From 3c2919070cfb51ade59f3d842215803025260f9d Mon Sep 17 00:00:00 2001 From: Ankur Kotwal Date: Sun, 8 Nov 2020 21:39:05 +1100 Subject: [PATCH] Add reference to metarefcard.com in README. --- README.md | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/README.md b/README.md index b22070f..7d34ffd 100644 --- a/README.md +++ b/README.md @@ -1,46 +1,46 @@ -# MetaRefCard (MRC) -A tool to generate reference cards for HOTAS and game controllers. MRC is +# MetaRefCard +A tool to generate reference cards for HOTAS (hands on throttle and stick) and game controllers. MetaRefCard is designed to be flexible across many different controllers and many different games. +## Hosted at [metarefcard.com](https://metarefcard.com) Here are some example images: ## Flight Simulator 2020 - Alpha Flight Controls ![Flight Simulator 2020 - Alpha Flight Controls](.github/images/fs2020_alphaflightcontrols.jpg) ## Star Wars Squadrons - Saitek X-55 ![Star Wars Squadrons - Saitek X-55](.github/images/sws_x55.jpg) -# Running MetaRefCard +# Running MetaRefCard yourself ### Debug mode -If you start MRC with a `-d` flag, it will run in debug mode. In this mode, you will get extra debugging messages and Go's pprof tool will be enabled. This will also enable `/test/$GAME` endpoints that pre-generate images for supported controllers. These endpoints are useful for testing, performance benchmarking and more. +If you start MetaRefCard with a `-d` flag, it will run in debug mode. In this mode, you will get extra debugging messages and Go's pprof tool will be enabled. This will also enable `/test/$GAME` endpoints that pre-generate images for supported controllers. These endpoints are useful for testing, performance benchmarking and more. ### Production mode MetaRefCard will default to running on port 8080 but this value can be overriden with the PORT variable. -# MetaRefCard Code +# MetaRefCard code MetaRefCard is written in Go and is a web application. ## Dependencies Install libjpeg-turbo-dev - `sudo apt install libjpeg-turbo8-dev` on Ubuntu. This library is used for fast jpg decoding/encoding. ## Building -Since this is a Go application, running `go build .` will compile the application. However, MRC also can be built to a container image with the `Dockerfile` provided simply with `docker build .` -### Generate Hotas & Logo Images -Convert and resize source resources into *configured* sizes for MetaRefCard. Source images are found in `resources-source/hotas-images` and `resources-source/game-logos`. They exported to `resources/hotas_images` and `resources/game_logos` respectively. Some of these hotas images were created by [EDRefCard](https://github.com/richardbuckle/EDRefCard) and MetaRefCard is very grateful for these. +Since this is a Go application, running `go build .` will compile the application. However, MetaRefCard also can be built to a container image with the `Dockerfile` provided simply with `docker build .` +## Directories +`config` - runtime configuration. `config.yaml` is the main configuration file. Each package has their own config files too. +`metarefcard` - almost all of the go code for MetaRefCard. +`resources` - runtime resource files like fonts, web templates, static web files, game logos and generated hotas images. +`resources-source-source` - contains the source files used to generate resources +`testdata` - sample game input files used for testing. +`tools` - scripts to benchmark endpoints +## Go Packages +The entry package is `metarefcard`. Within this package is another package called `common` as well as a package for each game that is supported. For example Flight Simulator 2020 is under `fs2020` and Star Wars: Squadrons is under `sws`. `common` contains code that is shared across all the game packages. + +### Generate HOTAS & logo images +Convert and resize high resolution source resources into *configured* sizes for MetaRefCard. Source images are found in `resources-source/hotas-images` and `resources-source/game-logos`. They exported to `resources/hotas_images` and `resources/game_logos` respectively. Many of these hotas images were created by [EDRefCard](https://github.com/richardbuckle/EDRefCard) and MetaRefCard is very grateful for these. #### Dependencies * Inkscape - `sudo apt install inkscape` * Imagemagick - `sudo apt install imagemagick` #### Running the script Command: `generateHotasImages.py` -### Generate Device Model -Generates a yaml file based on `resources-source/edrefcard/bindingsData.py` that MRC can read. These bindings are thanks to [EDRefCard](https://github.com/richardbuckle/EDRefCard)! MetaRefCard uses these bindings to generate configs for some controllers but also has its own device configs in `config/devices.yaml` +### Generate device model +Generates a yaml file based on `resources-source/edrefcard/bindingsData.py` that MetaRefCard can read. These bindings are thanks to [EDRefCard](https://github.com/richardbuckle/EDRefCard)! MetaRefCard uses these bindings to generate configs for some controllers but also has its own device configs in `config/devices.yaml` #### Dependencies Install modules - `pip3 install pyyaml` #### Running the script Command: `generateControllerInputs.py` - -## Go Packages -The entry package is `metarefcard`. Within this package is another package called `common` as well as a package for each game that is supported. For example Flight Simulator 2020 is under `fs2020` and Star Wars: Squadrons is under `sws`. `common` contains code that is shared across all the game packages. -## Directories -`config` - runtime configuration. `config.yaml` is the main configuration file. Each package has their own config files too. -`metarefcard` - almost all of the go code for MRC. -`resources` - runtime resource files like fonts, web templates, static web files, game logos and generated hotas images. -`resources-source-source` - contains the source files used to generate resources -`testdata` - sample game input files used for testing. -`tools` - scripts to benchmark endpoints -