoms
radius = 0
angle = random.random()
clear = True
pixels.show()
time.sleep(0.03)
def mode77():
global new_mode
pixels.auto_write = False
angle = random.random()
radius = 0
while not new_mode:
pixels.fill( (0,0,0) )
b1 = bottoms[radius]
b2 = bottoms[radius + 1]
pix = int(b1 + (b2-b1)*angle)
pixels[pix] = (255,255,255)
radius += 1
if radius >= 5: # TODO wrt len of bottoms
radius = 0
angle += 0.03
angle %= 1.0
pixels.show()
time.sleep(0.03)
def mode78():
global new_mode
pixels.auto_write = False
angle = random.random()
radius = 0
while not new_mode:
pixels.fill( (0,0,0) )
b1 = bottoms[radius]
b2 = bottoms[radius + 1]
pix = int(b1 + (b2-b1)*angle)
hue = (angle + radius / 5.0 / 3.0) % 1.0
pixels[pix] = hsv_to_neo_rgb(hue)
radius += 1
if radius >= 5: # TODO wrt len of bottoms
radius = 0
angle = random.random()
pixels.show()
time.sleep(0.03)
def mode79():
global new_mode
pixels.auto_write = False
hue = random.random()
rgb = hsv_to_neo_rgb(hue)
while not new_mode:
pixels.fill( (0,0,0) )
for p in range(0,50):
if random.random() > 0.5:
pixels[p] = rgb
pixels.show()
time.sleep(0.03)
def mode80():
global new_mode
pixels.auto_write = False
hue = random.random()
rgb = hsv_to_neo_rgb(hue)
contr_rgb = hsv_to_neo_rgb((hue + 0.5)%1.0)
while not new_mode:
pixels.fill( (0,0,0) )
for p in range(0,50):
r = random.random()
if r > 0.95:
pixels[p] = contr_rgb
elif r > 0.5:
pixels[p] = rgb
pixels.show()
time.sleep(0.03)
def mode93():
global new_mode
pixels.auto_write = False
hue = random.random()
rgb = hsv_to_neo_rgb(hue)
contr_rgb = hsv_to_neo_rgb((hue + 0.5)%1.0)
primary_rw = randomwalk.randomwalk(low = 0.25, high = 0.75)
contr_rw = randomwalk.randomwalk(low = 0.75, high = 1.0)
while not new_mode:
pixels.fill( (0,0,0) )
primary_thresh = next(primary_rw)
contr_thresh = next(contr_rw)
for p in range(0,50):
r = random.random()
if r > contr_thresh:
pixels[p] = contr_rgb
elif r > primary_thresh:
pixels[p] = rgb
pixels.show()
time.sleep(0.03)
def pmode_randomwalk_on_spiral(*, delay=0.3, get_new_frame_state, pixel_colour):
global new_mode
pixels.auto_write = False
while not new_mode:
frame_state = get_new_frame_state()
brightness = []
# slight bias dimmer - the visual effect is pretty
# sensitive to the bias amount
rw = randomwalk.randomwalk(low = 0.1, high = 1.0, bias = -0.03)
for p in range(0,50):
brightness.append(next(rw))
for p in range(0,50):
pixels[p] = pixel_colour(brightness[p], frame_state)
pixels.show()
time.sleep(delay)
def mode56():
def f(brightness, framestate):
return hsv_to_neo_rgb(framestate, s=0.75, v=brightness)
pmode_randomwalk_on_spiral(get_new_frame_state = random.random,
pixel_colour=f)
def mode114():
def const_None():
return None
def f(brightness, framestate):
if brightness > 0.5:
return (255,255,255)
else:
return (0,0,0)
pmode_randomwalk_on_spiral(get_new_frame_state = const_None,
pixel_colour=f,
delay=0.1)
def mode115():
def two_rgbs():
hue = random.random()
rgb = hsv_to_neo_rgb(hue, v=1.0)
hue2 = (hue+0.5)%1.0
rgb2 = hsv_to_neo_rgb(hue2, v=1.0)
return (rgb, rgb2)
def f(brightness, framestate):
(rgb, rgb2) = framestate
if brightness > 0.75:
return rgb2
elif brightness > 0.5:
return rgb
else:
return (0,0,0)
pmode_randomwalk_on_spiral(get_new_frame_state = two_rgbs,
pixel_colour=f,
delay=0.2)
def mode4():
global new_mode
pixels.auto_write = False
colours = {}
for n in range(0,50):
colours[n] = random.random()
for n in range(0,50):
pixels[n] = hsv_to_neo_rgb(colours[n])
pixels.show()
count = 0
while not new_mode:
swapped = False
if count == 0:
new_pixel = random.randint(0,49)
new_hue = random.random()
count = (count + 1) % 200
p1 = random.randint(0,48)
p2 = p1 + 1
if colours[p1] > colours[p2]:
tmp = colours[p1]
colours[p1] = colours[p2]
colours[p2] = tmp
swapped = True
if swapped:
for n in range(0,50):
pixels[n] = hsv_to_neo_rgb(colours[n])
pixels.show()
time.sleep(0.1)
def mode5():
global new_mode
while not new_mode:
time.sleep(1)
def mode7():
global new_mode
pixels.auto_write = False
angle = random.random()
for pixel in range(0,50):
(b, frac) = pixel_to_layer(pixel)
pixels[pixel] = hsv_to_neo_rgb((frac + angle) % 1.0)
while not new_mode:
pixels.show()
time.sleep(1)
def mode8():
global new_mode
pixels.auto_write = False
rot_hue = 0
rot_pos = 0
while not new_mode:
for pixel in range(0,50):
(b, frac) = pixel_to_layer(pixel)
frac_hue = (frac + rot_hue) % 1
frac_pos = (frac + rot_pos) % 1
width = 0.15
if frac_pos > width and frac_pos < (1-width):
intensity = 0
elif frac_pos >= (1-width):
frac_pos = 1 - frac_pos
intensity = (width - frac_pos) * (1/width)
else:
intensity = (width - frac_pos) * (1/width)
pixels[pixel] = hsv_to_neo_rgb(frac_hue, v=intensity)
pixels.show()
rot_hue = rot_hue + (1.0/600.0) % 1
rot_pos = rot_pos + (1.0/423.0) % 1
time.sleep(0.01)
def mode9():
global new_mode
pixels.auto_write = False
update_period = 0.01
width = 0.12
rot_hue = 0
while not new_mode:
pixels.fill( (0,0,0) )
now = time.localtime()
# set hour
for pixel in range(0,49):
(b, frac) = pixel_to_layer(pixel)
hour_frac = now.tm_hour % 12 / 12.0
frac_hue = (frac + rot_hue) % 1
d = (frac + hour_frac + 0.5) % 1
if d > width and d < (1-width):
intensity = 0
# don't set pixel because we want it "transparent" rather than black
elif d >= (1-width):
d = 1 - d
intensity = (width - d) * (1/width)
pixels[pixel] = hsv_to_neo_rgb(frac_hue, v=intensity)
else:
intensity = (width - d) * (1/width)
pixels[pixel] = hsv_to_neo_rgb(frac_hue, v=intensity)
pixels.show()
rot_hue = rot_hue + (1.0/42300.0 * (update_period / 0.01)) % 1
time.sleep(update_period)
def mode10():
pmode_rotator()
def mode12():
pmode_rotator(spin_speed = 1.0 / 60.0)
def mode71():
pmode_rotator(spin_speed = 1.0 / 6.0)
def pmode_rotator(spin_speed = 1.0/600.0):
global new_mode
pixels.auto_write = False
pixels.fill( (0,0,0) )
pixels.show()
offset = 0
while not new_mode:
for pixel in range(0,50):
(b, proportion_around_loop) = pixel_to_layer(pixel)
frac = (proportion_around_loop + offset) % 1.0
# simple radial proportion that assumes that each LED between bottom points
# is at a constant distance, with an immediate jump at each bottom point to
# be one unit further in.
# That leads to some abrupt changes in LED brightness, especially near the end
# of the strand
# this should make b into a number that decreases more smoothly than b,
# taking into account how far round the loop we are (which is stored
# in frac)
b_pro_rated = b + proportion_around_loop
radial_proportion = b_pro_rated / (len(bottoms)-1)
pixels[pixel] = hsv_to_neo_rgb(frac, s=radial_proportion, v=radial_proportion)
pixels.show()
offset = (offset + spin_speed / 5.0) % 1.0
time.sleep(0.02)
def mode75():
global new_mode
pixels.auto_write = False
pixels.fill( (0,0,0) )
pixels.show()
# spin_speed = 1.0/60.0
offset = 0
target_offset = offset
window = 0.33
target_window = window
window_dir = 0
target_window_dir = window_dir
while not new_mode:
for pixel in range(0,50):
(b, proportion_around_loop) = pixel_to_layer(pixel)
frac = (proportion_around_loop + offset) % 1.0
# simple radial proportion that assumes that each LED between bottom points
# is at a constant distance, with an immediate jump at each bottom point to
# be one unit further in.
# That leads to some abrupt changes in LED brightness, especially near the end
# of the strand
# this should make b into a number that decreases more smoothly than b,
# taking into account how far round the loop we are (which is stored
# in frac)
b_pro_rated = b + proportion_around_loop
radial_proportion = b_pro_rated / (len(bottoms)-1)
if (proportion_around_loop + window_dir) % 1.0 > window:
radial_proportion = 0.0
pixels[pixel] = hsv_to_neo_rgb(frac, s=radial_proportion, v=radial_proportion)
pixels.show()
# offset = (offset + spin_speed / 5.0) % 1.0
active = False
if target_offset > offset:
offset += 0.02
if target_offset < offset:
target_offset = offset
active = True
if target_offset < offset:
offset -= 0.02
if target_offset > offset:
target_offset = offset
active = True
if target_window > window:
window += 0.02
if target_window < window:
target_window = window
active = True
if target_window < window:
window -= 0.02
if target_window > window:
target_window = window
active = True
if target_window_dir > window_dir:
window_dir += 0.02
if target_window_dir < window_dir:
target_window_dir = window_dir
active = True
if target_window_dir < window_dir:
window_dir -= 0.02
if target_window_dir > window_dir:
target_window_dir = window_dir
active = True
if not active:
choice = random.randint(1,3)
if choice == 1:
target_offset = offset + random.random() - 0.5
elif choice == 2:
target_window = 0.2 + random.random() * 0.4
elif choice == 3:
target_window_dir = random.random()
time.sleep(0.02)
def mode104():
"""randomisation is the same as mode75 so factor that."""
global new_mode
pixels.auto_write = False
pixels.fill( (0,0,0) )
pixels.show()
offset = 0
target_offset = offset
window = 0.33
target_window = window
window_dir = 0
target_window_dir = window_dir
cols = {}
cols[0] = (0,0,0)
cols[1] = (0,0,0)
cols[2] = (255,0,0)
cols[3] = (0,255,0)
cols[4] = (0,0,255)
while not new_mode:
pixels.fill( (0,0,0) )
for pixel in range(0,50):
(b, proportion_around_loop) = pixel_to_layer(pixel)
o = 0
if b == 4:
o = offset
elif b == 3:
o = window
elif b == 2:
o = window_dir
else:
o = 0
frac = (proportion_around_loop + o) % 1.0
if (frac>0.5 or frac<0):
pixels[pixel] = cols[b]
else:
pixels[pixel] = (0,0,0)
pixels.show()
active = False
if target_offset > offset:
offset += 0.02
if target_offset < offset:
target_offset = offset
active = True
if target_offset < offset:
offset -= 0.02
if target_offset > offset:
target_offset = offset
active = True
if target_window > window:
window += 0.02
if target_window < window:
target_window = window
active = True
if target_window < window:
window -= 0.02
if target_window > window:
target_window = window
active = True
if target_window_dir > window_dir:
window_dir += 0.02
if target_window_dir < window_dir:
target_window_dir = window_dir
active = True
if target_window_dir < window_dir:
window_dir -= 0.02
if target_window_dir > window_dir:
target_window_dir = window_dir
active = True
if not active:
choice = random.randint(1,3)
if choice == 1:
target_offset = random.random()
elif choice == 2:
target_window = random.random()
elif choice == 3:
target_window_dir = random.random()
time.sleep(0.01)
def mode105():
"""randomisation is the same as mode75 so factor that. and mode105"""
global new_mode
pixels.auto_write = False
pixels.fill( (0,0,0) )
pixels.show()
t_swap = time.time()
offset = 0
target_offset = offset
window = 0.33
target_window = window
window_dir = 0
target_window_dir = window_dir
cols = {}
cols[0] = (0,0,0)
cols[1] = (0,0,0)
cols[2] = (255,0,0)
cols[3] = (0,255,0)
cols[4] = (0,0,255)
while not new_mode:
if t_swap + 0.5 < time.time():
t_swap = time.time()
swaps = [ (2,3),
(2,4),
(3,4)
]
(a,b) = swaps[random.randint(0,2)]
t = cols[a]
cols[a] = cols[b]
cols[b] = t
pixels.fill( (0,0,0) )
for pixel in range(0,50):
(b, proportion_around_loop) = pixel_to_layer(pixel)
o = 0
if b == 4:
o = offset
elif b == 3:
o = window
elif b == 2:
o = window_dir
else:
o = 0
frac = (proportion_around_loop + o) % 1.0
if (frac>0.5 or frac<0):
pixels[pixel] = cols[b]
else:
pixels[pixel] = (0,0,0)
pixels.show()
active = False
if target_offset > offset:
offset += 0.02
if target_offset < offset:
target_offset = offset
active = True
if target_offset < offset:
offset -= 0.02
if target_offset > offset:
target_offset = offset
active = True
if target_window > window:
window += 0.02
if target_window < window:
target_window = window
active = True
if target_window < window:
window -= 0.02
if target_window > window:
target_window = window
active = True
if target_window_dir > window_dir:
window_dir += 0.02
if target_window_dir < window_dir:
target_window_dir = window_dir
active = True
if target_window_dir < window_dir:
window_dir -= 0.02
if target_window_dir > window_dir:
target_window_dir = window_dir
active = True
if not active:
choice = random.randint(1,3)
if choice == 1:
target_offset = random.random()
elif choice == 2:
target_window = random.random()
elif choice == 3:
target_window_dir = random.random()
time.sleep(0.01)
def mode106():
"""randomisation is the same as mode75 so factor that. and mode105"""
global new_mode
pixels.auto_write = False
pixels.fill( (0,0,0) )
pixels.show()
t_swap = time.time()
offset = 0
target_offset = offset
window = 0.33
target_window = window
window_dir = 0
target_window_dir = window_dir
cols = {}
cols[0] = (0,0,0)
cols[1] = (0,0,0)
cols[2] = (255,0,0)
cols[3] = (0,255,0)
cols[4] = (0,0,255)
while not new_mode:
if t_swap + 0.5 < time.time():
t_swap = time.time()
ring = random.randint(2,5)
cols[ring] = hsv_to_neo_rgb(random.random())
pixels.fill( (0,0,0) )
for pixel in range(0,50):
(b, proportion_around_loop) = pixel_to_layer(pixel)
o = 0
if b == 4:
o = offset
elif b == 3:
o = window
elif b == 2:
o = window_dir
else:
o = 0
frac = (proportion_around_loop + o) % 1.0
if (frac>0.5 or frac<0):
pixels[pixel] = cols[b]
else:
pixels[pixel] = (0,0,0)
pixels.show()
active = False
if target_offset > offset:
offset += 0.02
if target_offset < offset:
target_offset = offset
active = True
if target_offset < offset:
offset -= 0.02
if target_offset > offset:
target_offset = offset
active = True
if target_window > window:
window += 0.02
if target_window < window:
target_window = window
active = True
if target_window < window:
window -= 0.02
if target_window > window:
target_window = window
active = True
if target_window_dir > window_dir:
window_dir += 0.02
if target_window_dir < window_dir:
target_window_dir = window_dir
active = True
if target_window_dir < window_dir:
window_dir -= 0.02
if target_window_dir > window_dir:
target_window_dir = window_dir
active = True
if not active:
choice = random.randint(1,3)
if choice == 1:
target_offset = random.random()
elif choice == 2:
target_window = random.random()
elif choice == 3:
target_window_dir = random.random()
time.sleep(0.01)
def mode72():
global new_mode
spin_speed = 1.0 / 6.0
pixels.auto_write = False
pixels.fill( (0,0,0) )
pixels.show()
offset = 0
colour_segs = 1
colour_shift_rw = randomwalk.randomwalk(low = 0, high = 1.0)
next_reconfig_time = 0
while not new_mode: