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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "TextureRect",
"class": "Fixture",
"language": "GDScript",
"path": "res://scenes/fixture.gd"
}, {
"base": "Node2D",
"class": "Level",
"language": "GDScript",
"path": "res://scenes/levels/level.gd"
}, {
"base": "KinematicBody2D",
"class": "Person",
"language": "GDScript",
"path": "res://scenes/person.gd"
}, {
"base": "MarginContainer",
"class": "Screen",
"language": "GDScript",
"path": "res://scenes/screens/screen.gd"
}, {
"base": "Button",
"class": "TextButton",
"language": "GDScript",
"path": "res://scenes/interface/text-button.gd"
} ]
_global_script_class_icons={
"Fixture": "",
"Level": "",
"Person": "",
"Screen": "",
"TextButton": ""
}
[application]
config/name="Sitch"
run/main_scene="res://scenes/screens/intro.tscn"
config/icon="res://icon.png"
[audio]
default_bus_layout="res://resources/audio-bus-layout.tres"
[autoload]
Constants="*res://scenes/globals/constants.tscn"
Variables="*res://scenes/globals/variables.tscn"
Events="*res://scenes/globals/events.tscn"
Screens="*res://scenes/globals/screens.tscn"
Sounds="*res://scenes/globals/sounds.tscn"
[display]
window/size/width=1280
window/size/height=720
window/size/test_width=640
window/size/test_height=360
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 1, 1, 1, 1 )
environment/default_environment="res://resources/environment.tres"