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Zishu Liu edited this page Jul 8, 2023 · 7 revisions

Welcome to the ZLLMakeup wiki! If you have not downloaded ZLLMakeup, download it and try it!

Usages

  • Mode: the mode of the plugin
    • Effect: the plugin applies the gain compensation to main Input. If you turn the automation mode to Write, the plugin will write the gain compensation to the Gain (dB) envelope
    • Envelope: the plugin reads the gain from the Gain (dB) envelope
  • Measurement: the loudness measurement of the plugin
    • RMS: root-mean-square
    • K-RMS: K-weight RMS (ITU BS.1770)
  • Ceil: whether try to limit the output peak level below 0dB
  • Accurate: whether use integrated loudness to correct gain compensation
    • when the Accurate is on, the gain compensation becomes more accurate but less linear
    • audio glitches may happen when the Accurate changes
  • Side Out: whether use the aux input as the main output
  • Strength (%): the percent of the gain compensation
    • for example, if the gain compensation is 5 dB and the Strength (%) is 40, the actual gain will be 2 dB
  • Bound (dB): the maximum absolute value of the gain compensation
  • Sensitivity: the sensitivity of the gain compensation
    • generally, when the Sensitivity is smaller, the non-linearity becomes less obvious
  • Segment (ms): the length of audio buffers
    • generally, when the Segment (ms) is larger, the non-linearity becomes less obvious
    • generally, when the Segment (ms) is larger, the plugin responds slower
    • when the Segment (ms) is larger, the plugin has a larger latency
    • audio glitches may happen when the Segment (ms) changes
  • Window: the length of the loudness calculation window (in the unit of Segment (ms))
    • generally, when the Window is larger, the gain compensation becomes more smooth
    • audio glitches may happen when the Window changes
    • when the Window is larger and the Lookahead (%) is non-zero, the plugin has a larger latency
  • Lookahead (%): the percent of Window which is ahead of time
    • audio glitches may happen when the Lookahead (%) changes
    • when the Lookahead (%) is larger, the plugin has a larger latency

Design

flowchart LR

A1(Main Input) --> B1(RMS/K-RMS Tracker)
A2(Aux Input) --> B2(RMS/K-RMS Tracker)

B1 --> C(Calculate Compensation)
B2 --> C

A1 --> D
C --> D(Main Output)

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