generated from sudara/pamplejuce
-
Notifications
You must be signed in to change notification settings - Fork 1
Home
Zishu Liu edited this page Jul 8, 2023
·
7 revisions
Welcome to the ZLLMakeup wiki! If you have not downloaded ZLLMakeup, download it and try it!
-
Mode
: the mode of the plugin-
Effect
: the plugin applies the gain compensation to main Input. If you turn the automation mode toWrite
, the plugin will write the gain compensation to theGain (dB)
envelope -
Envelope
: the plugin reads the gain from theGain (dB)
envelope
-
-
Measurement
: the loudness measurement of the plugin-
RMS
: root-mean-square -
K-RMS
: K-weight RMS (ITU BS.1770)
-
-
Ceil
: whether try to limit the output peak level below 0dB -
Accurate
: whether use integrated loudness to correct gain compensation- when the
Accurate
is on, the gain compensation becomes more accurate but less linear - audio glitches may happen when the
Accurate
changes
- when the
-
Side Out
: whether use the aux input as the main output -
Strength (%)
: the percent of the gain compensation- for example, if the gain compensation is 5 dB and the
Strength (%)
is 40, the actual gain will be 2 dB
- for example, if the gain compensation is 5 dB and the
-
Bound (dB)
: the maximum absolute value of the gain compensation -
Sensitivity
: the sensitivity of the gain compensation- generally, when the
Sensitivity
is smaller, the non-linearity becomes less obvious
- generally, when the
-
Segment (ms)
: the length of audio buffers- generally, when the
Segment (ms)
is larger, the non-linearity becomes less obvious - generally, when the
Segment (ms)
is larger, the plugin responds slower - when the
Segment (ms)
is larger, the plugin has a larger latency - audio glitches may happen when the
Segment (ms)
changes
- generally, when the
-
Window
: the length of the loudness calculation window (in the unit ofSegment (ms)
)- generally, when the
Window
is larger, the gain compensation becomes more smooth - audio glitches may happen when the
Window
changes - when the
Window
is larger and theLookahead (%)
is non-zero, the plugin has a larger latency
- generally, when the
-
Lookahead (%)
: the percent ofWindow
which is ahead of time- audio glitches may happen when the
Lookahead (%)
changes - when the
Lookahead (%)
is larger, the plugin has a larger latency
- audio glitches may happen when the
flowchart LR
A1(Main Input) --> B1(RMS/K-RMS Tracker)
A2(Aux Input) --> B2(RMS/K-RMS Tracker)
B1 --> C(Calculate Compensation)
B2 --> C
A1 --> D
C --> D(Main Output)