diff --git a/renderdoc/driver/ihv/nv/official/nvapi/nvapi_lite_common.h b/renderdoc/driver/ihv/nv/official/nvapi/nvapi_lite_common.h index 0f23410695..dcf986ef6f 100644 --- a/renderdoc/driver/ihv/nv/official/nvapi/nvapi_lite_common.h +++ b/renderdoc/driver/ihv/nv/official/nvapi/nvapi_lite_common.h @@ -535,7 +535,7 @@ typedef struct //!< Typically used with integrated GPUs that do not have dedicated video memory. NvU64 sharedSystemMemory; //!< Size(in bytes) of shared system memory that driver is allowed to commit for surfaces across all allocations. //!< On discrete GPUs, it is used to utilize system memory for various operations. It does not need to be reserved during boot. - //!< It may be used by both GPU and CPU, and has an “on-demand” type of usage. + //!< It may be used by both GPU and CPU, and has an "on-demand" type of usage. NvU64 curAvailableDedicatedVideoMemory; //!< Size(in bytes) of the current available physical framebuffer for allocating video memory surfaces. NvU64 dedicatedVideoMemoryEvictionsSize; //!< Size(in bytes) of the total size of memory released as a result of the evictions. NvU64 dedicatedVideoMemoryEvictionCount; //!< Indicates the number of eviction events that caused an allocation to be removed from dedicated video memory to free GPU