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Whenever an NPC dies/turns into a ragdoll, their "EntityRandom" proxy value is not saved between them, causing the ragdoll to have a completely different proxy value.
Whenever an NPC dies/turns into a ragdoll, their "EntityRandom" proxy value is not saved between them, causing the ragdoll to have a completely different proxy value.
Examples in the GIFs:
This addon was used in the examples as it contains a material with the proxy in it.
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