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Sometimes an application won't produce random numbers from a single seed. Instead, they re-seed the PRNG every call. This is an especially bad way to generate random numbers, but its behavior isn't currently handled by untwister.
We should have an alternative brute force method that reseeds every rand().
The text was updated successfully, but these errors were encountered:
Sometimes an application won't produce random numbers from a single seed. Instead, they re-seed the PRNG every call. This is an especially bad way to generate random numbers, but its behavior isn't currently handled by untwister.
We should have an alternative brute force method that reseeds every rand().
The text was updated successfully, but these errors were encountered: