-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.js
797 lines (549 loc) · 15.7 KB
/
main.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
window.onload = function () {
///display the before the page load
var load = document.getElementById("loader");
var main = document.getElementById("main");
// Hide loader and show main content after the entire page has loaded
load.style.display = "none";
main.style.display = "flex";
console.log('JavaScript has completely loaded.');
};
//audio files load
var audio1 = new Audio("assets/mixkit-page-back-chime-1108.wav")
var audio2 = new Audio("assets/mixkit-cooking-stopwatch-alert-1792.wav")
var newGame = new Audio("assets/newGame.wav")
var gameDraw = new Audio("assets/gameDraw.wav")
var gameWin = new Audio("assets/win.wav");
var bgMusic = new Audio("assets/background.mp3")
var winArray = []
var movesArray = []
var row = document.getElementsByClassName("row");
Array.from(row).forEach((element) => {
element.addEventListener("click", () => {
if (chance == "x") {
audio2.currentTime = 0;
audio2.play();
}
else {
audio1.currentTime = 0;
audio1.play();
}
})
})
var chance = "x"
var nthTurn = 0;
var music = 0;
var cross = "url(assets/crossed.png)";
var zero = "url(assets/zero.png)";
//game draw assets
var ops1 = "url(assets/oops.png)";
//speaker on offf
var musicOn = "url(assets/music.png)";
var musicOff = "url(assets/musicOff.png)"
//replay image
var replay = "url(assets/replay.png)"
var musicBox = document.getElementById("speaker");
musicBox.addEventListener("click", changeMusic);
function changeMusic() {
var music1 = document.getElementById("speaker");
if (music == 0) {
bgMusic.currentSrc = 0;
bgMusic.play();
bgMusic.loop = true;
music1.style.backgroundImage = musicOn;
music = 1;
}
else {
bgMusic.pause();
music1.style.backgroundImage = musicOff;
music = 0;
}
console.log("Music clicked")
}
function initializeMatrix() {
//function to initialize the matrix with null
var matrix = []
for (var i = 0; i < 3; i++) {
let row = []
for (var j = 0; j < 3; j++) {
row.push(null);
}
matrix.push(row);
}
return matrix;
}
//function to update game moves
function replayFunction(row, col, chance) {
console.log("replay fn clicked")
var num = mapToNumber(row, col);
var tmp = [num, chance];
//push in the moves array
movesArray.push(tmp);
}
function addBgAndAnimate(box) {
for (var i = 0; i < winArray.length; i++) {
box[winArray[i]].style.backgroundColor = "yellow";
box[winArray[i]].classList.add("animate");
}
}
function addImageWithDelay(index, box) {
setTimeout(function () {
if (movesArray[index][1] === "x") {
box[movesArray[index][0]].style.backgroundImage = zero;
} else if (movesArray[index][1] === "o") {
box[movesArray[index][0]].style.backgroundImage = cross;
}
}, index * 1000); // 1-second delay for each iteration
}
//function to replpay the game
function playReplay(movesArray) {
console.log("play replay called")
console.log(winArray)
var box = document.getElementsByClassName("box");
var box = Array.from(box)
console.log(box)
//remove the boxex
for (var i = 0; i < box.length; i++) {
box[i].classList.remove('animate');
box[i].style.backgroundImage = "none";
}
//start filling the boxes
//start filling the
setTimeout(() => {
for (var i = 0; i < movesArray.length; i++) {
addImageWithDelay(i, box);
}
}, 1000);
//add the animatin and bg
addBgAndAnimate(box);
}
function playReplay1() {
//support fn for play replay
playReplay(movesArray);
}
//hide chance wrapper after winning or draw
function hideChance() {
var chance = document.getElementsByClassName("chanceWrapper");
chance[0].style.visibility = "hidden";
// var chance = document.getElementById("chance");
// var chanceImg = document.getElementById("chanceImg")
// chance.innerHTML = "";
// chanceImg.style.backgroundImage = replay;
// chanceImg.addEventListener("click", playReplay1);
}
//display replay button
function displayReplay() {
var chance = document.getElementById("chance");
var chanceImg = document.getElementById("chanceImg")
chance.innerHTML = "";
chanceImg.style.backgroundImage = replay;
chanceImg.addEventListener("click", playReplay1);
}
//disable the game input box after the winning
function disableAfterWin() {
var row = document.getElementsByClassName("box");
Array.from(row).forEach((element) => {
element.disabled = true;
});
}
//initialize the matrix
var game = initializeMatrix();
// x -> 1
// 0 -> 0
function print() {
console.log(game);
}
function mapToNumber(row, col) {
//function to map 2d matrix cordinate to 1d array cordinate
var num = row * 3 + col;
return num;
}
function checkGameWinner(row, col) {
console.log("nth turn", nthTurn)
//check for every move
//check only in the current row ,col and diagonal
var winX = 1
var winO = 1
winArray = []
//check for row
for (var i = 0; i < 3; i++) {
if (game[row][i] != 1) {
winX = 0;
}
if (game[row][i] != 0) {
winO = 0;
}
winArray.push(mapToNumber(row, i));
}
//return the winner if the match is found in the row
//else check for the column
if (winX == 1) {
updateWinStatus(1);
return "1 row"
}
if (winO == 1) {
updateWinStatus(0);
return "0 row"
}
//check for column
winArray = []
winX = 1
winO = 1
for (var i = 0; i < 3; i++) {
if (game[i][col] !== 1) {
winX = 0;
}
if (game[i][col] !== 0) {
winO = 0;
}
winArray.push(mapToNumber(i, col));
}
//return the winner if the match is found in the column
//else check for the diagonal
if (winX === 1) {
updateWinStatus(1);
return "1 col"
}
if (winO === 1) {
updateWinStatus(0);
return "0 col"
}
//only check in the diagonals when the input is made on the diagonal section
//check for left diagonal
winArray = []
winX = 1
winO = 1
if (row - col == 0) {
console.log("row - col == 0", row - col == 0)
for (var i = 0; i < 3; i++) {
if (game[i][i] != 1) {
winX = 0
}
if (game[i][i] != 0) {
winO = 0
}
winArray.push(mapToNumber(i, i));
}
//return the winner if the match is found in the left diagonal
//else check for the column
if (winX == 1) {
updateWinStatus(1);
return "1 left diag"
}
if (winO == 1) {
updateWinStatus(0);
return "0 left diag"
}
}
//check for right diagonal
winArray = []
winX = 1
winO = 1
if (row + col == 2) {
for (var i = 0; i < 3; i++) {
if (game[i][2 - i] != 1) {
winX = 0
}
if (game[i][2 - i] != 0) {
winO = 0
}
winArray.push(mapToNumber(i, 2 - i));
}
//return the winner if the match is found in the right diagonal
//else check for the column
if (winX == 1) {
updateWinStatus(1);
return "1 right diag"
}
if (winO == 1) {
updateWinStatus(0);
return "0 right diag"
}
}
//check for the draw condition
if (nthTurn == 8) {
updateWinStatus(2);
return "Game Draw!!"
}
//if the all conditions not match
console.log("No winner")
return "No winner yet"
}
var rs = document.getElementById("reset");
rs.addEventListener("click", reset);
function reset() {
newGame.currentTime = 0;
newGame.play();
//funtion to reset the game
movesArray = []
winArray = []
game = initializeMatrix(); //initialize the matrix with null
nthTurn = 0;
console.log("Reset button called!")
window.setTimeout(() => {
location.reload();
}, 500)
}
function animateWinPattern(array1) {
//fn to animate the win pattern
var box = document.getElementsByClassName("box");
var boxArray = Array.from(box);
for (var i = 0; i < array1.length; i++) {
boxArray[array1[i]].classList.add("animate");
}
}
function updateWinStatus(player) {
// console.log("Win array", winArray)
// console.log("moves", movesArray)
//disable the game box for further moves after the game win or draw
disableAfterWin();
var wrapper = document.getElementById("winWrapper");
var win = document.getElementById("win");
wrapper.style.display = "flex";
var winImg = document.getElementById("winImg");
if (player == 1) {
//display the replay button
displayReplay();
//update the win pattern by changing the background color
animateWinPattern(winArray);
gameWin.currentSrc = 0;
gameWin.play();
win.innerHTML = "Congratulations!!";
// var afterSpan = document.createElement("span");
// afterSpan.textContent = "wins";
// afterSpan.style.fontSize = "40px";
// afterSpan.style.marginLeft = "50px";
winImg.style.backgroundImage = cross;
// winImg.appendChild(afterSpan);
}
if (player == 0) {
//display the replay button
displayReplay();
animateWinPattern(winArray);
gameWin.currentSrc = 0;
gameWin.play();
win.innerHTML = "Congratulations!!";
winImg.style.backgroundImage = zero;
}
if (player == 2) {
//hide the chance wrapper after win or draw
hideChance();
var sp = document.getElementById("sp");
gameDraw.currentSrc = 0;
gameDraw.play();
sp.innerHTML = ""
win.innerHTML = "Ooops!! Game Draw";
winImg.style.backgroundImage = ops1;
winImg.classList.add("shake");
}
}
function updateChanceImg() {
let box1 = document.getElementById("chanceImg");
box1.style.backgroundRepeat = "no-repeat";
// box1.style.backgroundSize = "40px 40px";
box1.style.backgroundPosition = "center";
box1.style.marginLeft = "10px";
if (chance == "x") {
box1.style.backgroundImage = cross;
}
else {
box1.style.backgroundImage = zero;
}
}
function b1_box() {
let box = document.getElementById("b1");
box.style.backgroundRepeat = "no-repeat";
box.style.backgroundSize = "60px 60px";
box.style.backgroundPosition = "center";
if (chance == "x") {
box.style.backgroundImage = cross;
game[0][0] = 1;
chance = "o";
}
else {
box.style.backgroundImage = zero;
game[0][0] = 0;
chance = "x";
}
box.disabled = true;
updateChanceImg();
replayFunction(0, 0, chance);
console.log(checkGameWinner(0, 0));
//update turn variable
nthTurn++;
}
function b2_box() {
let box = document.getElementById("b2");
box.style.backgroundRepeat = "no-repeat";
box.style.backgroundSize = "60px 60px";
box.style.backgroundPosition = "center";
if (chance == "x") {
box.style.backgroundImage = cross;
game[0][1] = 1;
chance = "o";
}
else {
box.style.backgroundImage = zero;
game[0][1] = 0;
chance = "x";
}
box.disabled = true;
updateChanceImg();
replayFunction(0, 1, chance);
console.log(checkGameWinner(0, 1));
//update turn variable
nthTurn++;
}
function b3_box() {
let box = document.getElementById("b3");
box.style.backgroundRepeat = "no-repeat";
box.style.backgroundSize = "60px 60px";
box.style.backgroundPosition = "center";
if (chance == "x") {
box.style.backgroundImage = cross;
game[0][2] = 1;
chance = "o";
}
else {
box.style.backgroundImage = zero;
game[0][2] = 0;
chance = "x";
}
box.disabled = true;
updateChanceImg();
replayFunction(0, 2, chance);
console.log(checkGameWinner(0, 2));
//update turn variable
nthTurn++;
}
function b4_box() {
let box = document.getElementById("b4");
box.style.backgroundRepeat = "no-repeat";
box.style.backgroundSize = "60px 60px";
box.style.backgroundPosition = "center";
if (chance == "x") {
box.style.backgroundImage = cross;
game[1][0] = 1;
chance = "o";
}
else {
box.style.backgroundImage = zero;
game[1][0] = 0;
chance = "x";
}
box.disabled = true;
updateChanceImg();
replayFunction(1, 0, chance);
console.log(checkGameWinner(1, 0));
//update turn variable
nthTurn++;
}
function b5_box() {
let box = document.getElementById("b5");
box.style.backgroundRepeat = "no-repeat";
box.style.backgroundSize = "60px 60px";
box.style.backgroundPosition = "center";
if (chance == "x") {
box.style.backgroundImage = cross;
game[1][1] = 1;
chance = "o";
}
else {
box.style.backgroundImage = zero;
game[1][1] = 0;
chance = "x";
}
box.disabled = true;
updateChanceImg();
replayFunction(1, 1, chance);
console.log(checkGameWinner(1, 1));
//update turn variable
nthTurn++;
}
function b6_box() {
let box = document.getElementById("b6");
box.style.backgroundRepeat = "no-repeat";
box.style.backgroundSize = "60px 60px";
box.style.backgroundPosition = "center";
if (chance == "x") {
box.style.backgroundImage = cross;
game[1][2] = 1;
chance = "o";
}
else {
box.style.backgroundImage = zero;
game[1][2] = 0;
chance = "x";
}
box.disabled = true;
updateChanceImg();
replayFunction(1, 2, chance);
console.log(checkGameWinner(1, 2));
//update turn variable
nthTurn++;
}
function b7_box() {
let box = document.getElementById("b7");
box.style.backgroundRepeat = "no-repeat";
box.style.backgroundSize = "60px 60px";
box.style.backgroundPosition = "center";
if (chance == "x") {
box.style.backgroundImage = cross;
game[2][0] = 1;
chance = "o";
}
else {
box.style.backgroundImage = zero;
game[2][0] = 0;
chance = "x";
}
box.disabled = true;
updateChanceImg();
replayFunction(2, 0, chance);
console.log(checkGameWinner(2, 0));
//update turn variable
nthTurn++;
}
function b8_box() {
let box = document.getElementById("b8");
box.style.backgroundRepeat = "no-repeat";
box.style.backgroundSize = "60px 60px";
box.style.backgroundPosition = "center";
if (chance == "x") {
box.style.backgroundImage = cross;
game[2][1] = 1;
chance = "o";
}
else {
box.style.backgroundImage = zero;
game[2][1] = 0;
chance = "x";
}
box.disabled = true;
updateChanceImg();
replayFunction(2, 1, chance);
checkGameWinner(2, 1);
//update turn variable
nthTurn++;
}
function b9_box() {
let box = document.getElementById("b9");
box.style.backgroundRepeat = "no-repeat";
box.style.backgroundSize = "60px 60px";
box.style.backgroundPosition = "center";
if (chance == "x") {
box.style.backgroundImage = cross;
game[2][2] = 1;
chance = "o";
}
else {
box.style.backgroundImage = zero;
game[2][2] = 0;
chance = "x";
}
box.disabled = true;
updateChanceImg();
replayFunction(2, 2, chance);
checkGameWinner(2, 2);
//update turn variable
nthTurn++;
}