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.gitattributes
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.gitattributes
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* text=auto
# Unity insists using LF for its text assets so prevent changing them to CRLF
*.unity text eol=lf
*.prefab text eol=lf
*.asset text
*.meta text eol=lf
*.json text eol=lf
*.mat text eol=lf
*.mesh text eol=lf
*.txt text eol=lf
# Text files
*.cs diff=csharp text
*.shader text
*.md5 text
*.compute text
*.md text
ProjectSettings/*.asset text
# Binaries
**/Assets/**/*.png filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.tif filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.tga filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.fbx filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.FBX filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.ttf filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.dll filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.bundle filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.so filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.zip filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.exr filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.hdr filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.ma filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.mp3 filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.obj filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.OBJ filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.TGA filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.mdb filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.pdf filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.asset filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.bytes filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.aif filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.bmp filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.pdt filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.psd filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.sbsar filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.unity filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.entities filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.wav filter=lfs diff=lfs merge=lfs -text