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Protocol
The protocol module provides a simple and robust way to communicate between Minecraft servers and clients.
Currently it supports Minecraft 1.7.x - 1.8.x
, however will support all versions after the Netty rewrite (1.7).
All protocol packages lie under dev.zerite.craftlib.protocol
.
Each packet has a proper naming scheme which includes the side the packet is bound to and the protocol state.
For example, a chat message packet during the play state which is sent from the server would be ServerPlayChatMessagePacket
.
These packets should be placed in appropriate packages under dev.zerite.craftlib.protocol.packet
.
Packet packages are grouped together to indicate what they do on the client/server.
Using the previous example of a chat packet, this would be placed under dev.zerite.craftlib.protocol.packet.play.server.display
.
dev.zerite.craftlib.protocol
-
compat.forge
: Forge compatibility for the FML handshake. -
connection
: Wrappers for interacting with the raw Netty connections.-
io
: Netty codecs for reading and writing packets.
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-
data
: Parent for the resources used when parsing packets.-
entity
: Stores the entity metadata wrapper class. -
other
: Miscellaneous structures which don't fit anywhere else. -
registry
: Version-mapped enums which allow for data to be translated when IDs change. -
world
: Used for chunk IO.
-
-
packet
: Houses all the packet classes which are used in the protocol. See here -
util
: Utilities which are used internally across the protocol module.-
delegate
: Used mostly in packets for property delegation. -
ext
: Extension functions. -
json.factory
: JSON type adapters for GSON.
-
-
version
: The root mappings which are used to lookup packet mappers across versions.