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Support multiple teams in TrueSkill algorithms #8
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I would love to help with this, but I've read the "Computing Your Skill" blog post, started reading "The Math Behind TrueSkill" paper and I still don't really understand anything at all. |
@asyncth Thanks for your interest, I am pretty much in the same boat. It is incredibly complicated. I implemented the I looked around at multiple different implementations, but all of the properly working ones are all using different forms of inheritance, none of which I am sure how to port to Rust. Also most are in languages I have zero experience in. Here are the two working approaches I found: All of the other implementations I found on GitHub were ports of these two to different languages, and lots of them are not even working properly. I tried implementing it but everything so far failed miserably. Not giving up yet, but I am glad of all the help I can get. |
I'm not even sure what does one need to do to implement TrueSkill 1v1 though, am I missing something? |
For the TrueSkill 1v1 and Team v Team functions I went off the implementations on the https://github.com/moserware/Skills/tree/master/Skills repository, where the author uses some shortcuts and not the whole factor graph to calculate the ratings, which made things considerably easier. |
TrueSkill has the capability of supporting multiple teams just like the WengLin algorithm, and we should implement this.
This means that these functions should be implemented for the TrueSkill algorithm:
Resources:
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